Song of Soothing (Performance): Difference between revisions

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A bard of 12th level or higher can use his performance to tap into a pool of restorative power. The bard gains 10 points of healing per bard level per day.  This pool can be accessed during any round in which the bard is performing ''soothing performance''.  The pool can be used to heal the bard's allies, once per round, at the end of his turn, however he wishes among any or all allied creatures within the range of his performance.  Each point of healing in the pool can be allocated as the bard wishes.  This means he may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  
A bard of 12th level or higher can use his performance to tap into a pool of restorative power. The bard gains 10 points of healing per bard level per day.  This pool can be accessed during any round in which the bard is performing ''soothing performance''.  The pool can be used to heal the bard's allies, once per round, at the end of his turn, however he wishes among any or all allied creatures within the range of his performance.  Each point of healing in the pool can be allocated as the bard wishes.  This means he may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  


This is considered [[Fast Healing]], not instant healing, but it 'ticks' for all affected creatures at the end of the bard's turn.
This is considered [[Fast Healing]], not instant healing, but it 'ticks' for all affected creatures at the end of the bard's turn. The bard must expend at least one point from the pool's effect each round he maintains the ''soothing performance''.


Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).
Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).


: '''Finale:''' A single ally within range gains an additional effect of a [[Cure Serious Wounds (Spell)]], using the Bard's level as caster level.
: '''Finale:''' A single ally within range gains an additional effect of a [[Cure Serious Wounds (Spell)]], using the Bard's level as caster level. This finale can affect each ally only once per twenty-four hours.  This finale effect is considered to be instant healing.

Revision as of 01:06, 3 June 2017

Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.


Soothing Performance (Stance; Su)

A bard of 12th level or higher can use his performance to tap into a pool of restorative power. The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing soothing performance. The pool can be used to heal the bard's allies, once per round, at the end of his turn, however he wishes among any or all allied creatures within the range of his performance. Each point of healing in the pool can be allocated as the bard wishes. This means he may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.

This is considered Fast Healing, not instant healing, but it 'ticks' for all affected creatures at the end of the bard's turn. The bard must expend at least one point from the pool's effect each round he maintains the soothing performance.

Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).

Finale: A single ally within range gains an additional effect of a Cure Serious Wounds (Spell), using the Bard's level as caster level. This finale can affect each ally only once per twenty-four hours. This finale effect is considered to be instant healing.