Song of Heroism (Performance)
Performance Name (Stance; Su)
A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:
- At Bard levels 1 - 10, the bard may affect up to 3 allies.
- At Bard levels 11 - 20, the bard may affect up to 4 allies.
- At bard levels above 21, the bard may affect up to 5 allies.
All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.
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No creature may be under the effects of more than one performance, even if they are being performed by different bards.
- Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.
Inspire Heroics (Stance; Su)
A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within range of the performance (30 feet). For every three bard levels the character attains beyond 15th, he can inspire heroics in one additional creature (to a maximum of 7 allies at level 33). To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 competence bonus on saving throws and AC. The effect lasts for as long as the targets are able to perceive the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.
- Finale: One affected ally retains a +2 competence bonus to AC until start of Bard's next turn.