Sorcerer: Difference between revisions

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===Forceful Presence===
===Forceful Presence===
Whenever a sorcerer damages a creature using spells, cantrips, or bloodline powers, they may add their Cha mod to the damage dealt to each creature once per spell.  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the Cha mod to both of them.  Hitting the same creature with all the missiles, would only add Cha mod damage once, since there's only one creature.  Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell. This does not affect any other source of damage, such as weapons, magic items, racial abilities, class abilities, etc.  Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.
Whenever a sorcerer casts a damaging spell, or utilizes a damaging spell-like ability (typically spells, cantrips, or bloodline powers), they may add their CHA mod to the damage dealt to each creature affected, once per spell (or spell-like ability).  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the CHA mod to both of them.  Hitting the same creature with all the missiles, would only add CHA mod damage once, since there's only one creature.   
 
Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell.  
 
Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.


===Implements===
===Implements===

Revision as of 21:44, 30 June 2018