Sorcerer/Wizard Spells: Difference between revisions

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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| [[Aboleth's Lung (Spell)|Aboleth's Lung]] || Transmutation || Sorcerer/Wizard 2 || || Targets gain the ability to breathe water but can no longer breathe air.
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| [[Accelerate Poison (Spell)|Accelerate Poison]] || Transmutation || Sorcerer/Wizard 2 || || Hastens targeted poison’s onset.
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| [[Acid Arrow (Spell)|Acid Arrow]] || Conjuration || Sorcerer/Wizard 2 || || Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
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| [[Adhesive Blood (Spell)|Adhesive Blood]] || Transmutation || Sorcerer/Wizard 2 || || Attackers' weapons stick to your gluey blood.
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| [[Admonishing Ray (Spell)|Admonishing Ray]] || Evocation || Sorcerer/Wizard 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
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| [[Adoration (Spell)|Adoration]] || Transmutation || Sorcerer/Wizard 2 || || You gain a bonus on Diplomacy checks and performance combat checks.
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| [[Aggressive Thundercloud (Spell)|Aggressive Thundercloud]] || Evocation || Sorcerer/Wizard 2 || || Flying storm cloud deals 3d6 electricity damage.
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| [[Air Step (Spell)|Air Step]] || Transmutation || Sorcerer/Wizard 2 || || Tread unsteadily on air, with limitations.
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| [[Alter Self (Spell)|Alter Self]] || Transmutation || Sorcerer/Wizard 2 || || Assume form of a Small or Medium humanoid.
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| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || Conjuration || Sorcerer/Wizard 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
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| [[Amplify Stench (Spell)|Amplify Stench]] || Transmutation || Sorcerer/Wizard 2 || || You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
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| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || Transmutation || Sorcerer/Wizard 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
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| [[Animal Aspect (Spell)|Animal Aspect]] || Transmutation || Sorcerer/Wizard 2 || || You gain some of the beneficial qualities of an animal.
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| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As ant haul, but you may divide the duration among creatures touched.
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| [[Arcane Disruption (Spell)|Arcane Disruption]] || Enchantment || Sorcerer/Wizard 2 || || This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
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| [[Arcane Lock (Spell)|Arcane Lock]] || Abjuration || Sorcerer/Wizard 2 || || Magically locks a portal or chest.
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| [[Arrow Eruption (Spell)|Arrow Eruption]] || Conjuration || Sorcerer/Wizard 2 || || Creates duplicates of killing arrow.
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| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || Transmutation || Sorcerer/Wizard 2 || || Weapons are keen while you concentrate.
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| [[Bear's Endurance (Spell)|Bear's Endurance]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Con for 1 min./level.
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| [[Bestow Insight (Spell)|Bestow Insight]] || Enchantment || Sorcerer/Wizard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill.
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| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || Enchantment || Sorcerer/Wizard 2 || || Grants a creature proficiency in a single weapon for short period of time.
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| [[Blade Tutor's Spirit (Spell)|Blade Tutor's Spirit]] || Conjuration || Sorcerer/Wizard 2 || || Attack penalties you choose to suffer are reduced.
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| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || Necromancy || Sorcerer/Wizard 2 || || Makes subject blinded or deafened.
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| [[Blood Armor (Spell)|Blood Armor]] || Transmutation || Sorcerer/Wizard 2 || || Your blood hardens when you are wounded, increasing your AC.
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| [[Blood Blaze (Spell)|Blood Blaze]] || Transmutation || Sorcerer/Wizard 2 || || Aura that makes injured creatures spray burning blood.
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| [[Blood in the Water (Spell)|Blood in the Water]] || Necromancy || Sorcerer/Wizard 2 || || While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a –2 penalty to AC.
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| [[Blood Transcription (Spell)|Blood Transcription]] || Divination || Sorcerer/Wizard 2 || || Wizard Only. Learn a spell from the target's blood.
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| [[Blur (Spell)|Blur]] || Illusion || Sorcerer/Wizard 2 || || Attacks miss subject 20% of the time.
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| [[Boiling Blood (Spell)|Boiling Blood]] || Transmutation || Sorcerer/Wizard 2 || || Targets take fire damage; orcs get +2 Strength.
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| [[Book Ward (Spell)|Book Ward]] || Abjuration || Sorcerer/Wizard 2 || || As protection from energy, except lasts much longer and only protects against acid and fire damage.
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| [[Brow Gasher (Spell)|Brow Gasher]] || Necromancy || Sorcerer/Wizard 2 || || Slashing weapon deals bleed damage to an opponent’s head.
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| [[Bull's Strength (Spell)|Bull's Strength]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Str for 1 min./level.
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| [[Bullet Shield (Spell)|Bullet Shield]] || Abjuration || Sorcerer/Wizard 2 || || You gain a +4 deflection bonus to AC against firearm attacks.
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| [[Bullet Ward (Spell)|Bullet Ward]] || Abjuration || Sorcerer/Wizard 2 || || Adamantine bullets intercept firearm attacks.
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| [[Buoyancy (Spell)|Buoyancy]] || Transmutation || Sorcerer/Wizard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
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| [[Burning Arc (Spell)|Burning Arc]] || Evocation || Sorcerer/Wizard 2 || || Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to.
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| [[Burning Gaze (Spell)|Burning Gaze]] || Evocation || Sorcerer/Wizard 2 || || Inflict 1d6 fire damage to creature by looking at it.
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| [[Burst of Radiance (Spell)|Burst of Radiance]] || Evocation || Sorcerer/Wizard 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
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| [[Callback (Spell)|Callback]] || Conjuration || Sorcerer/Wizard 2 || || If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
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| [[Carrion Compass (Spell)|Carrion Compass]] || Divination || Sorcerer/Wizard 2 || || You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
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| [[Carry Companion (Spell)|Carry Companion]] || Transmutation || Sorcerer/Wizard 2 || || Your companion creature is transformed into a miniature statue which you can carry.
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| [[Cat's Grace (Spell)|Cat's Grace]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Dex for 1 min./level.
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| [[Certain Grip (Spell)|Certain Grip]] || Transmutation || Sorcerer/Wizard 2 || || You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
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| [[Cloud of Seasickness (Spell)|Cloud of Seasickness]] || Conjuration || Sorcerer/Wizard 2 || || As stinking cloud, except as noted and creatures are sickened instead of nauseated.
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| [[Codespeak (Spell)|Codespeak]] || Transmutation || Sorcerer/Wizard 2 || || Grant all recipients ability to speak, read and write a new secret language.
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| [[Command Undead (Spell)|Command Undead]] || Necromancy || Sorcerer/Wizard 2 || || Undead creature obeys your commands.
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| [[Commune with Birds (Spell)|Commune with Birds]] || Divination || Sorcerer/Wizard 2 || || You can ask birds a question.
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| [[Companion Life Link (Spell)|Companion Life Link]] || Necromancy || Sorcerer/Wizard 2 || || Sense whenever your companion is wounded and call out to it in a time of need.
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| [[Compassionate Ally (Spell)|Compassionate Ally]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to help injured ally.
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| [[Continual Flame (Spell)|Continual Flame]] || Evocation || Sorcerer/Wizard 2 || || Makes a permanent, heatless light.
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| [[Create Pit (Spell)|Create Pit]] || Conjuration || Sorcerer/Wizard 2 || || Creates an extradimensional pit.
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| [[Create Treasure Map (Spell)|Create Treasure Map]] || Divination || Sorcerer/Wizard 2 || || Creates treasure map out of a creature’s corpse.
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| [[Crimson Confession (Spell)|Crimson Confession]] || Abjuration || Sorcerer/Wizard 2 || || Touching the marked object or area turns one's skin red.
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| [[Cushioning Bands (Spell)|Cushioning Bands]] || Conjuration || Sorcerer/Wizard 2 || || Force bands protect against crushing.
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| [[Darkness (Spell)|Darkness]] || Evocation || Sorcerer/Wizard 2 || || 20-ft. radius of supernatural shadow.
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| [[Darkvision (Spell)|Darkvision]] || Transmutation || Sorcerer/Wizard 2 || || See 60 ft. in total darkness.
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| [[Daze Monster (Spell)|Daze Monster]] || Enchantment || Sorcerer/Wizard 2 || || Living creature of 6 HD or less loses its next action.
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| [[Death from Below (Spell)|Death from Below]] || Abjuration || Sorcerer/Wizard 2 || || Grant bonus to AC against larger creatures.
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| [[Defending Bone (Spell)|Defending Bone]] || Necromancy || Sorcerer/Wizard 2 || || You animate a bone which gives you damage reduction 5/bludgeoning.
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| [[Defensive Shock (Spell)|Defensive Shock]] || Evocation || Sorcerer/Wizard 2 || || Electricity damages your attackers.
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| [[Defoliate (Spell)|Defoliate]] || Necromancy || Sorcerer/Wizard 2 || || You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
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| [[Delay Pain (Spell)|Delay Pain]] || Enchantment || Sorcerer/Wizard 2 || || Ignore pain for 1 hour/level.
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| [[Destabilize Powder (Spell)|Destabilize Powder]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm is prone to misfire.
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| [[Detect Thoughts (Spell)|Detect Thoughts]] || Divination || Sorcerer/Wizard 2 || || Allows “listening” to surface thoughts.
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| [[Determine Depth (Spell)|Determine Depth]] || Divination || Sorcerer/Wizard 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
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| [[Disfiguring Touch (Spell)|Disfiguring Touch]] || Transmutation || Sorcerer/Wizard 2 || || Target becomes disfigured.
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| [[Disguise Other (Spell)|Disguise Other]] || Illusion || Sorcerer/Wizard 2 || || As disguise self, but affects you or another.
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| [[Disrupt Link (Spell)|Disrupt Link]] || Abjuration || Sorcerer/Wizard 2 || || The target has her link with her bonded creature temporarily severed.
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| [[Dust of Twilight (Spell)|Dust of Twilight]] || Conjuration || Sorcerer/Wizard 2 || || Black particles extinguish light sources within area.
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Cha for 1 min./level.
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| [[Eldritch Conduit (Spell)|Eldritch Conduit]] || Transmutation || Sorcerer/Wizard 2 || || Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
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| [[Elemental Speech (Spell)|Elemental Speech]] || Divination || Sorcerer/Wizard 2 || || Enables you to speak to elementals and some creatures.
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| [[Elemental Touch (Spell)|Elemental Touch]] || Evocation || Sorcerer/Wizard 2 || || Gain energy damage touch attack.
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| [[Embrace Destiny (Spell)|Embrace Destiny]] || Divination || Sorcerer/Wizard 2 || || Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
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| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As endure elements, but you may divide the duration among creatures touched.
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| [[Escaping Ward (Spell)|Escaping Ward]] || Abjuration || Sorcerer/Wizard 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
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| [[Euphoric Cloud (Spell)|Euphoric Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision and fascinates living creatures.
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| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || Transmutation || Sorcerer/Wizard 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
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| [[False Life (Spell)|False Life]] || Necromancy || Sorcerer/Wizard 2 || || Gain 1d10 temporary hp + 1/level (max +10).
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| [[Fiery Runes (Spell)|Fiery Runes]] || Evocation || Sorcerer/Wizard 2 || || You charge a weapon with a magic rune of fire.
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| [[Fiery Shuriken (Spell)|Fiery Shuriken]] || Conjuration || Sorcerer/Wizard 2 || || Calls forth several fiery projectiles ready to be flung at opponents.
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| [[Fire Breath (Spell)|Fire Breath]] || Evocation || Sorcerer/Wizard 2 || || Exhale a cone of flame at will.
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| [[Fire Sneeze (Spell)|Fire Sneeze]] || Evocation || Sorcerer/Wizard 2 || || Launch flaming, forceful phlegm at your enemies.
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| [[Flaming Sphere (Spell)|Flaming Sphere]] || Evocation || Sorcerer/Wizard 2 || || Rolling ball of fire deals 3d6 fire damage.
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| [[Fleshcurdle (Spell)|Fleshcurdle]] || Transmutation || Sorcerer/Wizard 2 || || Cause target’s limbs to mutate to hamper attacks, defense, or movement.
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| [[Fog Cloud (Spell)|Fog Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision.
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| [[Fox's Cunning (Spell)|Fox's Cunning]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Int for 1 min./level.
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| [[Frigid Touch (Spell)|Frigid Touch]] || Evocation || Sorcerer/Wizard 2 || || Target takes cold damage and is staggered.
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| [[Frost Fall (Spell)|Frost Fall]] || Evocation || Sorcerer/Wizard 2 || || The area is covered in a chilling frost.
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| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || Illusion || Sorcerer/Wizard 2 || || You look like a ghost of yourself.
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| [[Ghoul Touch (Spell)|Ghoul Touch]] || Necromancy || Sorcerer/Wizard 2 || || Paralyzes one subject, which exudes stench that makes those nearby sickened.
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| [[Gird Ally (Spell)|Gird Ally]] || Abjuration || Sorcerer/Wizard 2 || || You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
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| [[Glide (Spell)|Glide]] || Transmutation || Sorcerer/Wizard 2 || || You take no falling damage, move 60 ft./round while falling.
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| [[Glitterdust (Spell)|Glitterdust]] || Conjuration || Sorcerer/Wizard 2 || || Blinds creatures, outlines invisible creatures.
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| [[Greensight (Spell)|Greensight]] || Transmutation || Sorcerer/Wizard 2 || || You can see through thick plant matter as though it were transparent.
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| [[Gust of Wind (Spell)|Gust of Wind]] || Evocation || Sorcerer/Wizard 2 || || Blows away or knocks down smaller creatures.
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| [[Gusting Sphere (Spell)|Gusting Sphere]] || Evocation || Sorcerer/Wizard 2 || || Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
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| [[Haunting Mists (Spell)|Haunting Mists]] || Illusion || Sorcerer/Wizard 2 || || Creatures are shaken and take Wis damage.
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| [[Hidden Knowledge (Spell)|Hidden Knowledge]] || Transmutation || Sorcerer/Wizard 2 || || You purposely forget some information which is transcribed upon you in the form of a tattoo.
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| [[Hideous Laughter (Spell)|Hideous Laughter]] || Enchantment || Sorcerer/Wizard 2 || || Subject loses actions for 1 round/level.
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| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || Illusion || Sorcerer/Wizard 2 || || Fascinates 2d4 + level HD of creatures.
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| [[Ice Slick (Spell)|Ice Slick]] || Evocation || Sorcerer/Wizard 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
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| [[Imbue with Elemental Might (Spell)|Imbue with Elemental Might]] || Evocation || Sorcerer/Wizard 2 || || As imbue with spell ability except it transfers the use of elemental assault ability.
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| [[Instant Weapon (Spell)|Instant Weapon]] || Conjuration || Sorcerer/Wizard 2 || || You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
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| [[Investigative Mind (Spell)|Investigative Mind]] || Enchantment || Sorcerer/Wizard 2 || || Roll twice and take the higher roll when using certain mental skills.
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| [[Invisibility (Spell)|Invisibility]] || Illusion || Sorcerer/Wizard 2 || || Subject is invisible for 1 min./level or until it attacks.
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| [[Jitterbugs (Spell)|Jitterbugs]] || Illusion || Sorcerer/Wizard 2 || || Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
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| [[Kinetic Reverberation (Spell)|Kinetic Reverberation]] || Transmutation || Sorcerer/Wizard 2 || || Channels the force of an enemy’s attack back into its weapon.
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| [[Knock (Spell)|Knock]] || Transmutation || Sorcerer/Wizard 2 || || Opens locked or magically sealed door.
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| [[Levitate (Spell)|Levitate]] || Transmutation || Sorcerer/Wizard 2 || || Subject moves up and down at your direction.
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| [[Life Pact (Spell)|Life Pact]] || Necromancy || Sorcerer/Wizard 2 || || Affected creatures automatically donate hp to stabilize fallen ally.
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| [[Limp Lash (Spell)|Limp Lash]] || Necromancy || Sorcerer/Wizard 2 || || Create a magical noose around target's head, possibly paralyzing them.
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| [[Locate Object (Spell)|Locate Object]] || Divination || Sorcerer/Wizard 2 || || Senses direction toward object (specific or type).
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| [[Mad Hallucination (Spell)|Mad Hallucination]] || Illusion || Sorcerer/Wizard 2 || || Target takes penalties to mental actions.
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| [[Magic Mouth (Spell)|Magic Mouth]] || Illusion || Sorcerer/Wizard 2 || || Object speaks once when triggered.
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| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || Transmutation || Sorcerer/Wizard 2 || || Siege gains +1 on targeting and damage rolls.
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| [[Make Whole (Spell)|Make Whole]] || Transmutation || Sorcerer/Wizard 2 || || Repairs an object.
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| [[Masterwork Transformation (Spell)|Masterwork Transformation]] || Transmutation || Sorcerer/Wizard 2 || || Make a normal item into a masterwork one.
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| [[Merge with Familiar (Spell)|Merge with Familiar]] || Transmutation || Sorcerer/Wizard 2 || || Your familiar merges harmlessly into your body.
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| [[Minor Image (Spell)|Minor Image]] || Illusion || Sorcerer/Wizard 2 || || As silent image, plus some sound.
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| [[Mirror Hideaway (Spell)|Mirror Hideaway]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in an extradimensional space.
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| [[Mirror Image (Spell)|Mirror Image]] || Illusion || Sorcerer/Wizard 2 || || Creates decoy duplicates of you.
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| [[Misdirection (Spell)|Misdirection]] || Illusion || Sorcerer/Wizard 2 || || Misleads divinations for 1 creature or object.
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| [[Miserable Pity (Spell)|Miserable Pity]] || Abjuration || Sorcerer/Wizard 2 || || Opponents cannot attack a pathetic creature.
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| [[Molten Orb (Spell)|Molten Orb]] || Transmutation || Sorcerer/Wizard 2 || || Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
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| [[Mount, Communal (Spell)|Mount, Communal]] || Conjuration || Sorcerer/Wizard 2 || || As mount, but you may divide the duration among creatures touched.
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| [[Mud Buddy (Spell)|Mud Buddy]] || Conjuration || Sorcerer/Wizard 2 || || You create a Small minion out of mud, and it obeys your commands.
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| [[Obscure Object (Spell)|Obscure Object]] || Abjuration || Sorcerer/Wizard 2 || || Masks object against scrying.
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| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || Enchantment || Sorcerer/Wizard 2 || || Target loses its next action.
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| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Wis for 1 min./level.
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| [[Pernicious Poison (Spell)|Pernicious Poison]] || Necromancy || Sorcerer/Wizard 2 || || Target takes a -4 penalty against poison.
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| [[Phantom Trap (Spell)|Phantom Trap]] || Illusion || Sorcerer/Wizard 2 || || Makes item seem trapped.
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| [[Pilfering Hand (Spell)|Pilfering Hand]] || Evocation || Sorcerer/Wizard 2 || || You may seize an object or manipulate it from afar.
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| [[Protection from Arrows (Spell)|Protection from Arrows]] || Abjuration || Sorcerer/Wizard 2 || || Subject gains DR 10/magic against ranged attacks.
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| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from chaos, but you may divide the duration among creatures touched.
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| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from evil, but you may divide the duration among creatures touched.
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| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from good, but you may divide the duration among creatures touched.
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| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from law, but you may divide the duration among creatures touched.
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| [[Protective Penumbra (Spell)|Protective Penumbra]] || Evocation || Sorcerer/Wizard 2 || || Shadow protects the target from light.
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| [[Pyrotechnics (Spell)|Pyrotechnics]] || Transmutation || Sorcerer/Wizard 2 || || Turns fire into blinding light or thick smoke.
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| [[Qualm (Spell)|Qualm]] || Enchantment || Sorcerer/Wizard 2 || || Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
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| [[Raven's Flight (Spell)|Raven's Flight]] || Transmutation || Sorcerer/Wizard 2 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
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| [[Recoil Fire (Spell)|Recoil Fire]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm generates excessive recoil.
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| [[Reinforce Armaments, Communal (Spell)|Reinforce Armaments, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As reinforce armaments, but you may divide the duration among objects touched.
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| [[Reloading Hands (Spell)|Reloading Hands]] || Conjuration || Sorcerer/Wizard 2 || || Loads a single shot into your weapon every round.
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| [[Resist Energy (Spell)|Resist Energy]] || Abjuration || Sorcerer/Wizard 2 || || Ignores first 10 (or more) points of damage per attack from specified energy type.
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| [[Retrieve Item (Spell)|Retrieve Item]] || Conjuration || Sorcerer/Wizard 2 || || Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
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| [[Returning Weapon (Spell)|Returning Weapon]] || Conjuration || Sorcerer/Wizard 2 || || Grants a weapon the returning special weapon quality.
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| [[Ricochet Shot (Spell)|Ricochet Shot]] || Evocation || Sorcerer/Wizard 2 || || Imbues a projectile weapon to give its ammunition the ability to ricochet.
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| [[River Whip (Spell)|River Whip]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip of water that you wield as a weapon.
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| [[Rope Trick (Spell)|Rope Trick]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in extradimensional space.
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| [[Scale Spikes (Spell)|Scale Spikes]] || Transmutation || Sorcerer/Wizard 2 || || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
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| [[Scare (Spell)|Scare]] || Necromancy || Sorcerer/Wizard 2 || || Frightens creatures of less than 6 HD.
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| [[Scorching Ray (Spell)|Scorching Ray]] || Evocation || Sorcerer/Wizard 2 || || Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
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| [[Sculpt Simulacrum (Spell)|Sculpt Simulacrum]] || Transmutation || Sorcerer/Wizard 2 || || Alter a simulacrum's appearance.
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| [[Seducer's Eyes (Spell)|Seducer's Eyes]] || Enchantment || Sorcerer/Wizard 2 || || You become more attractive to those around you.
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| [[See Invisibility (Spell)|See Invisibility]] || Divination || Sorcerer/Wizard 2 || || Reveals invisible creatures or objects.
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| [[Sentry Skull (Spell)|Sentry Skull]] || Necromancy || Sorcerer/Wizard 2 || || Turn a severed head into a magical sentry.
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| [[Shadow Anchor (Spell)|Shadow Anchor]] || Illusion || Sorcerer/Wizard 2 || || Target needs to make a bull rush to move more than 5 feet away from his current square.
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| [[Share Language (Spell)|Share Language]] || Divination || Sorcerer/Wizard 2 || || Subject understands chosen language.
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| [[Share Memory (Spell)|Share Memory]] || Divination || Sorcerer/Wizard 2 || || Share one memory with the target.
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| [[Shatter (Spell)|Shatter]] || Evocation || Sorcerer/Wizard 2 || || Sonic energy damages objects or crystalline creatures.
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| [[Silent Table (Spell)|Silent Table]] || Illusion || Sorcerer/Wizard 2 || || Give yourself privacy by muffling sound leaving the area.
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| [[Silk To Steel (Spell)|Silk To Steel]] || Transmutation || Sorcerer/Wizard 2 || || Use a scarf as a shield or whip.
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| [[Skinsend (Spell)|Skinsend]] || Necromancy || Sorcerer/Wizard 2 || || Animate and possess your own skin as if it were a separate creature.
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| [[Slipstream (Spell)|Slipstream]] || Conjuration || Sorcerer/Wizard 2 || || Wave boosts creature’s speed.
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| [[Snow Shape (Spell)|Snow Shape]] || Transmutation || Sorcerer/Wizard 2 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
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| [[Sonic Scream (Spell)|Sonic Scream]] || Evocation || Sorcerer/Wizard 2 || || Create a cone of damaging sound at will.
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| [[Spectral Hand (Spell)|Spectral Hand]] || Necromancy || Sorcerer/Wizard 2 || || Creates disembodied glowing hand to deliver touch attacks.
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| [[Spell Gauge (Spell)|Spell Gauge]] || Divination || Sorcerer/Wizard 2 || || You learn the spells known or prepared by the target.
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| [[Spider Climb (Spell)|Spider Climb]] || Transmutation || Sorcerer/Wizard 2 || || Grants ability to walk on walls and ceilings.
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| [[Spontaneous Immolation (Spell)|Spontaneous Immolation]] || Evocation || Sorcerer/Wizard 2 || || Target takes 3d6 points of fire damage and catches on fire.
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| [[Stabilize Powder (Spell)|Stabilize Powder]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm is less likely to misfire.
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| [[Staggering Fall (Spell)|Staggering Fall]] || Transmutation || Sorcerer/Wizard 2 || || Cause additional damage to a falling creature.
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| [[Steal Breath (Spell)|Steal Breath]] || Transmutation || Sorcerer/Wizard 2 || || You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
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| [[Steal Size (Spell)|Steal Size]] || Transmutation || Sorcerer/Wizard 2 || || Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category.
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| [[Steal Voice (Spell)|Steal Voice]] || Necromancy || Sorcerer/Wizard 2 || || Target gains the croaking spellblight.
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| [[Stone Call (Spell)|Stone Call]] || Conjuration || Sorcerer/Wizard 2 || || 2d6 damage to all creatures in area.
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| [[Stone Discus (Spell)|Stone Discus]] || Conjuration || Sorcerer/Wizard 2 || || Flying discus deals bludgeoning or slashing damage.
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| [[Stone Shield (Spell)|Stone Shield]] || Conjuration || Sorcerer/Wizard 2 || || A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
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| [[Stone Throwing (Spell)|Stone Throwing]] || Transmutation || Sorcerer/Wizard 2 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
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| [[Stricken Heart (Spell)|Stricken Heart]] || Necromancy || Sorcerer/Wizard 2 || || Touch attack deals 2d6 damage and staggers target.
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| [[Strong Wings (Spell)|Strong Wings]] || Transmutation || Sorcerer/Wizard 2 || || Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good).
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| [[Summon Monster II (Spell)|Summon Monster II]] || Conjuration || Sorcerer/Wizard 2 || || Summons extraplanar creature to fight for you.
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| [[Summon Swarm (Spell)|Summon Swarm]] || Conjuration || Sorcerer/Wizard 2 || || Summons swarm of bats, rats, or spiders.
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| [[Symbol of Mirroring (Spell)|Symbol of Mirroring]] || Illusion || Sorcerer/Wizard 2 || || Triggered rune creates mirror images.
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| [[Tactical Acumen (Spell)|Tactical Acumen]] || Enchantment || Sorcerer/Wizard 2 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
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| [[Tattoo Potion (Spell)|Tattoo Potion]] || Transmutation || Sorcerer/Wizard 2 || || Cause a potion to turn into a spell tattoo when it is drunk.
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| [[Telekinetic Assembly (Spell)|Telekinetic Assembly]] || Transmutation || Sorcerer/Wizard 2 || || Assembles a siege engine using 1 fewer worker for every two caster levels.
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| [[Telekinetic Volley (Spell)|Telekinetic Volley]] || Transmutation || Sorcerer/Wizard 2 || || Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them.
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| [[Thunder Fire (Spell)|Thunder Fire]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm deafens opponents.
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| [[Time Shudder (Spell)|Time Shudder]] || Transmutation || Sorcerer/Wizard 2 || || Nearby creatures are affected by haste or slow each round.
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| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || Necromancy || Sorcerer/Wizard 2 || || This spell causes existing wounds on a target to bleed profusely.
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| [[Touch of Idiocy (Spell)|Touch of Idiocy]] || Enchantment || Sorcerer/Wizard 2 || || Subject takes 1d6 penalty to Int, Wis, and Cha.
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| [[Touch of Mercy (Spell)|Touch of Mercy]] || Enchantment || Sorcerer/Wizard 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
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| [[Track Ship (Spell)|Track Ship]] || Divination || Sorcerer/Wizard 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
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| [[Tremor Blast (Spell)|Tremor Blast]] || Transmutation || Sorcerer/Wizard 2 || || You create a minor earthquake that can trip creatures.
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| [[Twilight Haze (Spell)|Twilight Haze]] || Illusion || Sorcerer/Wizard 2 || || Illusory fog obscures vision.
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| [[Twisted Futures (Spell)|Twisted Futures]] || Divination || Sorcerer/Wizard 2 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
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| [[Twisted Space (Spell)|Twisted Space]] || Transmutation || Sorcerer/Wizard 2 || || Targeted creature’s attacks target a random square instead of the intended target.
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| [[Umbral Weapon (Spell)|Umbral Weapon]] || Illusion || Sorcerer/Wizard 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
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| [[Unnatural Lust (Spell)|Unnatural Lust]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to kiss or caress another creature.
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| [[Unshakable Chill (Spell)|Unshakable Chill]] || Necromancy || Sorcerer/Wizard 2 || || Target is afflicted with severe cold.
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| [[Vine Strike (Spell)|Vine Strike]] || Conjuration || Sorcerer/Wizard 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
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| [[Warding Weapon (Spell)|Warding Weapon]] || Abjuration || Sorcerer/Wizard 2 || || The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
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| [[Web (Spell)|Web]] || Conjuration || Sorcerer/Wizard 2 || || Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
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| [[Web Shelter (Spell)|Web Shelter]] || Conjuration || Sorcerer/Wizard 2 || || Create a comfortable shelter made of webbing.
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| [[Whip of Spiders (Spell)|Whip of Spiders]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip made of poisonous spiders.
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| [[Whispering Wind (Spell)|Whispering Wind]] || Transmutation || Sorcerer/Wizard 2 || || Sends a short message 1 mile/level.
|}
|}



Revision as of 01:30, 23 October 2015


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0th Level Sorcerer/Wizard Spells (Cantrips)

Spell Name School Spell Level Components Description
Acid Splash Conjuration Sorcerer/Wizard 0 Orb deals 1d3 acid damage.
Arcane Mark Universal Sorcerer/Wizard 0 Inscribes a personal rune on an object or creature (visible or invisible).
Bleed Necromancy Sorcerer/Wizard 0 Cause a stabilized creature to resume dying.
Breeze Evocation Sorcerer/Wizard 0 Create a light wind that blows against target from direction of your choice.
Dancing Lights Evocation Sorcerer/Wizard 0 Creates torches or other lights.
Daze Enchantment Sorcerer/Wizard 0 A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Divination Sorcerer/Wizard 0 Detects all spells and magic items within 60 ft.
Detect Poison Divination Sorcerer/Wizard 0 Detects poison in one creature or small object.
Disrupt Undead Necromancy Sorcerer/Wizard 0 Deals 1d6 damage to one undead.
Drench Conjuration Sorcerer/Wizard 0 A sudden downpour soaks a target creature or object.
Flare Evocation Sorcerer/Wizard 0 Dazzles one creature (–1 on attack rolls).
Ghost Sound Illusion Sorcerer/Wizard 0 Figment sounds.
Haunted Fey Aspect Illusion Sorcerer/Wizard 0 You surround yourself with disturbing illusions.
Jolt Transmutation Sorcerer/Wizard 0 Deal 1d3 electrical damage with a ranged touch attack.
Light Evocation Sorcerer/Wizard 0 Object shines like a torch.
Mage Hand Transmutation Sorcerer/Wizard 0 5-pound telekinesis.
Mending Transmutation Sorcerer/Wizard 0 Makes minor repairs on an object.
Message Transmutation Sorcerer/Wizard 0 Whisper conversation at distance.
Open/Close Transmutation Sorcerer/Wizard 0 Opens or closes small or light things.
Penumbra Evocation Sorcerer/Wizard 0 Protects creature or object touched from bright light.
Prestidigitation Universal Sorcerer/Wizard 0 Performs minor tricks.
Ray of Frost Evocation Sorcerer/Wizard 0 Ray deals 1d3 cold damage.
Read Magic Divination Sorcerer/Wizard 0 Read scrolls and spellbooks.
Resistance Abjuration Sorcerer/Wizard 0 Subject gains +1 on saving throws.
Root Transmutation Sorcerer/Wizard 0 Reinforces a subjects defense against being moved or tripped.
Scoop Evocation Sorcerer/Wizard 0 Create a scoop of force to pick up or carry liquids.
Spark Evocation Sorcerer/Wizard 0 Ignites flammable objects.
Touch of Fatigue Necromancy Sorcerer/Wizard 0 Touch attack fatigues target.


1st Level Sorcerer/Wizard Spells

Spell Name School Spell Level Components Description
Abundant Ammunition Conjuration Sorcerer/Wizard 1 Replaces nonmagical ammunition every round.
Adhesive Spittle Conjuration Sorcerer/Wizard 1 Spit a tanglefoot bag at a creature.
Adjuring Step Abjuration Sorcerer/Wizard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Air Bubble Conjuration Sorcerer/Wizard 1 Creates a small pocket of air around your head or an object.
Alarm Abjuration Sorcerer/Wizard 1 Wards an area for 2 hours/level.
Alchemical Tinkering Transmutation Sorcerer/Wizard 1 Transform one firearm or alchemical item into another one.
Alter Musical Instrument Illusion Sorcerer/Wizard 1 Make one instrument sound like a different kind of instrument.
Alter Winds Transmutation Sorcerer/Wizard 1 Increase/decrease strength of natural winds.
Animate Rope Transmutation Sorcerer/Wizard 1 Makes a rope move at your command.
Ant Haul Transmutation Sorcerer/Wizard 1 Triples carrying capacity of a creature.
Anticipate Peril Divination Sorcerer/Wizard 1 Target gains a bonus on one initiative check.
Bed of Iron Necromancy Sorcerer/Wizard 1 You can sleep comfortably in armor without suffering fatigue.
Blend Illusion Sorcerer/Wizard 1 Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
Blood Money Transmutation Sorcerer/Wizard 1 Use your blood to create material components for spells.
Blurred Movement Illusion Sorcerer/Wizard 1 As blur, but only while you are moving.
Body Capacitance Transmutation Sorcerer/Wizard 1 Store electricity attacks used against you and release the energy as a touch attack.
Bouncy Body Transmutation Sorcerer/Wizard 1 The target's flesh becomes flexible and rubbery.
Break Transmutation Sorcerer/Wizard 1 Gives an object the broken condition.
Bungle Enchantment Sorcerer/Wizard 1 Target takes a -20 penalty on its next attack roll or check.
Burning Disarm Transmutation Sorcerer/Wizard 1 A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
Burning Hands Evocation Sorcerer/Wizard 1 1d4/level fire damage (max 5d4).
Cause Fear Necromancy Sorcerer/Wizard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Enchantment Sorcerer/Wizard 1 Makes one person your friend.
Chill Touch Necromancy Sorcerer/Wizard 1 One touch/level deals 1d6 damage and possibly 1 Str damage.
Clarion Call Illusion Sorcerer/Wizard 1 Your voice can be heard across great distances
Color Spray Illusion Sorcerer/Wizard 1 Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages Divination Sorcerer/Wizard 1 You understand all spoken and written languages.
Corrosive Touch Conjuration Sorcerer/Wizard 1 Touch attack deals 1d4 acid/level.
Crafter's Curse Transmutation Sorcerer/Wizard 1 Subject takes –5 on Craft skill checks.
Crafter's Fortune Transmutation Sorcerer/Wizard 1 Subject gains +5 on next Craft check.
Cultural Adaptation Divination Sorcerer/Wizard 1 You emulate the mannerisms and accent of a particular culture
Damp Powder Transmutation Sorcerer/Wizard 1 Ruins ammunition loaded in the targeted firearm.
Dancing Lantern Transmutation Sorcerer/Wizard 1 Animates a lantern that follows you.
Darting Duplicate Illusion Sorcerer/Wizard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Illusion Sorcerer/Wizard 1 Your weapon becomes shiny, gaining bonuses to several combat maneuvers
Decompose Corpse Necromancy Sorcerer/Wizard 1 Turn a corpse into a clean skeleton.
Delusional Pride Enchantment Sorcerer/Wizard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Divination Sorcerer/Wizard 1 As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area.
Detect Metal Divination Sorcerer/Wizard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Divination Sorcerer/Wizard 1 Reveals hidden doors within 60 ft.
Detect Undead Divination Sorcerer/Wizard 1 Reveals undead within 60 ft.
Discern Next of Kin Divination Sorcerer/Wizard 1 Read the target's mind to learn about its family.
Disguise Self Illusion Sorcerer/Wizard 1 Changes your appearance.
Disguise Weapon Illusion Sorcerer/Wizard 1 Changes one weapon's appearance.
Ear-Piercing Scream Evocation Sorcerer/Wizard 1 Deal sonic damage and daze target.
Emblazon Crest Transmutation Sorcerer/Wizard 1 Your coat of arms is magically displayed on any suitable item you carry.
Endothermic Touch Transmutation Sorcerer/Wizard 1 This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Endure Elements Abjuration Sorcerer/Wizard 1 Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Sorcerer/Wizard 1 Humanoid creature doubles in size.
Erase Transmutation Sorcerer/Wizard 1 Mundane or magical writing vanishes.
Expeditious Excavation Transmutation Sorcerer/Wizard 1 Moves 5-ft. cubes of earth.
Expeditious Retreat Transmutation Sorcerer/Wizard 1 Your base speed increases by 30 ft.
Fabricate Bullets Transmutation Sorcerer/Wizard 1 Converts 1 pound of metal into ammunition.
Feather Fall Transmutation Sorcerer/Wizard 1 Objects or creatures fall slowly.
Flare Burst Evocation Sorcerer/Wizard 1 As flare, but affects all creatures in 10 ft.
Floating Disk Evocation Sorcerer/Wizard 1 Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Forced Quiet Transmutation Sorcerer/Wizard 1 Target cannot make loud noises.
Gentle Breeze Evocation Sorcerer/Wizard 1 Light wind protects one target from clouds, gases, heat, and vapors.
Glue Seal Conjuration Sorcerer/Wizard 1 Makes one 5-ft. square or one object sticky.
Gravity Bow Transmutation Sorcerer/Wizard 1 Arrows do damage as though one size category larger.
Grease Conjuration Sorcerer/Wizard 1 Makes 10-ft. square or one object slippery.
Heightened Awareness Divination Sorcerer/Wizard 1 Your recall and ability to process information improve.
Hold Portal Abjuration Sorcerer/Wizard 1 Holds door shut.
Hydraulic Push Evocation Sorcerer/Wizard 1 Wave of water bull rushes an enemy.
Hypnotism Enchantment Sorcerer/Wizard 1 Fascinates 2d4 HD of creatures.
Icicle Dagger Conjuration Sorcerer/Wizard 1 Masterwork ice dagger deals +1 cold damage.
Identify Divination Sorcerer/Wizard 1 Gives +10 bonus to identify magic items.
Illusion of Calm Illusion Sorcerer/Wizard 1 You appear to be standing still, even when you take some actions.
Infernal Healing Conjuration Sorcerer/Wizard 1 Touch a creature with devils blood, giving it fast healing 1.
Interrogation Necromancy Sorcerer/Wizard 1 Target answers questions or suffers pain.
Invisibility Alarm Abjuration Sorcerer/Wizard 1 As alarm, but reacting only to invisible creatures.
Jump Transmutation Sorcerer/Wizard 1 Subject gets bonus on Acrobatics checks.
Jury-Rig Transmutation Sorcerer/Wizard 1 Removes the broken condition from the targeted object.
Keep Watch Enchantment Sorcerer/Wizard 1 You are treated as having a night's rest even while staying awake
Ki Arrow Conjuration Sorcerer/Wizard 1 Arrow deals damage as your unarmed strike.
Liberating Command Transmutation Sorcerer/Wizard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Transmutation Sorcerer/Wizard 1 One object weighs half as much as normal
Line in the Sand Abjuration Sorcerer/Wizard 1 Increase your attacks of opportunity per round.
Lock Gaze Enchantment Sorcerer/Wizard 1 You compel the target to only look at you for the duration of the spell.
Long Arm Transmutation Sorcerer/Wizard 1 Your arms lengthen, giving you extra reach.
Longshot Transmutation Sorcerer/Wizard 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Mage Armor Conjuration Sorcerer/Wizard 1 Gives subject +4 armor bonus.
Magic Aura Illusion Sorcerer/Wizard 1 Alters object's magic aura.
Magic Missile Evocation Sorcerer/Wizard 1 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon Transmutation Sorcerer/Wizard 1 Weapon gains +1 bonus.
Marid's Mastery Transmutation Sorcerer/Wizard 1 If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
Memorize Page Enchantment Sorcerer/Wizard 1 Target perfectly memorizes one page of information.
Memory Lapse Enchantment Sorcerer/Wizard 1 Subject forgets events back to last turn.
Mirror Polish Transmutation Sorcerer/Wizard 1 Polish a metal item until it's usable as a mirror.
Mirror Strike Transmutation Sorcerer/Wizard 1 You may strike multiple opponents with a single attack.
Moment of Greatness Enchantment Sorcerer/Wizard 1 Doubles a morale bonus.
Monkey Fish Transmutation Sorcerer/Wizard 1 Gain a climb speed and a swim speed of 10 ft. for a time.
Mount Conjuration Sorcerer/Wizard 1 Summons riding horse for 2 hours/level.
Mudball Conjuration Sorcerer/Wizard 1 Range touch attack that cause the target to be blinded.
Negative Reaction Illusion Sorcerer/Wizard 1 Targeted creature may not positively influence anyone.
Obscuring Mist Conjuration Sorcerer/Wizard 1 Fog surrounds you.
Peacebond Abjuration Sorcerer/Wizard 1 Locks a weapon in place on the target’s body.
Phantom Blood Necromancy Sorcerer/Wizard 1 Gain temporary hp if Con loss would knock you out or kill you.
Poisoned Egg Transmutation Sorcerer/Wizard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Polypurpose Panacea Transmutation Sorcerer/Wizard 1 Gain a relaxing or entertaining effect.
Protection from Chaos/Evil/Good/Law Abjuration Sorcerer/Wizard 1 +2 to AC and saves, plus additional protection against selected alignment.
Ray of Enfeeblement Necromancy Sorcerer/Wizard 1 Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening Necromancy Sorcerer/Wizard 1 Ray makes the subject sickened.
Recharge Innate Magic Transmutation Sorcerer/Wizard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Reduce Person Transmutation Sorcerer/Wizard 1 Humanoid creature halves in size.
Refine Improvised Weapon Transmutation Sorcerer/Wizard 1 Transform improvised weapon into a masterwork simple or martial weapon.
Reinforce Armaments Transmutation Sorcerer/Wizard 1 Temporarily mitigates the fragile quality in targeted weapon or armor.
Repair Undead Necromancy Sorcerer/Wizard 1 Heals one undead of 1d8 hp + 1/level (max +5).
Restore Corpse Necromancy Sorcerer/Wizard 1 Skeletal corpse grows flesh.
Sculpt Corpse Necromancy Sorcerer/Wizard 1 Makes corpse look like another creature.
See Alignment Divination Sorcerer/Wizard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shadow Weapon Illusion Sorcerer/Wizard 1 Create a quasi-real masterwork weapon.
Shield Abjuration Sorcerer/Wizard 1 Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield Abjuration Sorcerer/Wizard 1 A shield of force protects you until you dismiss it in an explosion of electricity.
Shocking Grasp Evocation Sorcerer/Wizard 1 Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image Illusion Sorcerer/Wizard 1 Creates minor illusion of your design.
Sleep Enchantment Sorcerer/Wizard 1 Puts 4 HD of creatures into magical slumber.
Snapdragon Fireworks Transmutation Sorcerer/Wizard 1 Create 1 dragon firework/level.
Snowball Conjuration Sorcerer/Wizard 1 Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
Stone Fist Transmutation Sorcerer/Wizard 1 Your unarmed strikes are lethal.
Stumble Gap Conjuration Sorcerer/Wizard 1 Small hole trips creatures.
Stunning Barrier Abjuration Sorcerer/Wizard 1 Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Summon Minor Monster Conjuration Sorcerer/Wizard 1 Summon 1d3 Tiny animals.
Summon Monster I Conjuration Sorcerer/Wizard 1 Summons extraplanar creature to fight for you.
Sunder Breaker Abjuration Sorcerer/Wizard 1 The next weapon that sunders an item belonging to the target takes damage.
Sundering Shards Transmutation Sorcerer/Wizard 1 Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Swift Girding Transmutation Sorcerer/Wizard 1 Your allies are instantly suited up
Technomancy Divination Sorcerer/Wizard 1 As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
Thunderstomp Evocation Sorcerer/Wizard 1 Trip one creature within range.
Touch of Combustion Evocation Sorcerer/Wizard 1 Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire
Touch of Gracelessness Transmutation Sorcerer/Wizard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the Sea Transmutation Sorcerer/Wizard 1 Swim speed becomes 30 ft.
Transfer Tattoo Transmutation Sorcerer/Wizard 1 Move a magic tattoo from one creature to another.
True Strike Divination Sorcerer/Wizard 1 +20 on your next attack roll.
Unerring Weapon Transmutation Sorcerer/Wizard 1 Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unprepared Combatant Enchantment Sorcerer/Wizard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Conjuration Sorcerer/Wizard 1 Invisible force obeys your commands.
Vanish Illusion Sorcerer/Wizard 1 As invisibility for 1 round/level (5 max).
Ventriloquism Illusion Sorcerer/Wizard 1 Throws voice for 1 min./level.
Vocal Alteration Transmutation Sorcerer/Wizard 1 Disguise target's voice.
Wave Shield Abjuration Sorcerer/Wizard 1 Water blunts one incoming attack or fire effect.
Weaken Powder Transmutation Sorcerer/Wizard 1 Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Windy Escape Transmutation Sorcerer/Wizard 1 You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.
Winter Feathers Abjuration Sorcerer/Wizard 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves.
Youthful Appearance Transmutation Sorcerer/Wizard 1 Target appears younger.


2nd Level Sorcerer/Wizard Spells

Spell Name School Spell Level Components Description
Aboleth's Lung Transmutation Sorcerer/Wizard 2 Targets gain the ability to breathe water but can no longer breathe air.
Accelerate Poison Transmutation Sorcerer/Wizard 2 Hastens targeted poison’s onset.
Acid Arrow Conjuration Sorcerer/Wizard 2 Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Adhesive Blood Transmutation Sorcerer/Wizard 2 Attackers' weapons stick to your gluey blood.
Admonishing Ray Evocation Sorcerer/Wizard 2 You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
Adoration Transmutation Sorcerer/Wizard 2 You gain a bonus on Diplomacy checks and performance combat checks.
Aggressive Thundercloud Evocation Sorcerer/Wizard 2 Flying storm cloud deals 3d6 electricity damage.
Air Step Transmutation Sorcerer/Wizard 2 Tread unsteadily on air, with limitations.
Alter Self Transmutation Sorcerer/Wizard 2 Assume form of a Small or Medium humanoid.
Alter Summoned Monster Conjuration Sorcerer/Wizard 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Amplify Stench Transmutation Sorcerer/Wizard 2 You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Angelic Aspect, Lesser Transmutation Sorcerer/Wizard 2 You gain low-light vision, acid and cold resistance 5, and protection from evil.
Animal Aspect Transmutation Sorcerer/Wizard 2 You gain some of the beneficial qualities of an animal.
Ant Haul, Communal Transmutation Sorcerer/Wizard 2 As ant haul, but you may divide the duration among creatures touched.
Arcane Disruption Enchantment Sorcerer/Wizard 2 This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Arcane Lock Abjuration Sorcerer/Wizard 2 Magically locks a portal or chest.
Arrow Eruption Conjuration Sorcerer/Wizard 2 Creates duplicates of killing arrow.
Badger's Ferocity Transmutation Sorcerer/Wizard 2 Weapons are keen while you concentrate.
Bear's Endurance Transmutation Sorcerer/Wizard 2 Subject gains +4 to Con for 1 min./level.
Bestow Insight Enchantment Sorcerer/Wizard 2 Target gain insight bonus on skill checks and is considered trained in that skill.
Bestow Weapon Proficiency Enchantment Sorcerer/Wizard 2 Grants a creature proficiency in a single weapon for short period of time.
Blade Tutor's Spirit Conjuration Sorcerer/Wizard 2 Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Sorcerer/Wizard 2 Makes subject blinded or deafened.
Blood Armor Transmutation Sorcerer/Wizard 2 Your blood hardens when you are wounded, increasing your AC.
Blood Blaze Transmutation Sorcerer/Wizard 2 Aura that makes injured creatures spray burning blood.
Blood in the Water Necromancy Sorcerer/Wizard 2 While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a –2 penalty to AC.
Blood Transcription Divination Sorcerer/Wizard 2 Wizard Only. Learn a spell from the target's blood.
Blur Illusion Sorcerer/Wizard 2 Attacks miss subject 20% of the time.
Boiling Blood Transmutation Sorcerer/Wizard 2 Targets take fire damage; orcs get +2 Strength.
Book Ward Abjuration Sorcerer/Wizard 2 As protection from energy, except lasts much longer and only protects against acid and fire damage.
Brow Gasher Necromancy Sorcerer/Wizard 2 Slashing weapon deals bleed damage to an opponent’s head.
Bull's Strength Transmutation Sorcerer/Wizard 2 Subject gains +4 to Str for 1 min./level.
Bullet Shield Abjuration Sorcerer/Wizard 2 You gain a +4 deflection bonus to AC against firearm attacks.
Bullet Ward Abjuration Sorcerer/Wizard 2 Adamantine bullets intercept firearm attacks.
Buoyancy Transmutation Sorcerer/Wizard 2 Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
Burning Arc Evocation Sorcerer/Wizard 2 Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to.
Burning Gaze Evocation Sorcerer/Wizard 2 Inflict 1d6 fire damage to creature by looking at it.
Burst of Radiance Evocation Sorcerer/Wizard 2 Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
Callback Conjuration Sorcerer/Wizard 2 If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
Carrion Compass Divination Sorcerer/Wizard 2 You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
Carry Companion Transmutation Sorcerer/Wizard 2 Your companion creature is transformed into a miniature statue which you can carry.
Cat's Grace Transmutation Sorcerer/Wizard 2 Subject gains +4 to Dex for 1 min./level.
Certain Grip Transmutation Sorcerer/Wizard 2 You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Cloud of Seasickness Conjuration Sorcerer/Wizard 2 As stinking cloud, except as noted and creatures are sickened instead of nauseated.
Codespeak Transmutation Sorcerer/Wizard 2 Grant all recipients ability to speak, read and write a new secret language.
Command Undead Necromancy Sorcerer/Wizard 2 Undead creature obeys your commands.
Commune with Birds Divination Sorcerer/Wizard 2 You can ask birds a question.
Companion Life Link Necromancy Sorcerer/Wizard 2 Sense whenever your companion is wounded and call out to it in a time of need.
Compassionate Ally Enchantment Sorcerer/Wizard 2 Target is compelled to help injured ally.
Continual Flame Evocation Sorcerer/Wizard 2 Makes a permanent, heatless light.
Create Pit Conjuration Sorcerer/Wizard 2 Creates an extradimensional pit.
Create Treasure Map Divination Sorcerer/Wizard 2 Creates treasure map out of a creature’s corpse.
Crimson Confession Abjuration Sorcerer/Wizard 2 Touching the marked object or area turns one's skin red.
Cushioning Bands Conjuration Sorcerer/Wizard 2 Force bands protect against crushing.
Darkness Evocation Sorcerer/Wizard 2 20-ft. radius of supernatural shadow.
Darkvision Transmutation Sorcerer/Wizard 2 See 60 ft. in total darkness.
Daze Monster Enchantment Sorcerer/Wizard 2 Living creature of 6 HD or less loses its next action.
Death from Below Abjuration Sorcerer/Wizard 2 Grant bonus to AC against larger creatures.
Defending Bone Necromancy Sorcerer/Wizard 2 You animate a bone which gives you damage reduction 5/bludgeoning.
Defensive Shock Evocation Sorcerer/Wizard 2 Electricity damages your attackers.
Defoliate Necromancy Sorcerer/Wizard 2 You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
Delay Pain Enchantment Sorcerer/Wizard 2 Ignore pain for 1 hour/level.
Destabilize Powder Transmutation Sorcerer/Wizard 2 Ammunition in the targeted firearm is prone to misfire.
Detect Thoughts Divination Sorcerer/Wizard 2 Allows “listening” to surface thoughts.
Determine Depth Divination Sorcerer/Wizard 2 With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Disfiguring Touch Transmutation Sorcerer/Wizard 2 Target becomes disfigured.
Disguise Other Illusion Sorcerer/Wizard 2 As disguise self, but affects you or another.
Disrupt Link Abjuration Sorcerer/Wizard 2 The target has her link with her bonded creature temporarily severed.
Dust of Twilight Conjuration Sorcerer/Wizard 2 Black particles extinguish light sources within area.
Eagle's Splendor Transmutation Sorcerer/Wizard 2 Subject gains +4 to Cha for 1 min./level.
Eldritch Conduit Transmutation Sorcerer/Wizard 2 Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
Elemental Speech Divination Sorcerer/Wizard 2 Enables you to speak to elementals and some creatures.
Elemental Touch Evocation Sorcerer/Wizard 2 Gain energy damage touch attack.
Embrace Destiny Divination Sorcerer/Wizard 2 Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
Endure Elements, Communal Abjuration Sorcerer/Wizard 2 As endure elements, but you may divide the duration among creatures touched.
Escaping Ward Abjuration Sorcerer/Wizard 2 Move 5 feet away from a larger attacking creature as an immediate action.
Euphoric Cloud Conjuration Sorcerer/Wizard 2 Fog obscures vision and fascinates living creatures.
Extreme Flexibility Transmutation Sorcerer/Wizard 2 Gain a bonus to AC, on Escape Artist checks, and when grappling.
False Life Necromancy Sorcerer/Wizard 2 Gain 1d10 temporary hp + 1/level (max +10).
Fiery Runes Evocation Sorcerer/Wizard 2 You charge a weapon with a magic rune of fire.
Fiery Shuriken Conjuration Sorcerer/Wizard 2 Calls forth several fiery projectiles ready to be flung at opponents.
Fire Breath Evocation Sorcerer/Wizard 2 Exhale a cone of flame at will.
Fire Sneeze Evocation Sorcerer/Wizard 2 Launch flaming, forceful phlegm at your enemies.
Flaming Sphere Evocation Sorcerer/Wizard 2 Rolling ball of fire deals 3d6 fire damage.
Fleshcurdle Transmutation Sorcerer/Wizard 2 Cause target’s limbs to mutate to hamper attacks, defense, or movement.
Fog Cloud Conjuration Sorcerer/Wizard 2 Fog obscures vision.
Fox's Cunning Transmutation Sorcerer/Wizard 2 Subject gains +4 to Int for 1 min./level.
Frigid Touch Evocation Sorcerer/Wizard 2 Target takes cold damage and is staggered.
Frost Fall Evocation Sorcerer/Wizard 2 The area is covered in a chilling frost.
Ghostly Disguise Illusion Sorcerer/Wizard 2 You look like a ghost of yourself.
Ghoul Touch Necromancy Sorcerer/Wizard 2 Paralyzes one subject, which exudes stench that makes those nearby sickened.
Gird Ally Abjuration Sorcerer/Wizard 2 You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
Glide Transmutation Sorcerer/Wizard 2 You take no falling damage, move 60 ft./round while falling.
Glitterdust Conjuration Sorcerer/Wizard 2 Blinds creatures, outlines invisible creatures.
Greensight Transmutation Sorcerer/Wizard 2 You can see through thick plant matter as though it were transparent.
Gust of Wind Evocation Sorcerer/Wizard 2 Blows away or knocks down smaller creatures.
Gusting Sphere Evocation Sorcerer/Wizard 2 Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
Haunting Mists Illusion Sorcerer/Wizard 2 Creatures are shaken and take Wis damage.
Hidden Knowledge Transmutation Sorcerer/Wizard 2 You purposely forget some information which is transcribed upon you in the form of a tattoo.
Hideous Laughter Enchantment Sorcerer/Wizard 2 Subject loses actions for 1 round/level.
Hypnotic Pattern Illusion Sorcerer/Wizard 2 Fascinates 2d4 + level HD of creatures.
Ice Slick Evocation Sorcerer/Wizard 2 You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Imbue with Elemental Might Evocation Sorcerer/Wizard 2 As imbue with spell ability except it transfers the use of elemental assault ability.
Instant Weapon Conjuration Sorcerer/Wizard 2 You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
Investigative Mind Enchantment Sorcerer/Wizard 2 Roll twice and take the higher roll when using certain mental skills.
Invisibility Illusion Sorcerer/Wizard 2 Subject is invisible for 1 min./level or until it attacks.
Jitterbugs Illusion Sorcerer/Wizard 2 Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Kinetic Reverberation Transmutation Sorcerer/Wizard 2 Channels the force of an enemy’s attack back into its weapon.
Knock Transmutation Sorcerer/Wizard 2 Opens locked or magically sealed door.
Levitate Transmutation Sorcerer/Wizard 2 Subject moves up and down at your direction.
Life Pact Necromancy Sorcerer/Wizard 2 Affected creatures automatically donate hp to stabilize fallen ally.
Limp Lash Necromancy Sorcerer/Wizard 2 Create a magical noose around target's head, possibly paralyzing them.
Locate Object Divination Sorcerer/Wizard 2 Senses direction toward object (specific or type).
Mad Hallucination Illusion Sorcerer/Wizard 2 Target takes penalties to mental actions.
Magic Mouth Illusion Sorcerer/Wizard 2 Object speaks once when triggered.
Magic Siege Engine Transmutation Sorcerer/Wizard 2 Siege gains +1 on targeting and damage rolls.
Make Whole Transmutation Sorcerer/Wizard 2 Repairs an object.
Masterwork Transformation Transmutation Sorcerer/Wizard 2 Make a normal item into a masterwork one.
Merge with Familiar Transmutation Sorcerer/Wizard 2 Your familiar merges harmlessly into your body.
Minor Image Illusion Sorcerer/Wizard 2 As silent image, plus some sound.
Mirror Hideaway Transmutation Sorcerer/Wizard 2 As many as eight creatures hide in an extradimensional space.
Mirror Image Illusion Sorcerer/Wizard 2 Creates decoy duplicates of you.
Misdirection Illusion Sorcerer/Wizard 2 Misleads divinations for 1 creature or object.
Miserable Pity Abjuration Sorcerer/Wizard 2 Opponents cannot attack a pathetic creature.
Molten Orb Transmutation Sorcerer/Wizard 2 Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Mount, Communal Conjuration Sorcerer/Wizard 2 As mount, but you may divide the duration among creatures touched.
Mud Buddy Conjuration Sorcerer/Wizard 2 You create a Small minion out of mud, and it obeys your commands.
Obscure Object Abjuration Sorcerer/Wizard 2 Masks object against scrying.
Oppressive Boredom Enchantment Sorcerer/Wizard 2 Target loses its next action.
Owl's Wisdom Transmutation Sorcerer/Wizard 2 Subject gains +4 to Wis for 1 min./level.
Pernicious Poison Necromancy Sorcerer/Wizard 2 Target takes a -4 penalty against poison.
Phantom Trap Illusion Sorcerer/Wizard 2 Makes item seem trapped.
Pilfering Hand Evocation Sorcerer/Wizard 2 You may seize an object or manipulate it from afar.
Protection from Arrows Abjuration Sorcerer/Wizard 2 Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal Abjuration Sorcerer/Wizard 2 As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal Abjuration Sorcerer/Wizard 2 As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal Abjuration Sorcerer/Wizard 2 As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal Abjuration Sorcerer/Wizard 2 As protection from law, but you may divide the duration among creatures touched.
Protective Penumbra Evocation Sorcerer/Wizard 2 Shadow protects the target from light.
Pyrotechnics Transmutation Sorcerer/Wizard 2 Turns fire into blinding light or thick smoke.
Qualm Enchantment Sorcerer/Wizard 2 Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Raven's Flight Transmutation Sorcerer/Wizard 2 You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
Recoil Fire Transmutation Sorcerer/Wizard 2 Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal Transmutation Sorcerer/Wizard 2 As reinforce armaments, but you may divide the duration among objects touched.
Reloading Hands Conjuration Sorcerer/Wizard 2 Loads a single shot into your weapon every round.
Resist Energy Abjuration Sorcerer/Wizard 2 Ignores first 10 (or more) points of damage per attack from specified energy type.
Retrieve Item Conjuration Sorcerer/Wizard 2 Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
Returning Weapon Conjuration Sorcerer/Wizard 2 Grants a weapon the returning special weapon quality.
Ricochet Shot Evocation Sorcerer/Wizard 2 Imbues a projectile weapon to give its ammunition the ability to ricochet.
River Whip Conjuration Sorcerer/Wizard 2 Create a whip of water that you wield as a weapon.
Rope Trick Transmutation Sorcerer/Wizard 2 As many as eight creatures hide in extradimensional space.
Scale Spikes Transmutation Sorcerer/Wizard 2 When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
Scare Necromancy Sorcerer/Wizard 2 Frightens creatures of less than 6 HD.
Scorching Ray Evocation Sorcerer/Wizard 2 Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Sculpt Simulacrum Transmutation Sorcerer/Wizard 2 Alter a simulacrum's appearance.
Seducer's Eyes Enchantment Sorcerer/Wizard 2 You become more attractive to those around you.
See Invisibility Divination Sorcerer/Wizard 2 Reveals invisible creatures or objects.
Sentry Skull Necromancy Sorcerer/Wizard 2 Turn a severed head into a magical sentry.
Shadow Anchor Illusion Sorcerer/Wizard 2 Target needs to make a bull rush to move more than 5 feet away from his current square.
Share Language Divination Sorcerer/Wizard 2 Subject understands chosen language.
Share Memory Divination Sorcerer/Wizard 2 Share one memory with the target.
Shatter Evocation Sorcerer/Wizard 2 Sonic energy damages objects or crystalline creatures.
Silent Table Illusion Sorcerer/Wizard 2 Give yourself privacy by muffling sound leaving the area.
Silk To Steel Transmutation Sorcerer/Wizard 2 Use a scarf as a shield or whip.
Skinsend Necromancy Sorcerer/Wizard 2 Animate and possess your own skin as if it were a separate creature.
Slipstream Conjuration Sorcerer/Wizard 2 Wave boosts creature’s speed.
Snow Shape Transmutation Sorcerer/Wizard 2 As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
Sonic Scream Evocation Sorcerer/Wizard 2 Create a cone of damaging sound at will.
Spectral Hand Necromancy Sorcerer/Wizard 2 Creates disembodied glowing hand to deliver touch attacks.
Spell Gauge Divination Sorcerer/Wizard 2 You learn the spells known or prepared by the target.
Spider Climb Transmutation Sorcerer/Wizard 2 Grants ability to walk on walls and ceilings.
Spontaneous Immolation Evocation Sorcerer/Wizard 2 Target takes 3d6 points of fire damage and catches on fire.
Stabilize Powder Transmutation Sorcerer/Wizard 2 Ammunition in the targeted firearm is less likely to misfire.
Staggering Fall Transmutation Sorcerer/Wizard 2 Cause additional damage to a falling creature.
Steal Breath Transmutation Sorcerer/Wizard 2 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Size Transmutation Sorcerer/Wizard 2 Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category.
Steal Voice Necromancy Sorcerer/Wizard 2 Target gains the croaking spellblight.
Stone Call Conjuration Sorcerer/Wizard 2 2d6 damage to all creatures in area.
Stone Discus Conjuration Sorcerer/Wizard 2 Flying discus deals bludgeoning or slashing damage.
Stone Shield Conjuration Sorcerer/Wizard 2 A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Stone Throwing Transmutation Sorcerer/Wizard 2 The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
Stricken Heart Necromancy Sorcerer/Wizard 2 Touch attack deals 2d6 damage and staggers target.
Strong Wings Transmutation Sorcerer/Wizard 2 Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good).
Summon Monster II Conjuration Sorcerer/Wizard 2 Summons extraplanar creature to fight for you.
Summon Swarm Conjuration Sorcerer/Wizard 2 Summons swarm of bats, rats, or spiders.
Symbol of Mirroring Illusion Sorcerer/Wizard 2 Triggered rune creates mirror images.
Tactical Acumen Enchantment Sorcerer/Wizard 2 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tattoo Potion Transmutation Sorcerer/Wizard 2 Cause a potion to turn into a spell tattoo when it is drunk.
Telekinetic Assembly Transmutation Sorcerer/Wizard 2 Assembles a siege engine using 1 fewer worker for every two caster levels.
Telekinetic Volley Transmutation Sorcerer/Wizard 2 Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them.
Thunder Fire Transmutation Sorcerer/Wizard 2 Ammunition in the targeted firearm deafens opponents.
Time Shudder Transmutation Sorcerer/Wizard 2 Nearby creatures are affected by haste or slow each round.
Touch of Bloodletting Necromancy Sorcerer/Wizard 2 This spell causes existing wounds on a target to bleed profusely.
Touch of Idiocy Enchantment Sorcerer/Wizard 2 Subject takes 1d6 penalty to Int, Wis, and Cha.
Touch of Mercy Enchantment Sorcerer/Wizard 2 The target creature deals only nonlethal damage with all of its weapon attacks.
Track Ship Divination Sorcerer/Wizard 2 Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Tremor Blast Transmutation Sorcerer/Wizard 2 You create a minor earthquake that can trip creatures.
Twilight Haze Illusion Sorcerer/Wizard 2 Illusory fog obscures vision.
Twisted Futures Divination Sorcerer/Wizard 2 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Twisted Space Transmutation Sorcerer/Wizard 2 Targeted creature’s attacks target a random square instead of the intended target.
Umbral Weapon Illusion Sorcerer/Wizard 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unnatural Lust Enchantment Sorcerer/Wizard 2 Target is compelled to kiss or caress another creature.
Unshakable Chill Necromancy Sorcerer/Wizard 2 Target is afflicted with severe cold.
Vine Strike Conjuration Sorcerer/Wizard 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Warding Weapon Abjuration Sorcerer/Wizard 2 The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Conjuration Sorcerer/Wizard 2 Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter Conjuration Sorcerer/Wizard 2 Create a comfortable shelter made of webbing.
Whip of Spiders Conjuration Sorcerer/Wizard 2 Create a whip made of poisonous spiders.
Whispering Wind Transmutation Sorcerer/Wizard 2 Sends a short message 1 mile/level.


3rd Level Sorcerer/Wizard Spells

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4th Level Sorcerer/Wizard Spells

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5th Level Sorcerer/Wizard Spells

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6th Level Sorcerer/Wizard Spells

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7th Level Sorcerer/Wizard Spells

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8th Level Sorcerer/Wizard Spells

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9th Level Sorcerer/Wizard Spells

Spell Name School Spell Level Components Description