Sorcerer/Wizard Spells: Difference between revisions

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| [[Alarm (Spell)|Alarm]] || Abjuration || Sorcerer/Wizard 1 || || Wards an area for 2 hours/level.
| [[Alarm (Spell)|Alarm]] || Abjuration || Sorcerer/Wizard 1 || || Wards an area for 2 hours/level.
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| [[Alchemical Tinkering (Spell)|Alchemical Tinkering]] || Transmutation || Sorcerer/Wizard 1 || || Transform one firearm or alchemical item into another one.
| [[Alchemical Tinkering (Spell)|Alchemical Tinkering]] || Transmutation || Sorcerer/Wizard 1 || || Transform one alchemical item into another one.
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| [[Alter Musical Instrument (Spell)|Alter Musical Instrument]] || Illusion || Sorcerer/Wizard 1 || || Make one instrument sound like a different kind of instrument.
| [[Alter Musical Instrument (Spell)|Alter Musical Instrument]] || Illusion || Sorcerer/Wizard 1 || || Make one instrument sound like a different kind of instrument.
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| [[Wave Shield (Spell)|Wave Shield]] || Abjuration || Sorcerer/Wizard 1 || || Water blunts one incoming attack or fire effect.
| [[Wave Shield (Spell)|Wave Shield]] || Abjuration || Sorcerer/Wizard 1 || || Water blunts one incoming attack or fire effect.
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| [[Weaken Powder (Spell)|Weaken Powder]] || Transmutation || Sorcerer/Wizard 1 || || Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
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| [[Windy Escape (Spell)|Windy Escape]] || Transmutation || Sorcerer/Wizard 1 || || You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.
| [[Windy Escape (Spell)|Windy Escape]] || Transmutation || Sorcerer/Wizard 1 || || You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.

Revision as of 20:27, 20 April 2017