Sorcerer: Difference between revisions

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===Spell Surge===
===Spell Surge===
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.
==Sorcerer Example Build==
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build. Note: This is not a suggested build. Heck, it's probably even not very good. But what it WILL do is let you play without hours of investment, and it will perform more than adequately. If you want to tweak, feel free!
Spell-Flinging Death Machine
Human, base stats: Str 8, Dex 10, Con 16, int 10, Wis 10, Chr 20.
Example Feats
1st Level: Dodge, Still Spell. These are always useful. Always.
3rd Level: Spell penetration. Because caster level checks are HARD.
5th Level: Spell focus. Let's see them make THIS saving throw.
7th Level: Silent Spell: The magic just HAPPENS, baby!
9th Level: Widen Spell: Size does matter. Oh yes, it does.
11th Level: Selective Spell. You should probably take this before Widen...naaaah.
13th Level: Maximize Spell. heh heh he ha ha HAHAHAHAHAHAHAHAH!!!!!
15th Level: Greater Spell Penetration. Punch it through, baby.
17th Level: Greater Spell Focus. Even harder saves.
19th Level: Spell Perfection. What? Double the effects of four feats on my favorite kill-o-zap spell? YES, PLEASE.





Revision as of 20:44, 27 February 2016