Skills: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 174: Line 174:
As an optional but strongly suggested system, it is possible to levy skill checks upon groups of players or NPC's.  This is a handy method for resolving shared tasks, such as the entire party sneaking into a dire fortress, or everyone trying to make it through a stuffy diplomatic dinner without using the wrong fork. In such tests, everyone is in it together.  There is no separate success or failure: You all will succeed or fail together.  You all sneak into the fortress, or you are all seen.  You all get the treaty signed, or you all wind up in a war.
As an optional but strongly suggested system, it is possible to levy skill checks upon groups of players or NPC's.  This is a handy method for resolving shared tasks, such as the entire party sneaking into a dire fortress, or everyone trying to make it through a stuffy diplomatic dinner without using the wrong fork. In such tests, everyone is in it together.  There is no separate success or failure: You all will succeed or fail together.  You all sneak into the fortress, or you are all seen.  You all get the treaty signed, or you all wind up in a war.


To resolve a group skill check, the GM assigns a skill to be rolled, a difficulty target number, and a number of successes required.  The most common group skill check is a shared stealth roll in most games, and the typical default is that you must roll a Stealth check, against an Average difficulty for the CR of the creatures you are opposing, and you need one success for each person in your party.
Group skill checks are complimentary to assisted skill checks (see below), but they are aimed at a different goal.  Group skill checks are for situations where all the characters are in a shared situation. Assist are for times when one person is doing something (sweet-talking an innkeep, or threatening an orc) where one person is doing the action, but others can 'help out'.  The difference can be subtle, but the DM decides which mechanic is used in each situation. Note, however, that group skill checks and assisted skill checks never stack!  You do one, or the other, and you can never give an assist in a group skill check.
 
To resolve a group skill check, the GM assigns one or more skills to be rolled, a target difficulty number, and a number of successes required.  The most common group skill check is a shared stealth roll in most games, and the typical default is that you must roll a Stealth check, against an Average difficulty for the CR of the creatures you are opposing, and you need one success for each person in your party.


Success or failure in a shared check is calculated very simply. All members of the group making the shared check, both players and any non-player characters, roll a skill check (using all systems detailed above).  They compare this check to the difficulty. If an Average difficulty is required, then all rolls must equal or exceed the Average DC for the party to succeed.  This only rarely happens. However, in a shared check, those members of the party who are more skilled in a particular skill can 'help out' those who are less skilled.  For every success class above the target success needed (or for every 5 the roll exceeded the target), a high roll counts as an additional success.
Success or failure in a shared check is calculated very simply. All members of the group making the shared check, both players and any non-player characters, roll a skill check (using all systems detailed above).  They compare this check to the difficulty. If an Average difficulty is required, then all rolls must equal or exceed the Average DC for the party to succeed.  This only rarely happens. However, in a shared check, those members of the party who are more skilled in a particular skill can 'help out' those who are less skilled.  For every success class above the target success needed (or for every 5 the roll exceeded the target), a high roll counts as an additional success.

Revision as of 00:05, 24 October 2017