Skills: Difference between revisions

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* '''Stat Modifier:''' Each skill has an ability score associated with it (for example, Acrobatics uses Dexterity).  Your character's ability score modifier (not the score) for that ability score is added into the skill bonus of the skill.  Natural Talent skills use the ability score modifier of your choice, as described above.  The ability score modifier is applied to your skill bonus regardless of whether you have any ranks in the skill or not.
:* '''Stat Modifier:''' Each skill has an ability score associated with it (for example, Acrobatics uses Dexterity).  Your character's ability score modifier (not the score) for that ability score is added into the skill bonus of the skill.  Natural Talent skills use the ability score modifier of your choice, as described above.  The ability score modifier is applied to your skill bonus regardless of whether you have any ranks in the skill or not.
* '''Skill Basis:''' As described above, all skills add the Skill Basis value.  Skill Basis is equal to 1 + your character's total level /4 (drop fractions).
:* '''Skill Basis:''' As described above, all skills add the Skill Basis value.  Skill Basis is equal to 1 + your character's total level /4 (drop fractions).
* '''Skill Ranks:''' Any ranks you place into a given skill are added into the skill bonus.  If you place at least 1 rank into a skill, it is considered 'trained'.
:* '''Skill Ranks:''' Any ranks you place into a given skill are added into the skill bonus.  If you place at least 1 rank into a skill, it is considered 'trained'.
* '''Armor Check Penalty:''' Skills which use STR or DEX modifiers, and which are not Natural Talents, are subject to any Armor Check Penalty you may have, as a result of any armor you are wearing. Heavier armors have higher armor check penalties.
:* '''Armor Check Penalty:''' Skills which use STR or DEX modifiers, and which are not Natural Talents, are subject to any Armor Check Penalty you may have, as a result of any armor you are wearing. Heavier armors have higher armor check penalties.
* '''Training Bonus:''' Racial traits and class features can sometimes grant a bonus to one or more skills.  Note that multiple training bonuses to the same skill do not stack; only the higher of the available bonuses is applied.
:* '''Training Bonus:''' Racial traits and class features can sometimes grant a bonus to one or more skills.  Note that multiple training bonuses to the same skill do not stack; only the higher of the available bonuses is applied.
* '''Feat Bonus:''' Some feats grant a bonus to one or more skills.  Note that multiple feat bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
:* '''Feat Bonus:''' Some feats grant a bonus to one or more skills.  Note that multiple feat bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
* '''Enhancement Bonus:''' Magic items can grant a bonus to one or more skills, in the form of an enhancement bonus.  Note that multiple enhancement bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
:* '''Enhancement Bonus:''' Magic items can grant a bonus to one or more skills, in the form of an enhancement bonus.  Note that multiple enhancement bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
* '''Integral Bonus:''' As described above, you can get a magic item that grants an Integral bonus to one or more skills.  Integral bonuses are only applied if you have fewer ranks in the skill than your total character level.  Even then, the sum of your ranks in the skill and your Integral bonus cannot exceed your total character level.  Any Integral bonus which you possess which is in excess of this is ignored when calculating your total skill bonus.  For example, a level 10 character with 5 ranks in Stealth and a magic item which grants a +7 integral bonus to Stealth would get reduced to a +5 integral bonus, since the sum of ranks + integral bonus cannot exceed the character's level.  Note that multiple integral bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
:* '''Integral Bonus:''' As described above, you can get a magic item that grants an Integral bonus to one or more skills.  Integral bonuses are only applied if you have fewer ranks in the skill than your total character level.  Even then, the sum of your ranks in the skill and your Integral bonus cannot exceed your total character level.  Any Integral bonus which you possess which is in excess of this is ignored when calculating your total skill bonus.  For example, a level 10 character with 5 ranks in Stealth and a magic item which grants a +7 integral bonus to Stealth would get reduced to a +5 integral bonus, since the sum of ranks + integral bonus cannot exceed the character's level.  Note that multiple integral bonuses to the same skill do not stack; only the higher of the available bonuses is applied.  
* '''Other Bonus:''' Generally, only permanent (always on) bonuses from sources not listed above are included here.  A common example would be the +1 bonus to Stealth that sized-small characters receive.
:* '''Other Bonus:''' Generally, only permanent (always on) bonuses from sources not listed above are included here.  A common example would be the +1 bonus to Stealth that sized-small characters receive.


Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus.  In general, multiple bonuses of the same bonus type (e.g. Arcane Bonus) to the same skill do not stack; only the higher of the available bonuses is applied.  If the bonus does not list a bonus type, or it states that the bonus type is "untyped", it stacks with any other bonuses you may possess.
Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus.  In general, multiple bonuses of the same bonus type (e.g. Arcane Bonus) to the same skill do not stack; only the higher of the available bonuses is applied.  If the bonus does not list a bonus type, or it states that the bonus type is "untyped", it stacks with any other bonuses you may possess.

Revision as of 18:17, 13 March 2018