Sorcerer: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 16: Line 16:


'''[[Bailiwick|Bailiwick Skill]]:''' [[Spellcraft]]
'''[[Bailiwick|Bailiwick Skill]]:''' [[Spellcraft]]
'''[[Natural Talent]]:''' At character creation, all characters get ''natural talent'' with their bailiwick skill, and one additional skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


'''Skill Ranks per Level:''' 7 + Int modifier.
'''Skill Ranks per Level:''' 7 + Int modifier.
Line 29: Line 27:
|-
|-
! 1st
! 1st
| +0 || +0 || +0 || +2 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implements|Implements]] || 3 || - || - || - || - || - || - || - || -
| +0 || +0 || +0 || +2 || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implements|Implements]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 3 || - || - || - || - || - || - || - || -
|-  
|-  
! 2nd
! 2nd
Line 59: Line 57:
|-
|-
! 11th
! 11th
| +5 || +3 || +3 || +7 || Align="Left" | [[#Bloodline|Bloodline Spell]] || 6 || 6 || 6 || 6 || 4 || - || - || - || -
| +5 || +3 || +3 || +7 || Align="Left" | [[#Bloodline|Bloodline Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 4 || - || - || - || -
|-  
|-  
! 12th
! 12th
Line 93: Line 91:
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).


=== Natural Talent (Ex) ===
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].


===Spells===
===Spells===
Line 175: Line 177:
===Eschew Materials===
===Eschew Materials===
A sorcerer gains Eschew Materials as a bonus feat at 1st level.
A sorcerer gains Eschew Materials as a bonus feat at 1st level.


===Bloodline===
===Bloodline===
Line 192: Line 193:
===Cantrips===
===Cantrips===




===Forceful Presence===
===Forceful Presence===
Line 199: Line 199:
===Implements===
===Implements===
The Sorcerer is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
The Sorcerer is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.


===Spell Surge===
===Spell Surge===
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.
Starting at 2nd level, whenever a sorcerer casts a spell, it targets one more enemy creature than normal. If it is a single-target spell, when cast by a sorcerer, it targets two creatures.  If it is one creature per level, then a sorcerer adds one more to it.  Spell Surge has no effect on AOE spells or spells with a range of self, even if feats or other abilities are used to increase their range.  Note that all creatures to be targeted must be within range when the spell is cast, and in no case may a sorcerer affect a single target twice with this ability.  Damage should only be rolled once for all creatures successfully hit, unless the spell specifically states that each creature gets its own damage roll.


==Epic Sorcerer==


==Epic Sorcerer==
===Table: Epic Sorcerer===
===Table: Epic Sorcerer===
{| class="ep-default2" style="text-align:center" width="95%"
{| class="ep-default2" style="text-align:center" width="95%"
Line 212: Line 211:
|-
|-
! 21st  
! 21st  
| +11/+6 || +7 || +7 || +13 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Arcana]], [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || - || - || - || - || - || - || -  
| +11/+6 || +7 || +7 || +13 || Align="Left" | [[#Archaic_Blood|Archaic Blood Power]], [[#Archaic_Blood|Archaic Blood Arcana]], [[#Archaic_Blood|Archaic Blood Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || - || - || - || - || - || - || -  
|-  
|-  
! 22nd  
! 22nd  
Line 242: Line 241:
|-
|-
! 31st  
! 31st  
| +16/+11 || +12 || +12 || +18 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || -  
| +16/+11 || +12 || +12 || +18 || Align="Left" | [[#Archaic_Blood|Archaic Blood Spell]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 4 || - || -  
|-  
|-  
! 32nd
! 32nd
Line 261: Line 260:


==Epic Sorcerer Powers==
==Epic Sorcerer Powers==
===New Spells===
===New Spells===
The Epic Sorcerer learns new spells according to the Epic Spells Known table, below.
The Epic Sorcerer learns new spells according to the Epic Spells Known table, below.


====Table: Epic Sorcerer Spells Known====
====Table: Epic Sorcerer Spells Known====
Line 315: Line 314:
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
| 9 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 6
|}
|}


===Archaic Blood===
===Archaic Blood===
Line 321: Line 319:


But a few Sorcerers will discover that their Bloodline, that well of endless power, is simply an echo of a far older, far deeper, and far more powerful sea of might.  This deep ocean of power is called the Archaic Blood, and for a few Sorcerers, tapping that vast ocean of power is like opening a long-forgotten door in their own house.
But a few Sorcerers will discover that their Bloodline, that well of endless power, is simply an echo of a far older, far deeper, and far more powerful sea of might.  This deep ocean of power is called the Archaic Blood, and for a few Sorcerers, tapping that vast ocean of power is like opening a long-forgotten door in their own house.


: '''Choosing and Designing Archaic Bloodlines'''
: '''Choosing and Designing Archaic Bloodlines'''
Line 346: Line 343:


: Further advancement is undefined after the Apotheosis, but it is likely that the 'second capstone' of the Archaic Bloodline would be available after five Apotheosis levels.  As always, advancement above 35th level is left to individual GM's to define for their campaigns.
: Further advancement is undefined after the Apotheosis, but it is likely that the 'second capstone' of the Archaic Bloodline would be available after five Apotheosis levels.  As always, advancement above 35th level is left to individual GM's to define for their campaigns.


In all cases, if a Bloodline and an Archaic Bloodline have powers which stack, they do NOT stack.  Instead, the more potent ability overwrites the weaker ability.
In all cases, if a Bloodline and an Archaic Bloodline have powers which stack, they do NOT stack.  Instead, the more potent ability overwrites the weaker ability.

Revision as of 16:28, 3 January 2018