Song of Warding (Performance): Difference between revisions

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:* At bard levels above 26, the bard may affect up to 5 allies.
:* At bard levels above 26, the bard may affect up to 5 allies.


From the time the bard begins their palliative command performance until the end of the bard's turn after they stop performing palliative command, the affected allies take all hit point damage as one-half normal damage (round up) and one-half [[Non-Lethal Damage]] (round down).  
While the bard's palliative command performance is active, the affected allies take all hit point damage as one-half normal damage (round up) and one-half [[Non-Lethal Damage]] (round down).  


As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that Non-Lethal Damage heals much more quickly and easily than regular damage. If the target has damage reduction or some other mitigating ability, it is applied to the damage before Palliative Command divides it into lethal/non-lethal.
As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that Non-Lethal Damage heals much more quickly and easily than regular damage. If the target has damage reduction or some other mitigating ability, it is applied to the damage before Palliative Command divides it into lethal/non-lethal.


: '''Finale:''' All affected allies within range heal 1d8 + the bard's CHA modifier points of both lethal and non-lethal damage.
: '''Finale:''' All affected allies within range heal 1d8 + the bard's CHA modifier points of both lethal and non-lethal damage.

Revision as of 16:08, 12 November 2017

Performance Name (StanceSu)

A bard with this performance can do something cool. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

{{{Description}}}

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may do something interesting.


Palliative Command (Stance; Su)

A bard of 4th level or higher can use their performance to help their allies withstand attacks. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance.

  • At Bard levels 1 - 12, the bard may affect up to 3 allies.
  • At Bard levels 13 - 25, the bard may affect up to 4 allies.
  • At bard levels above 26, the bard may affect up to 5 allies.

While the bard's palliative command performance is active, the affected allies take all hit point damage as one-half normal damage (round up) and one-half Non-Lethal Damage (round down).

As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that Non-Lethal Damage heals much more quickly and easily than regular damage. If the target has damage reduction or some other mitigating ability, it is applied to the damage before Palliative Command divides it into lethal/non-lethal.

Finale: All affected allies within range heal 1d8 + the bard's CHA modifier points of both lethal and non-lethal damage.