Soothing Wasp: Difference between revisions

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=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
<special abilities should have a save DC 24>
<special attack damage (standard action): 8d6+1>
<special attack damage (aoe's, swift actions or inflicting status effects): 4d6+1>
<Concentration (Primary Caster): d20 + 24 with a DC of 31 (7 needed on the die)>
<Concentration (Casual Caster): d20 + 19 with a DC of 31 (12 needed on the die)>
; Soothing Drone (Su; Aura; 20 ft. radius)
; Soothing Drone (Su; Aura; 20 ft. radius)
Creatures that end their turn within 20 feet of a Soothing Wasp must make a Will save, DC 24, or become [[Sluggish]] for the remainder of the encounter.  Those who succeed on the save are still [[Drowsy]] for the remainder of the encounter.  Creatures affected by Soothing Drone never need to make more than one saving throw per round.  If a creature making a save against Soothing Drone is already [[Drowsy]] and fails the save, it becomes [[Sluggish]].  A creature already [[Sluggish]] who fails a save becomes [[Asleep]].  An [[Asleep]] condition persists until the creature is damaged.  Any creature may wake up a sleeping creature as a standard action.
Creatures that end their turn within 20 feet of a Soothing Wasp must make a Will save, DC 24, or become [[Sluggish]] for the remainder of the encounter.  Those who succeed on the save are still [[Drowsy]] for the remainder of the encounter.  Creatures affected by Soothing Drone never need to make more than one saving throw per round.  If a creature making a save against Soothing Drone is already [[Drowsy]] and fails the save, it becomes [[Sluggish]].  A creature already [[Sluggish]] who fails a save becomes [[Asleep]].  An [[Asleep]] condition persists until the creature is damaged.  Any creature may wake up a sleeping creature as a standard action.

Revision as of 22:26, 7 February 2016