Sorcerer/Wizard Spells: Difference between revisions

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| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.
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| [[Protection from Chaos/Evil/Good/Law (Spell)|Protection from Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against selected alignment.
| [[Protection from Chaos (Spell)|Protection from Chaos]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against chaos.
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| [[Protection from Evil (Spell)|Protection from Evil]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against evil.
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| [[Protection from Good (Spell)|Protection from Good]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against good.
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| [[Protection from Law (Spell)|Protection from Law]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against law.
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| [[Ray of Enfeeblement (Spell)|Ray of Enfeeblement]] || Necromancy || Sorcerer/Wizard 1 || || Ray causes 1d6 Str penalty + 1 per 2 levels.
| [[Ray of Enfeeblement (Spell)|Ray of Enfeeblement]] || Necromancy || Sorcerer/Wizard 1 || || Ray causes 1d6 Str penalty + 1 per 2 levels.

Revision as of 15:41, 9 March 2016