Song of Soothing (Performance): Difference between revisions

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==Soothing Performance (Stance; Su)==
==Soothing Performance (Stance; Su)==
A bard of 12th level or higher can use his performance to create an effect which heals all allies within range (30 feet) by 1 hit point each round of the performance during combat. If used outside of combat, Soothing Performance heals 1 hit point per minute of performance.  This heal will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one). Soothing performance is akin to fast healing, and is not considered instant healing. Soothing performance relies on audible and visual components.
A bard of 12th level or higher can use his performance to tap into a pool of restorative power. The bard gains 10 points of healing per bard level per day.  This pool can be accessed during any round in which the bard is performing ''soothing performance''.  The pool can divided however he wishes among any creature within the range of his performance. This means he may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  


* At 15th level, this ability improves to heal 2 hp each round in combat (or per minute out of combat) to all allies within 30 feet of the bard.
This is considered [[Fast Healing]] not instant healing, but it 'ticks' for all affected creatures at the end of the bard's turn.
* At 20th level, this ability improves to heal 5 hp each round in combat (or per minute out of combat) to all allies within 30 feet of the bard.
 
* At 25th level, this ability improves to heal 7 hp each round in combat (or per minute out of combat) to all allies within 30 feet of the bard.
Once used, the pool of healing can only be recovered after a full-night's rest (typically 8 hours).
* At 30th level, this ability improves to heal 9 hp each round in combat (or per minute out of combat) to all allies within 30 feet of the bard.


: '''Finale:''' A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.
: '''Finale:''' A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.

Revision as of 21:40, 2 June 2017

Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.


Soothing Performance (Stance; Su)

A bard of 12th level or higher can use his performance to tap into a pool of restorative power. The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing soothing performance. The pool can divided however he wishes among any creature within the range of his performance. This means he may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.

This is considered Fast Healing not instant healing, but it 'ticks' for all affected creatures at the end of the bard's turn.

Once used, the pool of healing can only be recovered after a full-night's rest (typically 8 hours).

Finale: A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.