Sorcerer/Wizard Spells: Difference between revisions

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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
 
| [[Abundant Ammunition (Spell)|Abundant Ammunition]] || Conjuration || Sorcerer/Wizard 1 || || Replaces nonmagical ammunition every round.
{{SpellTableAid|Abundant Ammunition|Wiz}}
|-
 
| [[Adhesive Spittle (Spell)|Adhesive Spittle]] || Conjuration || Sorcerer/Wizard 1 || || Spit a tanglefoot bag at a creature.
{{SpellTableAid|Adhesive Spittle|Wiz}}
|-
 
| [[Adjuring Step (Spell)|Adjuring Step]] || Abjuration || Sorcerer/Wizard 1 || || You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
{{SpellTableAid|Adjuring Step|Wiz}}
|-
 
| [[Air Bubble (Spell)|Air Bubble]] || Conjuration || Sorcerer/Wizard 1 || || Creates a small pocket of air around your head or an object.
{{SpellTableAid|Air Bubble|Wiz}}
|-
 
| [[Alarm (Spell)|Alarm]] || Abjuration || Sorcerer/Wizard 1 || || Wards an area for 2 hours/lvl.
{{SpellTableAid|Alarm|Wiz}}
|-
 
| [[Alter Musical Instrument (Spell)|Alter Musical Instrument]] || Illusion || Sorcerer/Wizard 1 || || Make one instrument sound like a different kind of instrument.
{{SpellTableAid|Alter Musical Instrument|Wiz}}
|-
 
| [[Alter Winds (Spell)|Alter Winds]] || Transmutation || Sorcerer/Wizard 1 || || Increase/decrease strength of natural winds.
{{SpellTableAid|Alter Winds|Wiz}}
|-
 
| [[Animate Rope (Spell)|Animate Rope]] || Transmutation || Sorcerer/Wizard 1 || || Makes a rope move at your command.
{{SpellTableAid|Animate Rope|Wiz}}
|-
 
| [[Ant Haul (Spell)|Ant Haul]] || Transmutation || Sorcerer/Wizard 1 || || Triples carrying capacity of a creature.
{{SpellTableAid|Ant Haul|Wiz}}
|-
 
| [[Anticipate Peril (Spell)|Anticipate Peril]] || Divination || Sorcerer/Wizard 1 || || Target gains a bonus on one initiative check.
{{SpellTableAid|Anticipate Peril|Wiz}}
|-
 
| [[Bed of Iron (Spell)|Bed of Iron]] || Necromancy || Sorcerer/Wizard 1 || || You can sleep comfortably in armor without suffering fatigue.
{{SpellTableAid|Bed of Iron|Wiz}}
|-
 
| [[Blend (Spell)|Blend]] || Illusion || Sorcerer/Wizard 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
{{SpellTableAid|Blend|Wiz}}
|-
 
| [[Blood Money (Spell)|Blood Money]] || Transmutation || Sorcerer/Wizard 1 || || Use your blood to create material components for spells.
{{SpellTableAid|Blood Money|Wiz}}
|-
 
| [[Blurred Movement (Spell)|Blurred Movement]] || Illusion || Sorcerer/Wizard 1 || || As blur, but only while you are moving.
{{SpellTableAid|Blurred Movement|Wiz}}
|-
 
| [[Body Capacitance (Spell)|Body Capacitance]] || Transmutation || Sorcerer/Wizard 1 || || Store electricity attacks used against you and release the energy as a touch attack.
{{SpellTableAid|Body Capacitance|Wiz}}
|-
 
| [[Bouncy Body (Spell)|Bouncy Body]] || Transmutation || Sorcerer/Wizard 1 || || The target's flesh becomes flexible and rubbery.
{{SpellTableAid|Bouncy Body|Wiz}}
|-
 
| [[Break (Spell)|Break]] || Transmutation || Sorcerer/Wizard 1 || || Gives an object the broken condition.
{{SpellTableAid|Break|Wiz}}
|-
 
| [[Bungle (Spell)|Bungle]] || Enchantment || Sorcerer/Wizard 1 || || Target takes a -20 penalty on its next attack roll or check.
{{SpellTableAid|Bungle|Wiz}}
|-
 
| [[Burning Disarm (Spell)|Burning Disarm]] || Transmutation || Sorcerer/Wizard 1 || || A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
{{SpellTableAid|Burning Disarm|Wiz}}
|-
 
| [[Burning Hands (Spell)|Burning Hands]] || Evocation || Sorcerer/Wizard 1 || || 1d4/lvl fire damage (max 5d4).
{{SpellTableAid|Burning Hands|Wiz}}
|-
 
| [[Cause Fear (Spell)|Cause Fear]] || Necromancy || Sorcerer/Wizard 1 || || One creature of 5 HD or less flees for 1d4 rounds.
{{SpellTableAid|Cause Fear|Wiz}}
|-
 
| [[Charm Person (Spell)|Charm Person]] || Enchantment || Sorcerer/Wizard 1 || || Makes one person your friend.
{{SpellTableAid|Charm Person|Wiz}}
|-
 
| [[Chill Touch (Spell)|Chill Touch]] || Necromancy || Sorcerer/Wizard 1 || || One touch/lvl deals 1d6 damage and possibly 1 Str damage.
{{SpellTableAid|Chill Touch|Wiz}}
|-
 
| [[Clarion Call (Spell)|Clarion Call]] || Illusion || Sorcerer/Wizard 1 || || Your voice can be heard across great distances
{{SpellTableAid|Clarion Call|Wiz}}
|-
 
| [[Color Spray (Spell)|Color Spray]] || Illusion || Sorcerer/Wizard 1 || || Knocks unconscious, blinds, and/or stuns weak creatures.
{{SpellTableAid|Color Spray|Wiz}}
|-
 
| [[Comprehend Languages (Spell)|Comprehend Languages]] || Divination || Sorcerer/Wizard 1 || || You understand all spoken and written languages.
{{SpellTableAid|Comprehend Languages|Wiz}}
|-
 
| [[Corrosive Touch (Spell)|Corrosive Touch]] || Conjuration || Sorcerer/Wizard 1 || || Touch attack deals 1d4 acid/lvl.
{{SpellTableAid|Corrosive Touch|Wiz}}
|-
 
| [[Crafter's Curse (Spell)|Crafter's Curse]] || Transmutation || Sorcerer/Wizard 1 || || Subject takes -5 on Craft skill checks.
{{SpellTableAid|Crafter's Curse|Wiz}}
|-
 
| [[Crafter's Fortune (Spell)|Crafter's Fortune]] || Transmutation || Sorcerer/Wizard 1 || || Subject gains +5 on next Craft check.
{{SpellTableAid|Crafter's Fortune|Wiz}}
|-
 
| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || Divination || Sorcerer/Wizard 1 || || You emulate the mannerisms and accent of a particular culture
{{SpellTableAid|Cultural Adaptation|Wiz}}
|-
 
| [[Dancing Lantern (Spell)|Dancing Lantern]] || Transmutation || Sorcerer/Wizard 1 || || Animates a lantern that follows you.
{{SpellTableAid|Dancing Lantern|Wiz}}
|-
 
| [[Darting Duplicate (Spell)|Darting Duplicate]] || Illusion || Sorcerer/Wizard 1 || || You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
{{SpellTableAid|Darting Duplicate|Wiz}}
|-
 
| [[Dazzling Blade (Spell)|Dazzling Blade]] || Illusion || Sorcerer/Wizard 1 || || Your weapon becomes shiny, gaining bonuses to several combat maneuvers
{{SpellTableAid|Dazzling Blade|Wiz}}
|-
 
| [[Decompose Corpse (Spell)|Decompose Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Turn a corpse into a clean skeleton.
{{SpellTableAid|Decompose Corpse|Wiz}}
|-
 
| [[Decrepit Disguise (Spell)|Decrepit Disguise]] || Illusion || Sorcerer/Wizard 1 || || Make an object seem worthless.
{{SpellTableAid|Decrepit Disguise|Wiz}}
|-
 
| [[Deja Vu (Spell)|Deja Vu]] || Enchantment || Sorcerer/Wizard 1 || V || Make a creature repeat its actions.
{{SpellTableAid|Deja Vu|Wiz}}
|-
 
| [[Delusional Pride (Spell)|Delusional Pride]] || Enchantment || Sorcerer/Wizard 1 || || Target is penalized on attacks and checks but gains bonus against charms and compulsions.
{{SpellTableAid|Delusional Pride|Wiz}}
|-
 
| [[Detect Charm (Spell)|Detect Charm]] || Divination || Sorcerer/Wizard 1 || || As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area.
{{SpellTableAid|Detect Charm|Wiz}}
|-
 
| [[Detect Metal (Spell)|Detect Metal]] || Divination || Sorcerer/Wizard 1 || || You detect any metal objects or creatures within a 60-foot cone.
{{SpellTableAid|Detect Metal|Wiz}}
|-
 
| [[Detect Secret Doors (Spell)|Detect Secret Doors]] || Divination || Sorcerer/Wizard 1 || || Reveals hidden doors within 60 ft.
{{SpellTableAid|Detect Secret Doors|Wiz}}
|-
 
| [[Detect Undead (Spell)|Detect Undead]] || Divination || Sorcerer/Wizard 1 || || Reveals undead within 60 ft.
{{SpellTableAid|Detect Undead|Wiz}}
|-
 
| [[Discern Next of Kin (Spell)|Discern Next of Kin]] || Divination || Sorcerer/Wizard 1 || || Read the target's mind to learn about its family.
{{SpellTableAid|Discern Next of Kin|Wiz}}
|-
 
| [[Disguise Self (Spell)|Disguise Self]] || Illusion || Sorcerer/Wizard 1 || || Changes your appearance.
{{SpellTableAid|Disguise Self|Wiz}}
|-
 
| [[Disguise Weapon (Spell)|Disguise Weapon]] || Illusion || Sorcerer/Wizard 1 || || Changes one weapon's appearance.
{{SpellTableAid|Disguise Weapon|Wiz}}
|-
 
| [[Ear-Piercing Scream (Spell)|Ear-Piercing Scream]] || Evocation || Sorcerer/Wizard 1 || || Deal sonic damage and daze target.
{{SpellTableAid|Ear-Piercing Scream|Wiz}}
|-
 
| [[Emblazon Crest (Spell)|Emblazon Crest]] || Transmutation || Sorcerer/Wizard 1 || || Your coat of arms is magically displayed on any suitable item you carry.
{{SpellTableAid|Emblazon Crest|Wiz}}
|-
 
| [[Endothermic Touch (Spell)|Endothermic Touch]] || Transmutation || Sorcerer/Wizard 1 || || This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
{{SpellTableAid|Endothermic Touch|Wiz}}
|-
 
| [[Endure Elements (Spell)|Endure Elements]] || Abjuration || Sorcerer/Wizard 1 || || Exist comfortably in hot or cold regions.
{{SpellTableAid|Endure Elements|Wiz}}
|-
 
| [[Enlarge Person (Spell)|Enlarge Person]] || Transmutation || Sorcerer/Wizard 1 || || Humanoid creature doubles in size.
{{SpellTableAid|Enlarge Person|Wiz}}
|-
 
| [[Erase (Spell)|Erase]] || Transmutation || Sorcerer/Wizard 1 || || Mundane or magical writing vanishes.
{{SpellTableAid|Erase|Wiz}}
|-
 
| [[Expeditious Excavation (Spell)|Expeditious Excavation]] || Transmutation || Sorcerer/Wizard 1 || || Moves 5-ft. cubes of earth.
{{SpellTableAid|Expeditious Excavation|Wiz}}
|-
 
| [[Expeditious Retreat (Spell)|Expeditious Retreat]] || Transmutation || Sorcerer/Wizard 1 || || Your base speed increases by 30 ft.
{{SpellTableAid|Expeditious Retreat|Wiz}}
|-
 
| [[Fabricate Bullets (Spell)|Fabricate Bullets]] || Transmutation || Sorcerer/Wizard 1 || || Converts 1 pound of metal into ammunition.
{{SpellTableAid|Fabricate Bullets|Wiz}}
|-
 
| [[Feather Fall (Spell)|Feather Fall]] || Transmutation || Sorcerer/Wizard 1 || || Objects or creatures fall slowly.
{{SpellTableAid|Feather Fall|Wiz}}
|-
 
| [[Flare Burst (Spell)|Flare Burst]] || Evocation || Sorcerer/Wizard 1 || || As flare, but affects all creatures in 10 ft.
{{SpellTableAid|Flare Burst|Wiz}}
|-
 
| [[Floating Disk (Spell)|Floating Disk]] || Evocation || Sorcerer/Wizard 1 || || Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl.
{{SpellTableAid|Floating Disk|Wiz}}
|-
 
| [[Forced Quiet (Spell)|Forced Quiet]] || Transmutation || Sorcerer/Wizard 1 || || Target cannot make loud noises.
{{SpellTableAid|Forced Quiet|Wiz}}
|-
 
| [[Gentle Breeze (Spell)|Gentle Breeze]] || Evocation || Sorcerer/Wizard 1 || || Light wind protects one target from clouds, gases, heat, and vapors.
{{SpellTableAid|Gentle Breeze|Wiz}}
|-
 
| [[Ghost Dance (Spell)|Ghost Dance]] || Illusion || Sorcerer/Wizard 1 || V, S || Movement does not provoke Attacks of Opportunity
{{SpellTableAid|Ghost Dance|Wiz}}
|-
 
| [[Glue Seal (Spell)|Glue Seal]] || Conjuration || Sorcerer/Wizard 1 || || Makes one 5-ft. square or one object sticky.
{{SpellTableAid|Glue Seal|Wiz}}
|-
 
| [[Gravity Bow (Spell)|Gravity Bow]] || Transmutation || Sorcerer/Wizard 1 || || Arrows do damage as though one size category larger.
{{SpellTableAid|Gravity Bow|Wiz}}
|-
 
| [[Grease (Spell)|Grease]] || Conjuration || Sorcerer/Wizard 1 || || Makes 10-ft. square or one object slippery.
{{SpellTableAid|Grease|Wiz}}
|-
 
| [[Heightened Awareness (Spell)|Heightened Awareness]] || Divination || Sorcerer/Wizard 1 || || Your recall and ability to process information improve.
{{SpellTableAid|Heightened Awareness|Wiz}}
|-
 
| [[Hold Portal (Spell)|Hold Portal]] || Abjuration || Sorcerer/Wizard 1 || || Holds door shut.
{{SpellTableAid|Hold Portal|Wiz}}
|-
 
| [[Hydraulic Push (Spell)|Hydraulic Push]] || Evocation || Sorcerer/Wizard 1 || || Wave of water bull rushes an enemy.
{{SpellTableAid|Hydraulic Push|Wiz}}
|-
 
| [[Hypnotism (Spell)|Hypnotism]] || Enchantment || Sorcerer/Wizard 1 || || Fascinates 2d4 HD of creatures.
{{SpellTableAid|Hypnotism|Wiz}}
|-
 
| [[Icicle Dagger (Spell)|Icicle Dagger]] || Conjuration || Sorcerer/Wizard 1 || || Ice dagger deals +1 cold damage.
{{SpellTableAid|Icicle Dagger|Wiz}}
|-
 
| [[Identify (Spell)|Identify]] || Divination || Sorcerer/Wizard 1 || || Gives +10 bonus to identify magic items.
{{SpellTableAid|Identify|Wiz}}
|-
 
| [[Illusion of Calm (Spell)|Illusion of Calm]] || Illusion || Sorcerer/Wizard 1 || || You appear to be standing still, even when you take some actions.
{{SpellTableAid|Illusion of Calm|Wiz}}
|-
 
| [[Infernal Healing (Spell)|Infernal Healing]] || Conjuration || Sorcerer/Wizard 1 || || Touch a creature with devils blood, giving it fast healing 1.
{{SpellTableAid|Infernal Healing|Wiz}}
|-
 
| [[Interrogation (Spell)|Interrogation]] || Necromancy || Sorcerer/Wizard 1 || || Target answers questions or suffers pain.
{{SpellTableAid|Interrogation|Wiz}}
|-
 
| [[Invisibility Alarm (Spell)|Invisibility Alarm]] || Abjuration || Sorcerer/Wizard 1 || || As alarm, but reacting only to invisible creatures.
{{SpellTableAid|Invisibility Alarm|Wiz}}
|-
 
| [[Jump (Spell)|Jump]] || Transmutation || Sorcerer/Wizard 1 || || Subject gets bonus on Acrobatics checks.
{{SpellTableAid|Jump|Wiz}}
|-
 
| [[Jury-Rig (Spell)|Jury-Rig]] || Transmutation || Sorcerer/Wizard 1 || || Removes the broken condition from the targeted object.
{{SpellTableAid|Jury-Rig|Wiz}}
|-
 
| [[Keep Watch (Spell)|Keep Watch]] || Enchantment || Sorcerer/Wizard 1 || || You are treated as having a night's rest even while staying awake
{{SpellTableAid|Keep Watch|Wiz}}
|-
 
| [[Ki Arrow (Spell)|Ki Arrow]] || Conjuration || Sorcerer/Wizard 1 || || Arrow deals damage as your unarmed strike.
{{SpellTableAid|Ki Arrow|Wiz}}
|-
 
| [[Liberating Command (Spell)|Liberating Command]] || Transmutation || Sorcerer/Wizard 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
{{SpellTableAid|Liberating Command|Wiz}}
|-
 
| [[Lighten Object (Spell)|Lighten Object]] || Transmutation || Sorcerer/Wizard 1 || || One object weighs half as much as normal
{{SpellTableAid|Lighten Object|Wiz}}
|-
 
| [[Line in the Sand (Spell)|Line in the Sand]] || Abjuration || Sorcerer/Wizard 1 || || Increase your attacks of opportunity per round.
{{SpellTableAid|Line in the Sand|Wiz}}
|-
 
| [[Lock Gaze (Spell)|Lock Gaze]] || Enchantment || Sorcerer/Wizard 1 || || You compel the target to only look at you for the duration of the spell.
{{SpellTableAid|Lock Gaze|Wiz}}
|-
 
| [[Long Arm (Spell)|Long Arm]] || Transmutation || Sorcerer/Wizard 1 || || Your arms lengthen, giving you extra reach.
{{SpellTableAid|Long Arm|Wiz}}
|-
 
| [[Longshot (Spell)|Longshot]] || Transmutation || Sorcerer/Wizard 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
{{SpellTableAid|Longshot|Wiz}}
|-
 
| [[Mage Armor (Spell)|Mage Armor]] || Conjuration || Sorcerer/Wizard 1 || || Gives subject +4 armor bonus.
{{SpellTableAid|Mage Armor|Wiz}}
|-
 
| [[Magic Aura (Spell)|Magic Aura]] || Illusion || Sorcerer/Wizard 1 || || Alters object's magic aura.
{{SpellTableAid|Magic Aura|Wiz}}
|-
 
| [[Magic Missile (Spell)|Magic Missile]] || Evocation || Sorcerer/Wizard 1 || || 1d4+1 damage; +1 missile per two levels above 1st (max 5).
{{SpellTableAid|Magic Missile|Wiz}}
|-
 
| [[Magic Weapon (Spell)|Magic Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Weapon gains +1 bonus.
{{SpellTableAid|Magic Weapon|Wiz}}
|-
 
| [[Marid's Mastery (Spell)|Marid's Mastery]] || Transmutation || Sorcerer/Wizard 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
{{SpellTableAid|Marid's Mastery|Wiz}}
|-
 
| [[Memorize Page (Spell)|Memorize Page]] || Enchantment || Sorcerer/Wizard 1 || || Target perfectly memorizes one page of information.
{{SpellTableAid|Memorize Page|Wiz}}
|-
 
| [[Memory Lapse (Spell)|Memory Lapse]] || Enchantment || Sorcerer/Wizard 1 || || Subject forgets events back to last turn.
{{SpellTableAid|Memory Lapse|Wiz}}
|-
 
| [[Mirror Polish (Spell)|Mirror Polish]] || Transmutation || Sorcerer/Wizard 1 || || Polish a metal item until it's usable as a mirror.
{{SpellTableAid|Mirror Polish|Wiz}}
|-
 
| [[Mirror Strike (Spell)|Mirror Strike]] || Transmutation || Sorcerer/Wizard 1 || || You may strike multiple opponents with a single attack.
{{SpellTableAid|Mirror Strike|Wiz}}
|-
 
| [[Moment of Greatness (Spell)|Moment of Greatness]] || Enchantment || Sorcerer/Wizard 1 || || Doubles a morale bonus.
{{SpellTableAid|Moment of Greatness|Wiz}}
|-
 
| [[Monkey Fish (Spell)|Monkey Fish]] || Transmutation || Sorcerer/Wizard 1 || || Gain a climb speed and a swim speed of 10 ft. for a time.
{{SpellTableAid|Monkey Fish|Wiz}}
|-
 
| [[Mount (Spell)|Mount]] || Conjuration || Sorcerer/Wizard 1 || || Summons riding horse for 2 hours/lvl.
{{SpellTableAid|Mount|Wiz}}
|-
 
| [[Mudball (Spell)|Mudball]] || Conjuration || Sorcerer/Wizard 1 || || Range touch attack that cause the target to be blinded.
{{SpellTableAid|Mudball|Wiz}}
|-
 
| [[Negative Reaction (Spell)|Negative Reaction]] || Illusion || Sorcerer/Wizard 1 || || Targeted creature may not positively influence anyone.
{{SpellTableAid|Negative Reaction|Wiz}}
|-
 
| [[Obscuring Mist (Spell)|Obscuring Mist]] || Conjuration || Sorcerer/Wizard 1 || || Fog surrounds you.
{{SpellTableAid|Obscuring Mist|Wiz}}
|-
 
| [[Peacebond (Spell)|Peacebond]] || Abjuration || Sorcerer/Wizard 1 || || Locks a weapon in place on the target's body.
{{SpellTableAid|Peacebond|Wiz}}
|-
 
| [[Phantom Blood (Spell)|Phantom Blood]] || Necromancy || Sorcerer/Wizard 1 || || Gain temporary hp if Con loss would knock you out or kill you.
{{SpellTableAid|Phantom Blood|Wiz}}
|-
 
| [[Poisoned Egg (Spell)|Poisoned Egg]] || Transmutation || Sorcerer/Wizard 1 || || You transform the contents of a normal egg into a single dose of small centipede poison
{{SpellTableAid|Poisoned Egg|Wiz}}
|-
 
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.
{{SpellTableAid|Polypurpose Panacea|Wiz}}
|-
 
| [[Protection from Chaos (Spell)|Protection from Chaos]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against chaos.
{{SpellTableAid|Protection from Chaos|Wiz}}
|-
 
| [[Protection from Evil (Spell)|Protection from Evil]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against evil.
{{SpellTableAid|Protection from Evil|Wiz}}
|-
 
| [[Protection from Good (Spell)|Protection from Good]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against good.
{{SpellTableAid|Protection from Good|Wiz}}
|-
 
| [[Protection from Law (Spell)|Protection from Law]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against law.
{{SpellTableAid|Protection from Law|Wiz}}
|-
 
| [[Quintessence (Spell)|Quintessence]] || {{:Quintessence (Spell)|transcludesection=School}} || 1 || {{:Quintessence (Spell)|transcludesection=Components}} || {{:Quintessence (Spell)|transcludesection=ShortDesc}}
{{SpellTableAid|Quintessence|Wiz}}
|-
 
| [[Ray of Enfeeblement (Spell)|Ray of Enfeeblement]] || Necromancy || Sorcerer/Wizard 1 || || Ray causes 1d6 Str penalty + 1 per 2 levels.
{{SpellTableAid|Ray of Enfeeblement|Wiz}}
|-
 
| [[Ray of Sickening (Spell)|Ray of Sickening]] || Necromancy || Sorcerer/Wizard 1 || || Ray makes the subject sickened.
{{SpellTableAid|Ray of Sickening|Wiz}}
|-
 
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || Transmutation || Sorcerer/Wizard 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
{{SpellTableAid|Recharge Innate Magic|Wiz}}
|-
 
| [[Reduce Person (Spell)|Reduce Person]] || Transmutation || Sorcerer/Wizard 1 || || Humanoid creature halves in size.
{{SpellTableAid|Reduce Person|Wiz}}
|-
 
| [[Refine Improvised Weapon (Spell)|Refine Improvised Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Transform improvised weapon into a simple or martial weapon.
{{SpellTableAid|Refine Improvised Weapon|Wiz}}
|-
 
| [[Reinforce Armaments (Spell)|Reinforce Armaments]] || Transmutation || Sorcerer/Wizard 1 || || Temporarily mitigates the fragile quality in targeted weapon or armor.
{{SpellTableAid|Reinforce Armaments|Wiz}}
|-
 
| [[Repair Undead (Spell)|Repair Undead]] || Necromancy || Sorcerer/Wizard 1 || || Heals one undead of 1d8 hp + 1/lvl (max +5).
{{SpellTableAid|Repair Undead|Wiz}}
|-
 
| [[Restore Corpse (Spell)|Restore Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Skeletal corpse grows flesh.
{{SpellTableAid|Restore Corpse|Wiz}}
|-
 
| [[Sculpt Corpse (Spell)|Sculpt Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Makes corpse look like another creature.
{{SpellTableAid|Sculpt Corpse|Wiz}}
|-
 
| [[Shadow Weapon (Spell)|Shadow Weapon]] || Illusion || Sorcerer/Wizard 1 || || Create a quasi-real weapon.
{{SpellTableAid|Shadow Weapon|Wiz}}
|-
 
| [[Shield (Spell)|Shield]] || Abjuration || Sorcerer/Wizard 1 || || Invisible disc gives +4 to AC, blocks magic missiles.
{{SpellTableAid|Shield|Wiz}}
|-
 
| [[Shock Shield (Spell)|Shock Shield]] || Abjuration || Sorcerer/Wizard 1 || || A shield of force protects you until you dismiss it in an explosion of electricity.
{{SpellTableAid|Shock Shield|Wiz}}
|-
 
| [[Shocking Grasp (Spell)|Shocking Grasp]] || Evocation || Sorcerer/Wizard 1 || || Touch delivers 1d6/lvl electricity damage (max 5d6).
{{SpellTableAid|Shocking Grasp|Wiz}}
|-
 
| [[Silent Image (Spell)|Silent Image]] || Illusion || Sorcerer/Wizard 1 || || Creates minor illusion of your design.
{{SpellTableAid|Silent Image|Wiz}}
|-
 
| [[Sleep (Spell)|Sleep]] || Enchantment || Sorcerer/Wizard 1 || || Puts 4 HD of creatures into magical slumber.
{{SpellTableAid|Sleep|Wiz}}
|-
 
| [[Snapdragon Fireworks (Spell)|Snapdragon Fireworks]] || Transmutation || Sorcerer/Wizard 1 || || Create 1 dragon firework/lvl.
{{SpellTableAid|Snapdragon Fireworks|Wiz}}
|-
 
| [[Snowball (Spell)|Snowball]] || Conjuration || Sorcerer/Wizard 1 || || Ranged touch delivers 1d6/lvl cold damage (max 5d6) and might stagger a foe.
{{SpellTableAid|Snowball|Wiz}}
|-
 
| [[Stone Fist (Spell)|Stone Fist]] || Transmutation || Sorcerer/Wizard 1 || || Your unarmed strikes are lethal.
{{SpellTableAid|Stone Fist|Wiz}}
|-
 
| [[Stone Shield (Spell)|Stone Shield]] || Conjuration || Sorcerer/Wizard 1 || || A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
{{SpellTableAid|Stone Shield|Wiz}}
|-
 
| [[Strong Wings (Spell)|Strong Wings]] || Transmutation || Sorcerer/Wizard 1 || || Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good).
{{SpellTableAid|Strong Wings|Wiz}}
|-
 
| [[Stumble Gap (Spell)|Stumble Gap]] || Conjuration || Sorcerer/Wizard 1 || || Small hole trips creatures.
{{SpellTableAid|Stumble Gap|Wiz}}
|-
 
| [[Stunning Barrier (Spell)|Stunning Barrier]] || Abjuration || Sorcerer/Wizard 1 || || Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
{{SpellTableAid|Stunning Barrier|Wiz}}
|-
 
| [[Summon Minor Monster (Spell)|Summon Minor Monster]] || Conjuration || Sorcerer/Wizard 1 || || Summon 1d3 Tiny animals.
{{SpellTableAid|Summon Minor Monster|Wiz}}
|-
 
| [[Summon Monster I (Spell)|Summon Monster I]] || Conjuration || Sorcerer/Wizard 1 || || Summons extraplanar creature to fight for you.
{{SpellTableAid|Summon Monster I|Wiz}}
|-
 
| [[Sunder Breaker (Spell)|Sunder Breaker]] || Abjuration || Sorcerer/Wizard 1 || || The next weapon that sunders an item belonging to the target takes damage.
{{SpellTableAid|Sunder Breaker|Wiz}}
|-
 
| [[Sundering Shards (Spell)|Sundering Shards]] || Transmutation || Sorcerer/Wizard 1 || || Sundered item explodes, dealing 1d6 damage to adjacent creatures.
{{SpellTableAid|Sundering Shards|Wiz}}
|-
 
| [[Swift Girding (Spell)|Swift Girding]] || Transmutation || Sorcerer/Wizard 1 || || Your allies are instantly suited up
{{SpellTableAid|Swift Girding|Wiz}}
|-
 
| [[Thunderstomp (Spell)|Thunderstomp]] || Evocation || Sorcerer/Wizard 1 || || Trip one creature within range.
{{SpellTableAid|Thunderstomp|Wiz}}
|-
 
| [[Touch of Combustion (Spell)|Touch of Combustion]] || Evocation || Sorcerer/Wizard 1 || || Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire
{{SpellTableAid|Touch of Combustion|Wiz}}
|-
 
| [[Touch of Gracelessness (Spell)|Touch of Gracelessness]] || Transmutation || Sorcerer/Wizard 1 || || Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
{{SpellTableAid|Touch of Gracelessness|Wiz}}
|-
 
| [[Touch of the Sea (Spell)|Touch of the Sea]] || Transmutation || Sorcerer/Wizard 1 || || Swim speed becomes 30 ft.
{{SpellTableAid|Touch of the Sea|Wiz}}
|-
 
| [[Transfer Tattoo (Spell)|Transfer Tattoo]] || Transmutation || Sorcerer/Wizard 1 || || Move a magic tattoo from one creature to another.
{{SpellTableAid|Transfer Tattoo|Wiz}}
|-
 
| [[True Strike (Spell)|True Strike]] || Divination || Sorcerer/Wizard 1 || || +20 on your next attack roll.
{{SpellTableAid|True Strike|Wiz}}
|-
 
| [[Unerring Weapon (Spell)|Unerring Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
{{SpellTableAid|Unerring Weapon|Wiz}}
|-
 
| [[Unprepared Combatant (Spell)|Unprepared Combatant]] || Enchantment || Sorcerer/Wizard 1 || || Target takes -4 on initiative and Reflex saves.
{{SpellTableAid|Unprepared Combatant|Wiz}}
|-
 
| [[Unseen Servant (Spell)|Unseen Servant]] || Conjuration || Sorcerer/Wizard 1 || || Invisible force obeys your commands.
{{SpellTableAid|Unseen Servant|Wiz}}
|-
 
| [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 rnd/lvl (5 max).
{{SpellTableAid|Vanish|Wiz}}
|-
 
| [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min/lvl.
{{SpellTableAid|Ventriloquism|Wiz}}
|-
 
| [[Vocal Alteration (Spell)|Vocal Alteration]] || Transmutation || Sorcerer/Wizard 1 || || Disguise target's voice.
{{SpellTableAid|Vocal Alteration|Wiz}}
|-
 
| [[Wave Shield (Spell)|Wave Shield]] || Abjuration || Sorcerer/Wizard 1 || || Water blunts one incoming attack or fire effect.
{{SpellTableAid|Wave Shield|Wiz}}
|-
 
| [[Web Bolt (Spell)|Web Bolt]] || Conjuration || Sorcerer/Wizard 1 || || You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
{{SpellTableAid|Web Bolt|Wiz}}
|-
 
| [[Windy Escape (Spell)|Windy Escape]] || Transmutation || Sorcerer/Wizard 1 || || You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.
{{SpellTableAid|Windy Escape|Wiz}}
|-
 
| [[Winter Feathers (Spell)|Winter Feathers]] || Abjuration || Sorcerer/Wizard 1 || || The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as -50 degrees Fahrenheit without having to make Fortitude saves.
{{SpellTableAid|Winter Feathers|Wiz}}
|-
 
| [[Youthful Appearance (Spell)|Youthful Appearance]] || Transmutation || Sorcerer/Wizard 1 || || Target appears younger.
{{SpellTableAid|Youthful Appearance|Wiz}}
 
|}
|}



Revision as of 18:57, 7 March 2018