Sorcerer: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 297: Line 297:
Whenever a sorcerer casts a damaging spell, or utilizes a damaging spell-like ability (typically spells, cantrips, or bloodline powers), they may add their CHA mod to the damage dealt to each creature affected, once per spell (or spell-like ability).  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the CHA mod to both of them.  Hitting the same creature with all the missiles, would only add CHA mod damage once, since there's only one creature.   
Whenever a sorcerer casts a damaging spell, or utilizes a damaging spell-like ability (typically spells, cantrips, or bloodline powers), they may add their CHA mod to the damage dealt to each creature affected, once per spell (or spell-like ability).  For example, Casting Magic Missiles against two creatures (using Spell Surge, below) would add the CHA mod to both of them.  Hitting the same creature with all the missiles, would only add CHA mod damage once, since there's only one creature.   


Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell.  
Forceful Presence also applies to damage caused by creatures or objects summoned or created by a spell, once per spell.  Since forceful presence applies to any spell or spell-like ability that inflicts damage, it can be applied to spells or spell-like abilities from other character classes, in the event that the sorcerer character multi-classes or dual-classes.


Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.
Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.

Revision as of 21:46, 30 June 2018