Skirmisher: Difference between revisions

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::* Skirmishers count as {{Monster Role|transcludesection=SkirmisherXP}} monsters for purposes of encounter size, XP award, and treasure.
::* Skirmishers count as {{Monster Role|transcludesection=SkirmisherXP}} monsters for purposes of encounter size, XP award, and treasure.
::* Skirmishers have {{#switch:{{Monster Role|transcludesection=SkirmisherHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
::* Skirmishers have {{#switch:{{Monster Role|transcludesection=SkirmisherHitPoints}}| 0.5 = half as many hit points as monsters with the same CR.| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
::* Skirmishers get a {{#ifexpr:{{Monster Role|transcludesection=SkirmisherInitMod}}>0|+{{Monster Role|transcludesection=SkirmisherInitMod}}|{{Monster Role|transcludesection=SkirmisherInitMod}}}} adjustment to their initiative.
::* Skirmishers get a {{#ifexpr:{{Monster Role|transcludesection=SkirmisherInitMod}}>0|+{{Monster Role|transcludesection=SkirmisherInitMod}}|{{Monster Role|transcludesection=SkirmisherInitMod}}}} adjustment to their initiative.
::* Skirmishers inflict {{#switch:{{Monster Role|transcludesection=SkirmisherDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}
::* Skirmishers inflict {{#switch:{{Monster Role|transcludesection=SkirmisherDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}

Latest revision as of 13:47, 21 June 2021

Skirmisher

While apparently weaker than its compatriots, this monster seems faster and more alert.
  • Skirmishers count as 0.5 monsters for purposes of encounter size, XP award, and treasure.
  • Skirmishers have half as many hit points as monsters with the same CR.
  • Skirmishers get a +4 adjustment to their initiative.
  • Skirmishers inflict half damage with their attacks, by way of reduced damage and reduced number of attacks.
  • Skirmishers get 0 action point(s).
  • Skirmishers have the following special abilities:

Swift As Death (Ex; Skirmisher Role) Always On
Skirmishers increase their speed by +30 feet with all movement types they possess (this is already included in the numbers listed in the Movement Types section, above).