Song of Courage (Performance)

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Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.


Inspire Courage (Stance; Su)

A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.

  • At Bard levels 1 - 12, the bard may affect up to 3 allies.
  • At Bard levels 13 - 24, the bard may affect up to 4 allies.
  • At bard levels above 25, the bard may affect up to 5 allies.

An affected ally receives a +2 competence bonus on saving throws against charm and fear effects and +1d4 bonus weapon damage to all damage rolls they make. As bonus damage, this is added to the weapon damage done by each receiver of the benefit, but it does not increase with level or upon a critical hit. Inspire courage is a mind-affecting ability.

This bonus weapon damage provided by Inspire Courage increases as the bard increases in levels, as detailed in the table below:

Bard Level Bonus Die
1 +1d4
5 +1d6
9 +1d8
13 +1d10
17 +1d12
21 +2d6
25 +2d8
29 +2d10
33 +2d12


Finale: One ally in range may re-roll a single die roll that they just made, but they must keep new result even if it is lower. The bonus dice of the bard's Inspire Courage are added as a bonus to the re-rolled result.