Sling (Weapon): Difference between revisions
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| Cost = 1 gp | | Cost = 1 gp | ||
| TinyDmg = | | TinyDmg = see ammo | ||
| SmallDmg = | | SmallDmg = see ammo | ||
| MedDmg = | | MedDmg = see ammo | ||
| LgDmg = | | LgDmg = see ammo | ||
| Crit = | | Crit = see ammo | ||
| Range = | | Range = see ammo | ||
| Weight = 0.1 lbs | | Weight = 0.1 lbs | ||
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| Quality2 = Bullets | | Quality2 = Bullets | ||
| Quality3 = Concealable | | Quality3 = Concealable | ||
| Quality4 = | | Quality4 = Non-Melee | ||
| Quality5 = | | Quality5 = Primitive Availability | ||
| Quality6 = | | Quality6 = | ||
| Quality7 = | | Quality7 = | ||
| Quality8 = | | Quality8 = | ||
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! rowspan="4" style="width:100px !important; height:auto !important; height:100px; min-height:200px; Background:#F2ECCE" | [[Image:Sling_Stones_1.jpg|100x100px|center|'Found' Sling Stones -- not great, but passable. And free.]] || width="150px" | Ammo || width="80px" | Cost || width="80px" | Sm Dmg || width="80px" | Med Dmg || width="80px" | Large Dmg || width="80px" | Crit || width="80px" | Range || width="100px" | Wt || colspan="2" align="left" | Type | ! rowspan="4" style="width:100px !important; height:auto !important; height:100px; min-height:200px; Background:#F2ECCE" | [[Image:Sling_Stones_1.jpg|100x100px|center|'Found' Sling Stones -- not great, but passable. And free.]] || width="150px" | Ammo || width="80px" | Cost || width="80px" | Sm Dmg || width="80px" | Med Dmg || width="80px" | Large Dmg || width="80px" | Crit || width="80px" | Range || width="100px" | Wt || colspan="2" align="left" | Type | ||
|- style="background-color: #EBE7D2;" | |- style="background-color: #EBE7D2;" | ||
| align="left" | | | align="left" | Improvised Ammo || free || 1d3 || 1d4 || 1d6 || x2 || 50 ft || 0.1 lbs / piece || align="left" | {{Dmg|Bludgeoning}} | ||
|- | |- | ||
| colspan="9" align="left" | '''Weapon Qualities:''' [[Improvised Ammo (Quality)|Improvised Ammo]] | | colspan="9" align="left" | '''Weapon Qualities:''' [[Improvised Ammo (Quality)|Improvised Ammo]] | ||
|- style="background-color: #EBE7D2;" | |- style="background-color: #EBE7D2;" | ||
| colspan="9" align="left" | | | colspan="9" align="left" | This ammo consists of small stones, knots of dense wood, hard nuts, large teeth, knuckle bones, metal nuts and bolts, etc., that have been scavenged from the surroundings. It takes 10 minutes to find 6d6 pieces of ammunition if you are in a natural setting. Unusually tidy locales, or more civilized ones, require a Survival check versus an Average DC based on the area's CR, and at least an hour to locate suitable ammunition. However, a Hard DC on that same check reduces this time back down to 10 minutes. | ||
|} | |} | ||
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Revision as of 19:48, 25 November 2020
Sling | Light Projectile / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
1 gp | see ammo | see ammo | see ammo | see ammo | see ammo | 0.1 lbs | Bludgeoning (physical, common) or by ammunition | ||
Weapon Qualities: Alchemical, Bullets, Concealable, Non-Melee, Primitive Availability | |||||||||
A sling is little more than a leather cup attached to a pair of strings. They cost nearly nothing since they are so easily created from scratch. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand.
Load: Loading a sling can be performed with either a move action or an attack action, and requires both hands (one to hold the sling, and one to load the bullet). Ammo: The listed damage is for rocks, which are free. Slings can also fire bullets and other ammunition, which cost either a little or a lot of money, depending on what they are. Slings may also fire alchemical bombs and alchemical creations such as thunderstones and tanglefoot bags. While the sling does not add any extra damage to such attacks, it does add a good bit of range. See the individual ammo listings below for details. The Sling belongs to the "Thrown" weapon group. |
Ammo | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
---|---|---|---|---|---|---|---|---|---|---|
Improvised Ammo | free | 1d3 | 1d4 | 1d6 | x2 | 50 ft | 0.1 lbs / piece | Bludgeoning (physical, common) | ||
Weapon Qualities: Improvised Ammo | ||||||||||
This ammo consists of small stones, knots of dense wood, hard nuts, large teeth, knuckle bones, metal nuts and bolts, etc., that have been scavenged from the surroundings. It takes 10 minutes to find 6d6 pieces of ammunition if you are in a natural setting. Unusually tidy locales, or more civilized ones, require a Survival check versus an Average DC based on the area's CR, and at least an hour to locate suitable ammunition. However, a Hard DC on that same check reduces this time back down to 10 minutes. |