Sorcerer/Wizard Spells: Difference between revisions

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| [[Phantom Blood (Spell)|Phantom Blood]] || Necromancy || Sorcerer/Wizard 1 || || Gain temporary hp if Con loss would knock you out or kill you.
| [[Phantom Blood (Spell)|Phantom Blood]] || Necromancy || Sorcerer/Wizard 1 || || Gain temporary hp if Con loss would knock you out or kill you.
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|-
| [[Poisoned Egg (Spell)|Poisoned Egg]] || Transmutation || Sorcerer/Wizard 1 || || You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 |-
| [[Poisoned Egg (Spell)|Poisoned Egg]] || Transmutation || Sorcerer/Wizard 1 || || You transform the contents of a normal egg into a single dose of small centipede poison
rounds; effect 1 Dex; cure 1 save).
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|-
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.

Revision as of 01:14, 23 October 2015


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0th Level Sorcerer/Wizard Spells (Cantrips)

Spell Name School Spell Level Components Description
Acid Splash Conjuration Sorcerer/Wizard 0 Orb deals 1d3 acid damage.
Arcane Mark Universal Sorcerer/Wizard 0 Inscribes a personal rune on an object or creature (visible or invisible).
Bleed Necromancy Sorcerer/Wizard 0 Cause a stabilized creature to resume dying.
Breeze Evocation Sorcerer/Wizard 0 Create a light wind that blows against target from direction of your choice.
Dancing Lights Evocation Sorcerer/Wizard 0 Creates torches or other lights.
Daze Enchantment Sorcerer/Wizard 0 A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Divination Sorcerer/Wizard 0 Detects all spells and magic items within 60 ft.
Detect Poison Divination Sorcerer/Wizard 0 Detects poison in one creature or small object.
Disrupt Undead Necromancy Sorcerer/Wizard 0 Deals 1d6 damage to one undead.
Drench Conjuration Sorcerer/Wizard 0 A sudden downpour soaks a target creature or object.
Flare Evocation Sorcerer/Wizard 0 Dazzles one creature (–1 on attack rolls).
Ghost Sound Illusion Sorcerer/Wizard 0 Figment sounds.
Haunted Fey Aspect Illusion Sorcerer/Wizard 0 You surround yourself with disturbing illusions.
Jolt Transmutation Sorcerer/Wizard 0 Deal 1d3 electrical damage with a ranged touch attack.
Light Evocation Sorcerer/Wizard 0 Object shines like a torch.
Mage Hand Transmutation Sorcerer/Wizard 0 5-pound telekinesis.
Mending Transmutation Sorcerer/Wizard 0 Makes minor repairs on an object.
Message Transmutation Sorcerer/Wizard 0 Whisper conversation at distance.
Open/Close Transmutation Sorcerer/Wizard 0 Opens or closes small or light things.
Penumbra Evocation Sorcerer/Wizard 0 Protects creature or object touched from bright light.
Prestidigitation Universal Sorcerer/Wizard 0 Performs minor tricks.
Ray of Frost Evocation Sorcerer/Wizard 0 Ray deals 1d3 cold damage.
Read Magic Divination Sorcerer/Wizard 0 Read scrolls and spellbooks.
Resistance Abjuration Sorcerer/Wizard 0 Subject gains +1 on saving throws.
Root Transmutation Sorcerer/Wizard 0 Reinforces a subjects defense against being moved or tripped.
Scoop Evocation Sorcerer/Wizard 0 Create a scoop of force to pick up or carry liquids.
Spark Evocation Sorcerer/Wizard 0 Ignites flammable objects.
Touch of Fatigue Necromancy Sorcerer/Wizard 0 Touch attack fatigues target.


1st Level Sorcerer/Wizard Spells

Spell Name School Spell Level Components Description
Abundant Ammunition Conjuration Sorcerer/Wizard 1 Replaces nonmagical ammunition every round.
Adhesive Spittle Conjuration Sorcerer/Wizard 1 Spit a tanglefoot bag at a creature.
Adjuring Step Abjuration Sorcerer/Wizard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Air Bubble Conjuration Sorcerer/Wizard 1 Creates a small pocket of air around your head or an object.
Alarm Abjuration Sorcerer/Wizard 1 Wards an area for 2 hours/level.
Alchemical Tinkering Transmutation Sorcerer/Wizard 1 Transform one firearm or alchemical item into another one.
Alter Musical Instrument Illusion Sorcerer/Wizard 1 Make one instrument sound like a different kind of instrument.
Alter Winds Transmutation Sorcerer/Wizard 1 Increase/decrease strength of natural winds.
Animate Rope Transmutation Sorcerer/Wizard 1 Makes a rope move at your command.
Ant Haul Transmutation Sorcerer/Wizard 1 Triples carrying capacity of a creature.
Anticipate Peril Divination Sorcerer/Wizard 1 Target gains a bonus on one initiative check.
Bed of Iron Necromancy Sorcerer/Wizard 1 You can sleep comfortably in armor without suffering fatigue.
Blend Illusion Sorcerer/Wizard 1 Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
Blood Money Transmutation Sorcerer/Wizard 1 Use your blood to create material components for spells.
Blurred Movement Illusion Sorcerer/Wizard 1 As blur, but only while you are moving.
Body Capacitance Transmutation Sorcerer/Wizard 1 Store electricity attacks used against you and release the energy as a touch attack.
Bouncy Body Transmutation Sorcerer/Wizard 1 The target's flesh becomes flexible and rubbery.
Break Transmutation Sorcerer/Wizard 1 Gives an object the broken condition.
Bungle Enchantment Sorcerer/Wizard 1 Target takes a -20 penalty on its next attack roll or check.
Burning Disarm Transmutation Sorcerer/Wizard 1 A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
Burning Hands Evocation Sorcerer/Wizard 1 1d4/level fire damage (max 5d4).
Cause Fear Necromancy Sorcerer/Wizard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Enchantment Sorcerer/Wizard 1 Makes one person your friend.
Chill Touch Necromancy Sorcerer/Wizard 1 One touch/level deals 1d6 damage and possibly 1 Str damage.
Clarion Call Illusion Sorcerer/Wizard 1 Your voice can be heard across great distances
Color Spray Illusion Sorcerer/Wizard 1 Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages Divination Sorcerer/Wizard 1 You understand all spoken and written languages.
Corrosive Touch Conjuration Sorcerer/Wizard 1 Touch attack deals 1d4 acid/level.
Crafter's Curse Transmutation Sorcerer/Wizard 1 Subject takes –5 on Craft skill checks.
Crafter's Fortune Transmutation Sorcerer/Wizard 1 Subject gains +5 on next Craft check.
Cultural Adaptation Divination Sorcerer/Wizard 1 You emulate the mannerisms and accent of a particular culture
Damp Powder Transmutation Sorcerer/Wizard 1 Ruins ammunition loaded in the targeted firearm.
Dancing Lantern Transmutation Sorcerer/Wizard 1 Animates a lantern that follows you.
Darting Duplicate Illusion Sorcerer/Wizard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Illusion Sorcerer/Wizard 1 Your weapon becomes shiny, gaining bonuses to several combat maneuvers
Decompose Corpse Necromancy Sorcerer/Wizard 1 Turn a corpse into a clean skeleton.
Delusional Pride Enchantment Sorcerer/Wizard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Divination Sorcerer/Wizard 1 As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area.
Detect Metal Divination Sorcerer/Wizard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Divination Sorcerer/Wizard 1 Reveals hidden doors within 60 ft.
Detect Undead Divination Sorcerer/Wizard 1 Reveals undead within 60 ft.
Discern Next of Kin Divination Sorcerer/Wizard 1 Read the target's mind to learn about its family.
Disguise Self Illusion Sorcerer/Wizard 1 Changes your appearance.
Disguise Weapon Illusion Sorcerer/Wizard 1 Changes one weapon's appearance.
Ear-Piercing Scream Evocation Sorcerer/Wizard 1 Deal sonic damage and daze target.
Emblazon Crest Transmutation Sorcerer/Wizard 1 Your coat of arms is magically displayed on any suitable item you carry.
Endothermic Touch Transmutation Sorcerer/Wizard 1 This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Endure Elements Abjuration Sorcerer/Wizard 1 Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Sorcerer/Wizard 1 Humanoid creature doubles in size.
Erase Transmutation Sorcerer/Wizard 1 Mundane or magical writing vanishes.
Expeditious Excavation Transmutation Sorcerer/Wizard 1 Moves 5-ft. cubes of earth.
Expeditious Retreat Transmutation Sorcerer/Wizard 1 Your base speed increases by 30 ft.
Fabricate Bullets Transmutation Sorcerer/Wizard 1 Converts 1 pound of metal into ammunition.
Feather Fall Transmutation Sorcerer/Wizard 1 Objects or creatures fall slowly.
Flare Burst Evocation Sorcerer/Wizard 1 As flare, but affects all creatures in 10 ft.
Floating Disk Evocation Sorcerer/Wizard 1 Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Forced Quiet Transmutation Sorcerer/Wizard 1 Target cannot make loud noises.
Gentle Breeze Evocation Sorcerer/Wizard 1 Light wind protects one target from clouds, gases, heat, and vapors.
Glue Seal Conjuration Sorcerer/Wizard 1 Makes one 5-ft. square or one object sticky.
Gravity Bow Transmutation Sorcerer/Wizard 1 Arrows do damage as though one size category larger.
Grease Conjuration Sorcerer/Wizard 1 Makes 10-ft. square or one object slippery.
Heightened Awareness Divination Sorcerer/Wizard 1 Your recall and ability to process information improve.
Hold Portal Abjuration Sorcerer/Wizard 1 Holds door shut.
Hydraulic Push Evocation Sorcerer/Wizard 1 Wave of water bull rushes an enemy.
Hypnotism Enchantment Sorcerer/Wizard 1 Fascinates 2d4 HD of creatures.
Icicle Dagger Conjuration Sorcerer/Wizard 1 Masterwork ice dagger deals +1 cold damage.
Identify Divination Sorcerer/Wizard 1 Gives +10 bonus to identify magic items.
Illusion of Calm Illusion Sorcerer/Wizard 1 You appear to be standing still, even when you take some actions.
Infernal Healing Conjuration Sorcerer/Wizard 1 Touch a creature with devils blood, giving it fast healing 1.
Interrogation Necromancy Sorcerer/Wizard 1 Target answers questions or suffers pain.
Invisibility Alarm Abjuration Sorcerer/Wizard 1 As alarm, but reacting only to invisible creatures.
Jump Transmutation Sorcerer/Wizard 1 Subject gets bonus on Acrobatics checks.
Jury-Rig Transmutation Sorcerer/Wizard 1 Removes the broken condition from the targeted object.
Keep Watch Enchantment Sorcerer/Wizard 1 You are treated as having a night's rest even while staying awake
Ki Arrow Conjuration Sorcerer/Wizard 1 Arrow deals damage as your unarmed strike.
Liberating Command Transmutation Sorcerer/Wizard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Transmutation Sorcerer/Wizard 1 One object weighs half as much as normal
Line in the Sand Abjuration Sorcerer/Wizard 1 Increase your attacks of opportunity per round.
Lock Gaze Enchantment Sorcerer/Wizard 1 You compel the target to only look at you for the duration of the spell.
Long Arm Transmutation Sorcerer/Wizard 1 Your arms lengthen, giving you extra reach.
Longshot Transmutation Sorcerer/Wizard 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Mage Armor Conjuration Sorcerer/Wizard 1 Gives subject +4 armor bonus.
Magic Aura Illusion Sorcerer/Wizard 1 Alters object's magic aura.
Magic Missile Evocation Sorcerer/Wizard 1 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon Transmutation Sorcerer/Wizard 1 Weapon gains +1 bonus.
Marid's Mastery Transmutation Sorcerer/Wizard 1 If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
Memorize Page Enchantment Sorcerer/Wizard 1 Target perfectly memorizes one page of information.
Memory Lapse Enchantment Sorcerer/Wizard 1 Subject forgets events back to last turn.
Mirror Polish Transmutation Sorcerer/Wizard 1 Polish a metal item until it's usable as a mirror.
Mirror Strike Transmutation Sorcerer/Wizard 1 You may strike multiple opponents with a single attack.
Moment of Greatness Enchantment Sorcerer/Wizard 1 Doubles a morale bonus.
Monkey Fish Transmutation Sorcerer/Wizard 1 Gain a climb speed and a swim speed of 10 ft. for a time.
Mount Conjuration Sorcerer/Wizard 1 Summons riding horse for 2 hours/level.
Mudball Conjuration Sorcerer/Wizard 1 Range touch attack that cause the target to be blinded.
Negative Reaction Illusion Sorcerer/Wizard 1 Targeted creature may not positively influence anyone.
Obscuring Mist Conjuration Sorcerer/Wizard 1 Fog surrounds you.
Peacebond Abjuration Sorcerer/Wizard 1 Locks a weapon in place on the target’s body.
Phantom Blood Necromancy Sorcerer/Wizard 1 Gain temporary hp if Con loss would knock you out or kill you.
Poisoned Egg Transmutation Sorcerer/Wizard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Polypurpose Panacea Transmutation Sorcerer/Wizard 1 Gain a relaxing or entertaining effect.
Protection from Chaos/Evil/Good/Law Abjuration Sorcerer/Wizard 1 +2 to AC and saves, plus additional protection against selected alignment.
Ray of Enfeeblement Necromancy Sorcerer/Wizard 1 Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening Necromancy Sorcerer/Wizard 1 Ray makes the subject sickened.
Recharge Innate Magic Transmutation Sorcerer/Wizard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Reduce Person Transmutation Sorcerer/Wizard 1 Humanoid creature halves in size.
Refine Improvised Weapon Transmutation Sorcerer/Wizard 1 Transform improvised weapon into a masterwork simple or martial weapon.
Reinforce Armaments Transmutation Sorcerer/Wizard 1 Temporarily mitigates the fragile quality in targeted weapon or armor.
Repair Undead Necromancy Sorcerer/Wizard 1 Heals one undead of 1d8 hp + 1/level (max +5).
Restore Corpse Necromancy Sorcerer/Wizard 1 Skeletal corpse grows flesh.
Sculpt Corpse Necromancy Sorcerer/Wizard 1 Makes corpse look like another creature.
See Alignment Divination Sorcerer/Wizard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shadow Weapon Illusion Sorcerer/Wizard 1 Create a quasi-real masterwork weapon.
Shield Abjuration Sorcerer/Wizard 1 Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield Abjuration Sorcerer/Wizard 1 A shield of force protects you until you dismiss it in an explosion of electricity.
Shocking Grasp Evocation Sorcerer/Wizard 1 Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image Illusion Sorcerer/Wizard 1 Creates minor illusion of your design.
Sleep Enchantment Sorcerer/Wizard 1 Puts 4 HD of creatures into magical slumber.
Snapdragon Fireworks Transmutation Sorcerer/Wizard 1 Create 1 dragon firework/level.
Snowball Conjuration Sorcerer/Wizard 1 Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Stone Fist Transmutation Sorcerer/Wizard 1 Your unarmed strikes are lethal.
Stumble Gap Conjuration Sorcerer/Wizard 1 Small hole trips creatures.
Stunning Barrier Abjuration Sorcerer/Wizard 1 Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Summon Minor Monster Conjuration Sorcerer/Wizard 1 Summon 1d3 Tiny animals.
Summon Monster I Conjuration Sorcerer/Wizard 1 Summons extraplanar creature to fight for you.
Sunder Breaker Abjuration Sorcerer/Wizard 1 The next weapon that sunders an item belonging to the target takes damage.
Sundering Shards Transmutation Sorcerer/Wizard 1 Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Swift Girding Transmutation Sorcerer/Wizard 1 Your allies are instantly suited up
Technomancy Divination Sorcerer/Wizard 1 As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
Thunderstomp Evocation Sorcerer/Wizard 1 Trip one creature within range.
Touch of Combustion Evocation Sorcerer/Wizard 1 Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire
Touch of Gracelessness Transmutation Sorcerer/Wizard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the Sea Transmutation Sorcerer/Wizard 1 Swim speed becomes 30 ft.
Transfer Tattoo Transmutation Sorcerer/Wizard 1 Move a magic tattoo from one creature to another.
True Strike Divination Sorcerer/Wizard 1 +20 on your next attack roll.
Unerring Weapon Transmutation Sorcerer/Wizard 1 Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unprepared Combatant Enchantment Sorcerer/Wizard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Conjuration Sorcerer/Wizard 1 Invisible force obeys your commands.
Vanish Illusion Sorcerer/Wizard 1 As invisibility for 1 round/level (5 max).
Ventriloquism Illusion Sorcerer/Wizard 1 Throws voice for 1 min./level.
Vocal Alteration Transmutation Sorcerer/Wizard 1 Disguise target's voice.
Wave Shield Abjuration Sorcerer/Wizard 1 Water blunts one incoming attack or fire effect.
Weaken Powder Transmutation Sorcerer/Wizard 1 Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Windy Escape Transmutation Sorcerer/Wizard 1 You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.
Winter Feathers Abjuration Sorcerer/Wizard 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves.
Youthful Appearance Transmutation Sorcerer/Wizard 1 Target appears younger.


2nd Level Sorcerer/Wizard Spells

Spell Name School Spell Level Components Description


3rd Level Sorcerer/Wizard Spells

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4th Level Sorcerer/Wizard Spells

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5th Level Sorcerer/Wizard Spells

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6th Level Sorcerer/Wizard Spells

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7th Level Sorcerer/Wizard Spells

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8th Level Sorcerer/Wizard Spells

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9th Level Sorcerer/Wizard Spells

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