Song of Warding (Performance): Difference between revisions

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(Created page with "{{Template:Bard Songs}} ==Palliative Command (Stance; Su)== A bard of 4th level or higher can use his performance to help an ally withstand attacks. The ally must be in rang...")
 
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{{Template:Bard Songs}}
{{Template:Bard Songs


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Song of Warding
}}</onlyinclude>


==Palliative Command (Stance; Su)==
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
A bard of 4th level or higher can use his performance to help an ally withstand attacks. The ally must be in range of the bard's performance (30 feet) and be able to see and hear the bard. From the time the bard begins his palliative command performance until the end of the bard's turn after he stops using the palliative command performance on that ally, the ally takes all hit point damage as one-half normal damage (round up) and one-half non-lethal damage (round down). As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that non-lethal damage heals much more quickly and easily than regular damage. If the target has damage reduction or some other mitigating ability, it is applied to the damage before Palliative Command divides it into lethal/non-lethal.
| Type| Su
}}</onlyinclude>


: '''Finale:''' The target heals 1d8 non-lethal damage.
| Opening=<onlyinclude>{{#ifeq:{{{transcludesection|Opening}}}
| Opening| Beginning at 16th level, the bard can use this performance to help their allies withstand attacks.
}}</onlyinclude>
 
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| While under the effects of this song, affected allies can reduce the damage of a single successful attack made against them by half, once per round.  This can be declared after the damage total of an attack is announced, but before it is subtracted from the character's hit points.  The affected ally cannot, however, wait until all attacks are resolved against them and then choose which attack to use it against. Song of Warding can never be used more than once per affected ally per round.
}}</onlyinclude>
 
| Finale=<onlyinclude>{{#ifeq:{{{transcludesection|Finale}}}
| Finale| One ally that is affected by this performance at the time the finale is triggered may heal 1d8 + the bard's CHA modifier points of damage as [[Instantaneous Healing]].
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Each affected ally can reduce an attack's damage by half once per round.
}}</onlyinclude>
 
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Latest revision as of 20:20, 29 January 2020

Song of Warding (StanceSu)

Beginning at 16th level, the bard can use this performance to help their allies withstand attacks. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

While under the effects of this song, affected allies can reduce the damage of a single successful attack made against them by half, once per round. This can be declared after the damage total of an attack is announced, but before it is subtracted from the character's hit points. The affected ally cannot, however, wait until all attacks are resolved against them and then choose which attack to use it against. Song of Warding can never be used more than once per affected ally per round.

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may heal 1d8 + the bard's CHA modifier points of damage as Instantaneous Healing.