Sorcerer/Wizard Spells: Difference between revisions

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m (Text replacement - "round/level" to "rnd/level")
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| [[Unseen Servant (Spell)|Unseen Servant]] || Conjuration || Sorcerer/Wizard 1 || || Invisible force obeys your commands.
| [[Unseen Servant (Spell)|Unseen Servant]] || Conjuration || Sorcerer/Wizard 1 || || Invisible force obeys your commands.
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| [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 round/level (5 max).
| [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 rnd/level (5 max).
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| [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min./level.
| [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min./level.
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| [[Hidden Knowledge (Spell)|Hidden Knowledge]] || Transmutation || Sorcerer/Wizard 2 || || You purposely forget some information which is transcribed upon you in the form of a tattoo.
| [[Hidden Knowledge (Spell)|Hidden Knowledge]] || Transmutation || Sorcerer/Wizard 2 || || You purposely forget some information which is transcribed upon you in the form of a tattoo.
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| [[Hideous Laughter (Spell)|Hideous Laughter]] || Enchantment || Sorcerer/Wizard 2 || || Subject loses actions for 1 round/level.
| [[Hideous Laughter (Spell)|Hideous Laughter]] || Enchantment || Sorcerer/Wizard 2 || || Subject loses actions for 1 rnd/level.
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| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || Illusion || Sorcerer/Wizard 2 || || Fascinates 2d4 + level HD of creatures.
| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || Illusion || Sorcerer/Wizard 2 || || Fascinates 2d4 + level HD of creatures.
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| [[Diamond Spray (Spell)|Diamond Spray]] || Evocation || Sorcerer/Wizard 3 || || A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed.
| [[Diamond Spray (Spell)|Diamond Spray]] || Evocation || Sorcerer/Wizard 3 || || A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed.
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| [[Disable Construct (Spell)|Disable Construct]] || Transmutation || Sorcerer/Wizard 3 || || Touch attack makes a construct helpless for 1 round/level.
| [[Disable Construct (Spell)|Disable Construct]] || Transmutation || Sorcerer/Wizard 3 || || Touch attack makes a construct helpless for 1 rnd/level.
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| [[Discern Value (Spell)|Discern Value]] || Divination || Sorcerer/Wizard 3 || || You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
| [[Discern Value (Spell)|Discern Value]] || Divination || Sorcerer/Wizard 3 || || You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
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| [[Gloomblind Bolts (Spell)|Gloomblind Bolts]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).
| [[Gloomblind Bolts (Spell)|Gloomblind Bolts]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).
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| [[Halt Undead (Spell)|Halt Undead]] || Necromancy || Sorcerer/Wizard 3 || || Immobilizes undead for 1 round/level.
| [[Halt Undead (Spell)|Halt Undead]] || Necromancy || Sorcerer/Wizard 3 || || Immobilizes undead for 1 rnd/level.
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| [[Harrowing (Spell)|Harrowing]] || Divination || Sorcerer/Wizard 3 || || You use a Harrow deck to tell a fortune for yourself or someone else.
| [[Harrowing (Spell)|Harrowing]] || Divination || Sorcerer/Wizard 3 || || You use a Harrow deck to tell a fortune for yourself or someone else.
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| [[Heroism (Spell)|Heroism]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
| [[Heroism (Spell)|Heroism]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
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| [[Hold Person (Spell)|Hold Person]] || Enchantment || Sorcerer/Wizard 3 || || Paralyzes one humanoid for 1 round/level.
| [[Hold Person (Spell)|Hold Person]] || Enchantment || Sorcerer/Wizard 3 || || Paralyzes one humanoid for 1 rnd/level.
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| [[Hollow Blades (Spell)|Hollow Blades]] || Transmutation || Sorcerer/Wizard 3 || || Target creature's melee and natural attacks deal damage as if it were one size category smaller.
| [[Hollow Blades (Spell)|Hollow Blades]] || Transmutation || Sorcerer/Wizard 3 || || Target creature's melee and natural attacks deal damage as if it were one size category smaller.
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| [[Nondetection (Spell)|Nondetection]] || Abjuration || Sorcerer/Wizard 3 || || Hides subject from divination, scrying.
| [[Nondetection (Spell)|Nondetection]] || Abjuration || Sorcerer/Wizard 3 || || Hides subject from divination, scrying.
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| [[Pain Strike (Spell)|Pain Strike]] || Evocation || Sorcerer/Wizard 3 || || Inflicts 1d6 nonlethal damage 1 round/level.
| [[Pain Strike (Spell)|Pain Strike]] || Evocation || Sorcerer/Wizard 3 || || Inflicts 1d6 nonlethal damage 1 rnd/level.
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| [[Paragon Surge (Spell)|Paragon Surge]] || Transmutation || Sorcerer/Wizard 3 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
| [[Paragon Surge (Spell)|Paragon Surge]] || Transmutation || Sorcerer/Wizard 3 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
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| [[Spiked Pit (Spell)|Spiked Pit]] || Conjuration || Sorcerer/Wizard 3 || || As create pit, but filled with spikes.
| [[Spiked Pit (Spell)|Spiked Pit]] || Conjuration || Sorcerer/Wizard 3 || || As create pit, but filled with spikes.
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| [[Stinking Cloud (Spell)|Stinking Cloud]] || Conjuration || Sorcerer/Wizard 3 || || Nauseating vapors, 1 round/level.
| [[Stinking Cloud (Spell)|Stinking Cloud]] || Conjuration || Sorcerer/Wizard 3 || || Nauseating vapors, 1 rnd/level.
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| [[Storm Step (Spell)|Storm Step]] || Conjuration || Sorcerer/Wizard 3 || || You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity.
| [[Storm Step (Spell)|Storm Step]] || Conjuration || Sorcerer/Wizard 3 || || You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity.
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| [[Cloud Shape (Spell)|Cloud Shape]] || Transmutation || Sorcerer/Wizard 4 || || Subject becomes insubstantial and can fly slowly.
| [[Cloud Shape (Spell)|Cloud Shape]] || Transmutation || Sorcerer/Wizard 4 || || Subject becomes insubstantial and can fly slowly.
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| [[Confusion (Spell)|Confusion]] || Enchantment || Sorcerer/Wizard 4 || || Subjects behave oddly for 1 round/level.
| [[Confusion (Spell)|Confusion]] || Enchantment || Sorcerer/Wizard 4 || || Subjects behave oddly for 1 rnd/level.
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| [[Conjure Deadfall (Spell)|Conjure Deadfall]] || Conjuration || Sorcerer/Wizard 4 || || You conjure a large metal cube covered in sharp spikes.
| [[Conjure Deadfall (Spell)|Conjure Deadfall]] || Conjuration || Sorcerer/Wizard 4 || || You conjure a large metal cube covered in sharp spikes.
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| [[Familiar Melding (Spell)|Familiar Melding]] || Necromancy || Sorcerer/Wizard 4 || || Possess your familiar.
| [[Familiar Melding (Spell)|Familiar Melding]] || Necromancy || Sorcerer/Wizard 4 || || Possess your familiar.
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| [[Fear (Spell)|Fear]] || Necromancy || Sorcerer/Wizard 4 || || Subjects within cone flee for 1 round/level.
| [[Fear (Spell)|Fear]] || Necromancy || Sorcerer/Wizard 4 || || Subjects within cone flee for 1 rnd/level.
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| [[Fire Shield (Spell)|Fire Shield]] || Evocation || Sorcerer/Wizard 4 || || Creatures attacking you take fire damage; you're protected from heat or cold.
| [[Fire Shield (Spell)|Fire Shield]] || Evocation || Sorcerer/Wizard 4 || || Creatures attacking you take fire damage; you're protected from heat or cold.
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| [[Make Whole, Greater (Spell)|Make Whole, Greater]] || Transmutation || Sorcerer/Wizard 4 || || Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.
| [[Make Whole, Greater (Spell)|Make Whole, Greater]] || Transmutation || Sorcerer/Wizard 4 || || Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.
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| [[Malfunction (Spell)|Malfunction]] || Enchantment || Sorcerer/Wizard 4 || || Construct behaves oddly for 1 round/level.
| [[Malfunction (Spell)|Malfunction]] || Enchantment || Sorcerer/Wizard 4 || || Construct behaves oddly for 1 rnd/level.
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| [[Malicious Spite (Spell)|Malicious Spite]] || Enchantment || Sorcerer/Wizard 4 || || Target is compelled to plot against another.
| [[Malicious Spite (Spell)|Malicious Spite]] || Enchantment || Sorcerer/Wizard 4 || || Target is compelled to plot against another.
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| [[Suppress Primal Magic (Spell)|Suppress Primal Magic]] || Abjuration || Sorcerer/Wizard 4 || || Prevent primal magic events from occurring in a 10-ft. radius around you.
| [[Suppress Primal Magic (Spell)|Suppress Primal Magic]] || Abjuration || Sorcerer/Wizard 4 || || Prevent primal magic events from occurring in a 10-ft. radius around you.
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| [[Symbol of Laughter (Spell)|Symbol of Laughter]] || Enchantment || Sorcerer/Wizard 4 || || Triggered rune makes nearby creatures lose actions for 1 round/level.
| [[Symbol of Laughter (Spell)|Symbol of Laughter]] || Enchantment || Sorcerer/Wizard 4 || || Triggered rune makes nearby creatures lose actions for 1 rnd/level.
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| [[Symbol of Revelation (Spell)|Symbol of Revelation]] || Divination || Sorcerer/Wizard 4 || || Triggered symbol reveals illusions.
| [[Symbol of Revelation (Spell)|Symbol of Revelation]] || Divination || Sorcerer/Wizard 4 || || Triggered symbol reveals illusions.
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| [[Epidemic (Spell)|Epidemic]] || Necromancy || Sorcerer/Wizard 7 || || Infect a subject with a highly contagious disease.
| [[Epidemic (Spell)|Epidemic]] || Necromancy || Sorcerer/Wizard 7 || || Infect a subject with a highly contagious disease.
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| [[Ethereal Jaunt (Spell)|Ethereal Jaunt]] || Transmutation || Sorcerer/Wizard 7 || || You become ethereal for 1 round/level.
| [[Ethereal Jaunt (Spell)|Ethereal Jaunt]] || Transmutation || Sorcerer/Wizard 7 || || You become ethereal for 1 rnd/level.
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| [[Expend (Spell)|Expend]] || Abjuration || Sorcerer/Wizard 7 || || Wastes creatures' limited use magical ability.
| [[Expend (Spell)|Expend]] || Abjuration || Sorcerer/Wizard 7 || || Wastes creatures' limited use magical ability.

Revision as of 16:27, 1 July 2017