Sorcerer/Wizard Spells: Difference between revisions
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m (Text replacement - "min./level" to "min/lvl") |
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| [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 rnd/level (5 max). | | [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 rnd/level (5 max). | ||
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| [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min | | [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min/lvl. | ||
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| [[Vocal Alteration (Spell)|Vocal Alteration]] || Transmutation || Sorcerer/Wizard 1 || || Disguise target's voice. | | [[Vocal Alteration (Spell)|Vocal Alteration]] || Transmutation || Sorcerer/Wizard 1 || || Disguise target's voice. | ||
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| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || Transmutation || Sorcerer/Wizard 2 || || Weapons are keen while you concentrate. | | [[Badger's Ferocity (Spell)|Badger's Ferocity]] || Transmutation || Sorcerer/Wizard 2 || || Weapons are keen while you concentrate. | ||
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| [[Bear's Endurance (Spell)|Bear's Endurance]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Con for 1 min | | [[Bear's Endurance (Spell)|Bear's Endurance]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Con for 1 min/lvl. | ||
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| [[Bestow Insight (Spell)|Bestow Insight]] || Enchantment || Sorcerer/Wizard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill. | | [[Bestow Insight (Spell)|Bestow Insight]] || Enchantment || Sorcerer/Wizard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill. | ||
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| [[Brow Gasher (Spell)|Brow Gasher]] || Necromancy || Sorcerer/Wizard 2 || || Slashing weapon deals bleed damage to an opponent's head. | | [[Brow Gasher (Spell)|Brow Gasher]] || Necromancy || Sorcerer/Wizard 2 || || Slashing weapon deals bleed damage to an opponent's head. | ||
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| [[Bull's Strength (Spell)|Bull's Strength]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Str for 1 min | | [[Bull's Strength (Spell)|Bull's Strength]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Str for 1 min/lvl. | ||
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| [[Buoyancy (Spell)|Buoyancy]] || Transmutation || Sorcerer/Wizard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | | [[Buoyancy (Spell)|Buoyancy]] || Transmutation || Sorcerer/Wizard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. | ||
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| [[Carry Companion (Spell)|Carry Companion]] || Transmutation || Sorcerer/Wizard 2 || || Your companion creature is transformed into a miniature statue which you can carry. | | [[Carry Companion (Spell)|Carry Companion]] || Transmutation || Sorcerer/Wizard 2 || || Your companion creature is transformed into a miniature statue which you can carry. | ||
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| [[Cat's Grace (Spell)|Cat's Grace]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Dex for 1 min | | [[Cat's Grace (Spell)|Cat's Grace]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Dex for 1 min/lvl. | ||
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| [[Certain Grip (Spell)|Certain Grip]] || Transmutation || Sorcerer/Wizard 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb, and to Maneuver Defense. | | [[Certain Grip (Spell)|Certain Grip]] || Transmutation || Sorcerer/Wizard 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb, and to Maneuver Defense. | ||
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| [[Dust of Twilight (Spell)|Dust of Twilight]] || Conjuration || Sorcerer/Wizard 2 || || Black particles extinguish light sources within area. | | [[Dust of Twilight (Spell)|Dust of Twilight]] || Conjuration || Sorcerer/Wizard 2 || || Black particles extinguish light sources within area. | ||
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Cha for 1 min | | [[Eagle's Splendor (Spell)|Eagle's Splendor]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Cha for 1 min/lvl. | ||
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| [[Eldritch Conduit (Spell)|Eldritch Conduit]] || Transmutation || Sorcerer/Wizard 2 || || Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | | [[Eldritch Conduit (Spell)|Eldritch Conduit]] || Transmutation || Sorcerer/Wizard 2 || || Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | ||
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| [[Fog Cloud (Spell)|Fog Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision. | | [[Fog Cloud (Spell)|Fog Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision. | ||
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| [[Fox's Cunning (Spell)|Fox's Cunning]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Int for 1 min | | [[Fox's Cunning (Spell)|Fox's Cunning]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Int for 1 min/lvl. | ||
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| [[Frigid Touch (Spell)|Frigid Touch]] || Evocation || Sorcerer/Wizard 2 || || Target takes cold damage and is staggered. | | [[Frigid Touch (Spell)|Frigid Touch]] || Evocation || Sorcerer/Wizard 2 || || Target takes cold damage and is staggered. | ||
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| [[Investigative Mind (Spell)|Investigative Mind]] || Enchantment || Sorcerer/Wizard 2 || || Roll twice and take the higher roll when using certain mental skills. | | [[Investigative Mind (Spell)|Investigative Mind]] || Enchantment || Sorcerer/Wizard 2 || || Roll twice and take the higher roll when using certain mental skills. | ||
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| [[Invisibility (Spell)|Invisibility]] || Illusion || Sorcerer/Wizard 2 || || Subject is invisible for 1 min | | [[Invisibility (Spell)|Invisibility]] || Illusion || Sorcerer/Wizard 2 || || Subject is invisible for 1 min/lvl or until it attacks. | ||
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| [[Jitterbugs (Spell)|Jitterbugs]] || Illusion || Sorcerer/Wizard 2 || || Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | | [[Jitterbugs (Spell)|Jitterbugs]] || Illusion || Sorcerer/Wizard 2 || || Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. | ||
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| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || Enchantment || Sorcerer/Wizard 2 || || Target loses its next action. | | [[Oppressive Boredom (Spell)|Oppressive Boredom]] || Enchantment || Sorcerer/Wizard 2 || || Target loses its next action. | ||
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| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Wis for 1 min | | [[Owl's Wisdom (Spell)|Owl's Wisdom]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Wis for 1 min/lvl. | ||
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| [[Pernicious Poison (Spell)|Pernicious Poison]] || Necromancy || Sorcerer/Wizard 2 || || Target takes a -4 penalty against poison. | | [[Pernicious Poison (Spell)|Pernicious Poison]] || Necromancy || Sorcerer/Wizard 2 || || Target takes a -4 penalty against poison. | ||
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| [[Charitable Impulse (Spell)|Charitable Impulse]] || Enchantment || Sorcerer/Wizard 3 || || Affected creature practices nonviolent combat behaviors according to a list of priorities. | | [[Charitable Impulse (Spell)|Charitable Impulse]] || Enchantment || Sorcerer/Wizard 3 || || Affected creature practices nonviolent combat behaviors according to a list of priorities. | ||
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| [[Clairaudience/Clairvoyance (Spell)|Clairaudience / Clairvoyance]] || Divination || Sorcerer/Wizard 3 || || Hear or see at a distance for 1 min | | [[Clairaudience/Clairvoyance (Spell)|Clairaudience / Clairvoyance]] || Divination || Sorcerer/Wizard 3 || || Hear or see at a distance for 1 min/lvl. | ||
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| [[Cloak of Winds (Spell)|Cloak of Winds]] || Abjuration || Sorcerer/Wizard 3 || || Creates a screen of wind around you. | | [[Cloak of Winds (Spell)|Cloak of Winds]] || Abjuration || Sorcerer/Wizard 3 || || Creates a screen of wind around you. | ||
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| [[Mad Monkeys (Spell)|Mad Monkeys]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of mischievous monkeys. | | [[Mad Monkeys (Spell)|Mad Monkeys]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of mischievous monkeys. | ||
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| [[Magic Circle against Chaos/Evil/Good/Law (Spell)|Magic Circle against Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 3 || || As protection spells, but 10-ft. radius and 10 min | | [[Magic Circle against Chaos/Evil/Good/Law (Spell)|Magic Circle against Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 3 || || As protection spells, but 10-ft. radius and 10 min/lvl. | ||
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| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || Transmutation || Sorcerer/Wizard 3 || || Weapon gains +1 bonus/four levels (max +5). | | [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || Transmutation || Sorcerer/Wizard 3 || || Weapon gains +1 bonus/four levels (max +5). |