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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Character Classes]][[Category:Sorcerer]]
[[Category:Character Classes]]
[[Category:Sorcerer]]
 
[[Image:Epic_Sorceror.jpg|384px|right|This won't hurt a bit, I promise.]]
[[Image:Epic_Sorceror.jpg|384px|right|This won't hurt a bit, I promise.]]
<div style="font-size:80%">__TOC__</div>
== Description ==
== Description ==
Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters' abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.
Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters' abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.
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'''Recommended Ability Score Priority:''' CHA (for spells), DEX (ranged to-hit).  INT, WIS, STR and CON are optional, depending on character concept.  INT is useful for more skill points.  CON gives you additional durability and better fort saves.  WIS boosts will saves.  STR lets you carry more.
'''Recommended Ability Score Priority:''' CHA (for spells), DEX (ranged to-hit).  INT, WIS, STR and CON are optional, depending on character concept.  INT is useful for more skill points.  CON gives you additional durability and better fort saves.  WIS boosts will saves.  STR lets you carry more.
:* '''''Charisma:''''' primary; used for spells and most class features.
:* '''''Dexterity:''''' secondary; useful for ranged attacks and ranged touch attacks.
:* '''''Intelligence:''''' low priority.
:* '''''Constitution:''''' low priority.
:* '''''Wisdom:''''' low priority.
:* '''''Strength:''''' low priority.


=== Table: Sorcerer ===
=== Table: Sorcerer ===
{| class="ep-default2" style="text-align:center" width="95%"
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|sorcerer}}"
|- style="{{class-gradient|sorcerer}}"
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th
! width="25" | Level || width="100" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th
|-
|-
! 1st
! 1st
| +0 || +0 || +0 || +2 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implements|Implements]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 3 || - || - || - || - || - || - || - || -
| +0 || +0 || +0 || +2 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implements|Implements]] || 3 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 2nd
! 2nd
| +1 || +0 || +0 || +3 || Align="Left" | [[#Spell_Surge|Spell Surge]] || 4 || - || - || - || - || - || - || - || -
| +1 || +0 || +0 || +3 || Align="Left" | [[#Spell_Surge|Spell Surge]] || 4 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 3rd
! 3rd
| +1 || +1 || +1 || +3 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 5 || - || - || - || - || - || - || - || -
| +1 || +1 || +1 || +3 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 5 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 4th
! 4th
| +2 || +1 || +1 || +4 || Align="Left" | - || 6 || 3 || - || - || - || - || - || - || -
| +2 || +1 || +1 || +4 || Align="Left" | - || 6 || 3 || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 5th
! 5th
| +2 || +1 || +1 || +4 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 4 || - || - || - || - || - || - || -
| +2 || +1 || +1 || +4 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 4 || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 6th
! 6th
| +3 || +2 || +2 || +5 || Align="Left" | - || 6 || 5 || 3 || - || - || - || - || - || -
| +3 || +2 || +2 || +5 || Align="Left" | - || 6 || 5 || 3 || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 7th
! 7th
| +3 || +2 || +2 || +5 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 4 || - || - || - || - || - || -
| +3 || +2 || +2 || +5 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 4 || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 8th
! 8th
| +4 || +2 || +2 || +6 || Align="Left" | - || 6 || 6 || 5 || 3 || - || - || - || - || -
| +4 || +2 || +2 || +6 || Align="Left" | - || 6 || 6 || 5 || 3 || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 9th
! 9th
| +4 || +3 || +3 || +6 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 4 || - || - || - || - || -
| +4 || +3 || +3 || +6 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 4 || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 10th
! 10th
| +5 || +3 || +3 || +7 || Align="Left" | - || 6 || 6 || 6 || 5 || 3 || - || - || - || -
| +5 || +3 || +3 || +7 || Align="Left" | - || 6 || 6 || 6 || 5 || 3 || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 11th
! 11th
| +5 || +3 || +3 || +7 || Align="Left" | [[#Bloodline|Bloodline Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 4 || - || - || - || -
| +5 || +3 || +3 || +7 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 4 || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 12th
! 12th
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 6 || 6 || 6 || 5 || 3 || - || - || -
| +6/+1 || +4 || +4 || +8 || Align="Left" | - || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || - || - || - || - || - || -
|-
|-
! 13th
! 13th
| +6/+1 || +4 || +4 || +8 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 4 || - || - || -
| +6/+1 || +4 || +4 || +8 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 14th
! 14th
| +7/+2 || +4 || +4 || +9 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || -
| +7/+2 || +4 || +4 || +9 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || - || - || - || - || -
|-
|-
! 15th
! 15th
| +7/+2 || +5 || +5 || +9 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || -
| +7/+2 || +5 || +5 || +9 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || - || - || - || - || -
|-  
|-  
! 16th
! 16th
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || -
| +8/+3 || +5 || +5 || +10 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || - || - || - || -
|-
|-
! 17th
! 17th
| +8/+3 || +5 || +5 || +10 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || -
| +8/+3 || +5 || +5 || +10 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || - || - || - || -
|-  
|-  
! 18th
! 18th
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3
| +9/+4 || +6 || +6 || +11 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || - || - || -
|-
|-
! 19th
! 19th
| +9/+4 || +6 || +6 || +11 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4
| +9/+4 || +6 || +6 || +11 || Align="Left" | [[#Bloodline|Bloodline Feat]], [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || - || - || -
|-  
|-  
! 20th
! 20th
| +10/+5 || +6 || +6 || +12 || Align="Left" | [[#Bloodline|Bloodline Power]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
| +10/+5 || +6 || +6 || +12 || Align="Left" | [[#Bloodline|Bloodline Power]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || - || - || - || - || - || - || -
|- style="{{class-gradient|sorcerer}}"
! Level || BAB || Fort || Ref || Will || Special || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th || 10th || 11th || 12th || 13th || 14th || 15th || 16th
|-
! 21st
| +11/+6 || +7 || +7 || +13 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Arcana]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || - || - || - || - || - || - || -
|-
! 22nd
| +11/+6 || +7 || +7 || +13 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 3 || - || - || - || - || - || -
|-
! 23rd
| +12/+7 || +8 || +8 || +14 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || 1 || - || - || - || - || -
|-
! 24th
| +12/+7 || +8 || +8 || +14 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || -
|-
! 25th
| +13/+8 || +9 || +9 || +15 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || -
|-
! 26th
| +13/+8 || +9 || +9 || +15 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || -
|-
! 27th
| +14/+9 || +10 || +10 || +16 || Align="Left" | [[#Archaic_Blood|Archaic Blood Feat]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || -
|-
! 28th
| +14/+9 || +10 || +10 || +16 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || -
|-
! 29th
| +15/+10 || +11 || +11 || +17 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || -
|-
! 30th
| +15/+10 || +11 || +11 || +17 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || -
|-
! 31st
| +16/+11 || +12 || +12 || +18 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || -
|-
! 32nd
| +16/+11 || +12 || +12 || +18 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || -
|-
! 33rd
| +17/+12 || +13 || +13 || +19 || Align="Left" | [[#Archaic_Blood|Archaic Blood Feat]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || -
|-
! 34th
| +17/+12 || +13 || +13 || +19 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3
|-
! 35th
| +18/+13 || +14 || +14 || +20 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4
|- style="{{class-gradient|sorcerer}}"
! 36th || colspan="21" | Apotheosis!
|}
|}


Line 94: Line 147:
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].
All characters receive an additional ''natural talent'' skill at character (not class) levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].


===Spells===
===Spells===
Line 173: Line 226:
! 20th  
! 20th  
| 9 || 5 || 5 || 4 || 4 || 4 || 3 || 3 || 3 || 3
| 9 || 5 || 5 || 4 || 4 || 4 || 3 || 3 || 3 || 3
|}
===Eschew Materials===
A sorcerer gains Eschew Materials as a bonus feat at 1st level.
===Bloodline===
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional Natural Talent, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels.
At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.  In addition to the specific Bloodline Feats detailed in each Bloodline, a Sorceror may always choose any Metamagic Feats as their Bloodline Feats.
Filled with magical power that screams for release, sorcery is not so much a calling as a blessing-or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. Presented below are a number of bloodlines representing the mysterious origin of your sorcerer's abilities.
The following bloodlines represent only some of the possible sources of power that a sorcerer can draw upon. Unless otherwise noted, most sorcerers are assumed to have the arcane bloodline.
* [[Sorcerer Bloodlines]]
===Cantrips===
Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
===Forceful Presence===
Whenever a sorcerer damages a creature using spells, cantrips, or bloodline powers, they may add their Cha mod to the damage dealt to each creature once per spell.  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the Cha mod to both of them.  Hitting the same creature with all the missiles, would only add Cha mod damage once, since there's only one creature.  Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell. This does not affect any other source of damage, such as weapons, magic items, racial abilities, class abilities, etc.  Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.
===Implements===
The Sorcerer is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
===Spell Surge===
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.
==Epic Sorcerer==
===Table: Epic Sorcerer===
{| class="ep-default2" style="text-align:center" width="95%"
|- style="{{class-gradient|sorcerer}}"
|- style="{{class-gradient|sorcerer}}"
! width="25" | Level || width="100" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th
! Level || 0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th
|-
|-
! 21st  
! 21st  
| +11/+6 || +7 || +7 || +13 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Arcana]], [[#Archaic_Blood|Archaic Blood Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || - || - || - || - || - || - || -
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3
|-  
|-  
! 22nd
| +11/+6 || +7 || +7 || +13 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 3 || - || - || - || - || - || -
|-
! 23rd
| +12/+7 || +8 || +8 || +14 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || 1 || - || - || - || - || -
|-
! 24th
| +12/+7 || +8 || +8 || +14 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || - || -
|-
! 25th
| +13/+8 || +9 || +9 || +15 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || - || -
|-
! 26th
| +13/+8 || +9 || +9 || +15 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || - || -
|-
! 27th
| +14/+9 || +10 || +10 || +16 || Align="Left" | [[#Archaic_Blood|Archaic Blood Feat]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || - || -
|-
! 28th
| +14/+9 || +10 || +10 || +16 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || - || -
|-
! 29th
| +15/+10 || +11 || +11 || +17 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || - || -
|-
! 30th
| +15/+10 || +11 || +11 || +17 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || - || -
|-
! 31st
| +16/+11 || +12 || +12 || +18 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || -
|-
! 32nd
| +16/+11 || +12 || +12 || +18 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3 || -
|-
! 33rd
| +17/+12 || +13 || +13 || +19 || Align="Left" | [[#Archaic_Blood|Archaic Blood Feat]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || -
|-
! 34th
| +17/+12 || +13 || +13 || +19 || Align="Left" | - || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 3
|-
! 35th
| +18/+13 || +14 || +14 || +20 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4
|-
! 36th
| colspan="21" | Apotheosis!
|}
==Epic Sorcerer Powers==
===New Spells===
The Epic Sorcerer learns new spells according to the Epic Spells Known table, below.
====Table: Epic Sorcerer Spells Known====
{| border="1" cellpadding="5" style="text-align:center"
|- style="{{class-gradient|sorcerer}}"
! Level || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th
|-
! 21st
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3
|- style="Background:WhiteSmoke"
! 22nd  
! 22nd  
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 3 || 3
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 3 || 3
Line 277: Line 237:
! 23rd  
! 23rd  
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 3
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 3
|- style="Background:WhiteSmoke"
|-  
! 24th  
! 24th  
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4
| 9 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4
Line 283: Line 243:
! 25th  
! 25th  
| 9 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4
| 9 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4
|- style="Background:WhiteSmoke"
|-  
! 26th  
! 26th  
| 9 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4
| 9 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4
Line 289: Line 249:
! 27th  
! 27th  
| 9 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4
| 9 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4
|- style="Background:WhiteSmoke"
|-  
! 28th  
! 28th  
| 9 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4
| 9 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4
Line 295: Line 255:
! 29th  
! 29th  
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4
|- style="Background:WhiteSmoke"
|-  
! 30th  
! 30th  
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4
Line 301: Line 261:
! 31st  
! 31st  
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4
|- style="Background:WhiteSmoke"
|-  
! 32nd  
! 32nd  
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5
| 9 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5
Line 307: Line 267:
! 33rd  
! 33rd  
| 9 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 5 || 5
| 9 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 5 || 5
|- style="Background:WhiteSmoke"
|-  
! 34th  
! 34th  
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 || 5
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 || 5
Line 314: Line 274:
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
|}
|}
===Eschew Materials===
A sorcerer gains Eschew Materials as a bonus feat at 1st level.
===Bloodline===
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional Natural Talent, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels.
At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.  In addition to the specific Bloodline Feats detailed in each Bloodline, a Sorceror may always choose any Metamagic Feats as their Bloodline Feats.
Filled with magical power that screams for release, sorcery is not so much a calling as a blessing-or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. Presented below are a number of bloodlines representing the mysterious origin of your sorcerer's abilities.
The following bloodlines represent only some of the possible sources of power that a sorcerer can draw upon. Unless otherwise noted, most sorcerers are assumed to have the arcane bloodline.
* [[Sorcerer Bloodlines]]
===Cantrips===
Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
===Forceful Presence===
Whenever a sorcerer damages a creature using spells, cantrips, or bloodline powers, they may add their Cha mod to the damage dealt to each creature once per spell.  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the Cha mod to both of them.  Hitting the same creature with all the missiles, would only add Cha mod damage once, since there's only one creature.  Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell. This does not affect any other source of damage, such as weapons, magic items, racial abilities, class abilities, etc.  Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.
===Implements===
The Sorcerer is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
===Spell Surge===
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.


===Archaic Blood===
===Archaic Blood===

Revision as of 19:20, 1 May 2018