Song of Soothing (Performance): Difference between revisions

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A bard of 12th level or higher can use their performance to grant a persistent healing effect to one or more of their allies during combat. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.   
A bard of 12th level or higher can use their performance to grant a persistent healing effect to one or more of their allies during combat. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.   
:* At Bard levels 1 - 12, the bard may affect up to 3 allies.
:* At Bard levels 1 - 12, the bard may affect up to 3 allies.
:* At Bard levels 13 - 25, the bard may affect up to 4 allies.
:* At Bard levels 13 - 24, the bard may affect up to 4 allies.
:* At bard levels above 26, the bard may affect up to 5 allies.
:* At bard levels above 25, the bard may affect up to 5 allies.


The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing ''Soothing Performance''. Points from this healing pool can be spent to heal any of the affected allies within range.  Each point of healing in the pool can be allocated as the bard wishes. One point of healing in the pool heals one hit point for one ally.  This means they may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).
The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing ''Soothing Performance''. Points from this healing pool can be spent to heal any of the affected allies within range.  Each point of healing in the pool can be allocated as the bard wishes. One point of healing in the pool heals one hit point for one ally.  This means they may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).

Revision as of 15:08, 30 January 2018

Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.

Soothing Performance (Stance; Su)

A bard of 12th level or higher can use their performance to grant a persistent healing effect to one or more of their allies during combat. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.

  • At Bard levels 1 - 12, the bard may affect up to 3 allies.
  • At Bard levels 13 - 24, the bard may affect up to 4 allies.
  • At bard levels above 25, the bard may affect up to 5 allies.

The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing Soothing Performance. Points from this healing pool can be spent to heal any of the affected allies within range. Each point of healing in the pool can be allocated as the bard wishes. One point of healing in the pool heals one hit point for one ally. This means they may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day. Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).

When the bard begins Soothing Performance, they choose the allies within range that they wish to affect. At any time while the performance is ongoing, the bard may assign healing from the pool to one or more of the affected allies as a free action. This can even occur outside of the bard's turn, as long as the bard is still performing Soothing Performance at that time.

As with any song, a bard may change which allies are affected by the performance at the start of each of their turns, as a free action. Affected allies do not automatically receive any healing, only that healing which the bard assigns from their remaining pool.

Soothing Performance can be used to stabilize a dying creature, but behaves like a healing spell, rather than a potion or a Heal check, restoring hit points from the creature's negative hit point value (instead of starting from zero).

Soothing Performance grants no benefits outside of combat, including the finale effect.

The bard must spend at least 1 point from the healing pool each round that Soothing Performance is performed, or the song's finale cannot be used. Furthermore, healing may only be applied to a selected ally who has sustained damage from an enemy. Uninjured allies may not be used to expend a point from the healing pool just to keep the finale in play.

Soothing Performance is considered Fast Healing, not instant healing, and as such, will not trigger abilities requiring instant healing, such as Ambergold's armor effect. Soothing Performance relies on both audible and visual components.

Finale: A single target within range of the performance gains an additional effect of a Cure Moderate Wounds (Spell), using the Bard's level as caster level. This finale effect can only be used during combat, and is considered to be instant healing.