Skills: Difference between revisions

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If at some point, your character's Intelligence ability score is increased by a permanent effect, such as a headband of intellect (after the 24-hour attuning period), you gain skill points equal to the increase in your Intelligence stat modifier times your current level.  That is, if your intelligence score goes up by +2, and you are 10th level, your intelligence stat modifier goes up by +1, getting you 10 skill points to spend immediately (+1 Int modifier x 10 levels).
If at some point, your character's Intelligence ability score is increased by a permanent effect, such as a headband of intellect (after the 24-hour attuning period), you gain skill points equal to the increase in your Intelligence stat modifier times your current level.  That is, if your intelligence score goes up by +2, and you are 10th level, your intelligence stat modifier goes up by +1, getting you 10 skill points to spend immediately (+1 Int modifier x 10 levels).


===Bailiwick Skills===
{{:Bailiwick}}
Every class has access to one Bailiwick skill representing specialized knowledge gained by being a member of that class, which is not available to people outside of those classes.  The six bailiwick skills are: [[Divinity]], [[Naturalism]], [[Reason]], [[Spellcraft]], [[Spycraft]] and [[Warfare]]. 
 
Characters may select which of their ability scores is used for the key ability of their bailiwick skill at character selection.  Once selected, it may not be changed.
 
Characters may not place ranks in bailiwick skills which are not specifically available to them via their character class (or in some cases, from a racial trait). Characters cannot train fellow party members in their bailiwick skills, as the knowledge provided by these skills is gained by spending every hour of every day performing the actions of the classes which offer those skills.  It's too specialized to teach to an outsider.


== Skill Checks ==
== Skill Checks ==

Revision as of 16:17, 3 March 2017