Sorcerer/Wizard Spells: Difference between revisions

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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
 
| [[Aboleth's Lung (Spell)|Aboleth's Lung]] || Transmutation || Sorcerer/Wizard 2 || || Targets gain the ability to breathe water but can no longer breathe air.
{{SpellTableAid|Aboleth's Lung|Wiz}}
|-
 
| [[Accelerate Poison (Spell)|Accelerate Poison]] || Transmutation || Sorcerer/Wizard 2 || || Hastens targeted poison's onset.
{{SpellTableAid|Accelerate Poison|Wiz}}
|-
 
| [[Acid Arrow (Spell)|Acid Arrow]] || Conjuration || Sorcerer/Wizard 2 || || Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
{{SpellTableAid|Acid Arrow|Wiz}}
|-
 
| [[Adhesive Blood (Spell)|Adhesive Blood]] || Transmutation || Sorcerer/Wizard 2 || || Attackers' weapons stick to your gluey blood.
{{SpellTableAid|Adhesive Blood|Wiz}}
|-
 
| [[Admonishing Ray (Spell)|Admonishing Ray]] || Evocation || Sorcerer/Wizard 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
{{SpellTableAid|Admonishing Ray|Wiz}}
|-
 
| [[Adoration (Spell)|Adoration]] || Transmutation || Sorcerer/Wizard 2 || || You gain a bonus on Diplomacy checks and performance combat checks.
{{SpellTableAid|Adoration|Wiz}}
|-
 
| [[Aggressive Thundercloud (Spell)|Aggressive Thundercloud]] || Evocation || Sorcerer/Wizard 2 || || Flying storm cloud deals 3d6 electricity damage.
{{SpellTableAid|Aggressive Thundercloud|Wiz}}
|-
 
| [[Air Step (Spell)|Air Step]] || Transmutation || Sorcerer/Wizard 2 || || Tread unsteadily on air, with limitations.
{{SpellTableAid|Air Step|Wiz}}
|-
 
| [[Alter Self (Spell)|Alter Self]] || Transmutation || Sorcerer/Wizard 2 || || Assume form of a Small or Medium humanoid.
{{SpellTableAid|Alter Self|Wiz}}
|-
 
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || Conjuration || Sorcerer/Wizard 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
{{SpellTableAid|Alter Summoned Monster|Wiz}}
|-
 
| [[Amplify Stench (Spell)|Amplify Stench]] || Transmutation || Sorcerer/Wizard 2 || || You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
{{SpellTableAid|Amplify Stench|Wiz}}
|-
 
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || Transmutation || Sorcerer/Wizard 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
{{SpellTableAid|Angelic Aspect, Lesser|Wiz}}
|-
 
| [[Animal Aspect (Spell)|Animal Aspect]] || Transmutation || Sorcerer/Wizard 2 || || You gain some of the beneficial qualities of an animal.
{{SpellTableAid|Animal Aspect|Wiz}}
|-
 
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As ant haul, but you may divide the duration among creatures touched.
{{SpellTableAid|Ant Haul, Communal|Wiz}}
|-
 
| [[Anticipate Thoughts (Spell)|Anticipate Thoughts]] || Divination || Sorcerer/Wizard 2 || || Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
{{SpellTableAid|Anticipate Thoughts|Wiz}}
|-
 
| [[Apport Object (Spell)|Apport Object]] || Conjuration || Sorcerer/Wizard 2 || || Send or receive a small object via teleportation.
{{SpellTableAid|Apport Object|Wiz}}
|-
 
| [[Arcane Disruption (Spell)|Arcane Disruption]] || Enchantment || Sorcerer/Wizard 2 || || This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
{{SpellTableAid|Arcane Disruption|Wiz}}
|-
 
| [[Arcane Lock (Spell)|Arcane Lock]] || Abjuration || Sorcerer/Wizard 2 || || Magically locks a portal or chest.
{{SpellTableAid|Arcane Lock|Wiz}}
|-
 
| [[Arrow Eruption (Spell)|Arrow Eruption]] || Conjuration || Sorcerer/Wizard 2 || || Creates duplicates of killing arrow.
{{SpellTableAid|Arrow Eruption|Wiz}}
|-
 
| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || Transmutation || Sorcerer/Wizard 2 || || Weapons are keen while you concentrate.
{{SpellTableAid|Badger's Ferocity|Wiz}}
|-
 
| [[Bear's Endurance (Spell)|Bear's Endurance]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Con for 1 min/lvl.
{{SpellTableAid|Bear's Endurance|Wiz}}
|-
 
| [[Bestow Insight (Spell)|Bestow Insight]] || Enchantment || Sorcerer/Wizard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill.
{{SpellTableAid|Bestow Insight|Wiz}}
|-
 
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || Enchantment || Sorcerer/Wizard 2 || || Grants a creature proficiency in a single weapon for short period of time.
{{SpellTableAid|Bestow Weapon Proficiency|Wiz}}
|-
 
| [[Blade Tutor's Spirit (Spell)|Blade Tutor's Spirit]] || Conjuration || Sorcerer/Wizard 2 || || Attack penalties you choose to suffer are reduced.
{{SpellTableAid|Blade Tutor's Spirit|Wiz}}
|-
 
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || Necromancy || Sorcerer/Wizard 2 || || Makes subject blinded or deafened.
{{SpellTableAid|Blindness/Deafness|Wiz}}
|-
 
| [[Blood Armor (Spell)|Blood Armor]] || Transmutation || Sorcerer/Wizard 2 || || Your blood hardens when you are wounded, increasing your AC.
{{SpellTableAid|Blood Armor|Wiz}}
|-
 
| [[Blood Blaze (Spell)|Blood Blaze]] || Transmutation || Sorcerer/Wizard 2 || || Aura that makes injured creatures spray burning blood.
{{SpellTableAid|Blood Blaze|Wiz}}
|-
 
| [[Blood in the Water (Spell)|Blood in the Water]] || Necromancy || Sorcerer/Wizard 2 || || While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a -2 penalty to AC.
{{SpellTableAid|Blood in the Water|Wiz}}
|-
 
| [[Blood Transcription (Spell)|Blood Transcription]] || Divination || Sorcerer/Wizard 2 || || Wizard Only. Learn a spell from the target's blood.
{{SpellTableAid|Blood Transcription|Wiz}}
|-
 
| [[Blur (Spell)|Blur]] || Illusion || Sorcerer/Wizard 2 || || Attacks miss subject 20% of the time.
{{SpellTableAid|Blur|Wiz}}
|-
 
| [[Boiling Blood (Spell)|Boiling Blood]] || Transmutation || Sorcerer/Wizard 2 || || Targets take fire damage; orcs get +2 Strength.
{{SpellTableAid|Boiling Blood|Wiz}}
|-
 
| [[Book Ward (Spell)|Book Ward]] || Abjuration || Sorcerer/Wizard 2 || || As protection from energy, except lasts much longer and only protects against acid and fire damage.
{{SpellTableAid|Book Ward|Wiz}}
|-
 
| [[Brow Gasher (Spell)|Brow Gasher]] || Necromancy || Sorcerer/Wizard 2 || || Slashing weapon deals bleed damage to an opponent's head.
{{SpellTableAid|Brow Gasher|Wiz}}
|-
 
| [[Bull's Strength (Spell)|Bull's Strength]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Str for 1 min/lvl.
{{SpellTableAid|Bull's Strength|Wiz}}
|-
 
| [[Buoyancy (Spell)|Buoyancy]] || Transmutation || Sorcerer/Wizard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
{{SpellTableAid|Buoyancy|Wiz}}
|-
 
| [[Burning Arc (Spell)|Burning Arc]] || Evocation || Sorcerer/Wizard 2 || || Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to.
{{SpellTableAid|Burning Arc|Wiz}}
|-
 
| [[Burning Gaze (Spell)|Burning Gaze]] || Evocation || Sorcerer/Wizard 2 || || Inflict 1d6 fire damage to creature by looking at it.
{{SpellTableAid|Burning Gaze|Wiz}}
|-
 
| [[Burst of Radiance (Spell)|Burst of Radiance]] || Evocation || Sorcerer/Wizard 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging [[evil subtype|evil]] creatures.
{{SpellTableAid|Burst of Radiance|Wiz}}
|-
 
| [[Callback (Spell)|Callback]] || || Sorcerer/Wizard 2 || || If your familiar takes hit point damage while within range of this spell, it immediately teleports to your space after the damage is applied.
{{SpellTableAid|Callback|Wiz}}
|-
 
| [[Carrion Compass (Spell)|Carrion Compass]] || Divination || Sorcerer/Wizard 2 || || You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
{{SpellTableAid|Carrion Compass|Wiz}}
|-
 
| [[Carry Companion (Spell)|Carry Companion]] || Transmutation || Sorcerer/Wizard 2 || || Your companion creature is transformed into a miniature statue which you can carry.
{{SpellTableAid|Carry Companion|Wiz}}
|-
 
| [[Cat's Grace (Spell)|Cat's Grace]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Dex for 1 min/lvl.
{{SpellTableAid|Cat's Grace|Wiz}}
|-
 
| [[Certain Grip (Spell)|Certain Grip]] || Transmutation || Sorcerer/Wizard 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb, and to Maneuver Defense.
{{SpellTableAid|Certain Grip|Wiz}}
|-
 
| [[Cloud of Seasickness (Spell)|Cloud of Seasickness]] || Conjuration || Sorcerer/Wizard 2 || || As stinking cloud, except as noted and creatures are sickened instead of nauseated.
{{SpellTableAid|Cloud of Seasickness|Wiz}}
|-
 
| [[Codespeak (Spell)|Codespeak]] || Transmutation || Sorcerer/Wizard 2 || || Grant all recipients ability to speak, read and write a new secret language.
{{SpellTableAid|Codespeak|Wiz}}
|-
 
| [[Command Undead (Spell)|Command Undead]] || Necromancy || Sorcerer/Wizard 2 || || Undead creature obeys your commands.
{{SpellTableAid|Command Undead|Wiz}}
|-
 
| [[Commune with Birds (Spell)|Commune with Birds]] || Divination || Sorcerer/Wizard 2 || || You can ask birds a question.
{{SpellTableAid|Commune with Birds|Wiz}}
|-
 
| [[Companion Life Link (Spell)|Companion Life Link]] || Necromancy || Sorcerer/Wizard 2 || || Sense whenever your companion is wounded and call out to it in a time of need.
{{SpellTableAid|Companion Life Link|Wiz}}
|-
 
| [[Compassionate Ally (Spell)|Compassionate Ally]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to help injured ally.
{{SpellTableAid|Compassionate Ally|Wiz}}
|-
 
| [[Continual Flame (Spell)|Continual Flame]] || Evocation || Sorcerer/Wizard 2 || || Makes a permanent, heatless light.
{{SpellTableAid|Continual Flame|Wiz}}
|-
 
| [[Create Pit (Spell)|Create Pit]] || Conjuration || Sorcerer/Wizard 2 || || Creates an extradimensional pit.
{{SpellTableAid|Create Pit|Wiz}}
|-
 
| [[Create Treasure Map (Spell)|Create Treasure Map]] || Divination || Sorcerer/Wizard 2 || || Creates treasure map out of a creature's corpse.
{{SpellTableAid|Create Treasure Map|Wiz}}
|-
 
| [[Crimson Confession (Spell)|Crimson Confession]] || Abjuration || Sorcerer/Wizard 2 || || Touching the marked object or area turns one's skin red.
{{SpellTableAid|Crimson Confession|Wiz}}
|-
 
| [[Cushioning Bands (Spell)|Cushioning Bands]] || Conjuration || Sorcerer/Wizard 2 || || Force bands protect against crushing.
{{SpellTableAid|Cushioning Bands|Wiz}}
|-
 
| [[Darkness (Spell)|Darkness]] || Evocation || Sorcerer/Wizard 2 || || 20-ft. radius of supernatural shadow.
{{SpellTableAid|Darkness|Wiz}}
|-
 
| [[Darkvision (Spell)|Darkvision]] || Transmutation || Sorcerer/Wizard 2 || || See 60 ft. in total darkness.
{{SpellTableAid|Darkvision|Wiz}}
|-
 
| [[Daze Monster (Spell)|Daze Monster]] || Enchantment || Sorcerer/Wizard 2 || || Living creature of 6 HD or less loses its next action.
{{SpellTableAid|Daze Monster|Wiz}}
|-
 
| [[Death from Below (Spell)|Death from Below]] || Abjuration || Sorcerer/Wizard 2 || || Grant bonus to AC against larger creatures.
{{SpellTableAid|Death from Below|Wiz}}
|-
 
| [[Defending Bone (Spell)|Defending Bone]] || Necromancy || Sorcerer/Wizard 2 || || You animate a bone which gives you damage reduction 5/bludgeoning.
{{SpellTableAid|Defending Bone|Wiz}}
|-
 
| [[Defensive Shock (Spell)|Defensive Shock]] || Evocation || Sorcerer/Wizard 2 || || Electricity damages your attackers.
{{SpellTableAid|Defensive Shock|Wiz}}
|-
 
| [[Defoliate (Spell)|Defoliate]] || Necromancy || Sorcerer/Wizard 2 || || You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
{{SpellTableAid|Defoliate|Wiz}}
|-
 
| [[Delay Pain (Spell)|Delay Pain]] || Enchantment || Sorcerer/Wizard 2 || || Ignore pain for 1 hour/lvl.
{{SpellTableAid|Delay Pain|Wiz}}
|-
 
{{SpellTableAid|Detect Thoughts|Wiz}}
|-
 
| [[Determine Depth (Spell)|Determine Depth]] || Divination || Sorcerer/Wizard 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
{{SpellTableAid|Determine Depth|Wiz}}
|-
 
| [[Disfiguring Touch (Spell)|Disfiguring Touch]] || Transmutation || Sorcerer/Wizard 2 || || Target becomes disfigured.
{{SpellTableAid|Disfiguring Touch|Wiz}}
|-
 
| [[Disguise Other (Spell)|Disguise Other]] || Illusion || Sorcerer/Wizard 2 || || As disguise self, but affects you or another.
{{SpellTableAid|Disguise Other|Wiz}}
|-
 
| [[Disrupt Link (Spell)|Disrupt Link]] || Abjuration || Sorcerer/Wizard 2 || || The target has her link with her bonded creature temporarily severed.
{{SpellTableAid|Disrupt Link|Wiz}}
|-
 
| [[Dust of Twilight (Spell)|Dust of Twilight]] || Conjuration || Sorcerer/Wizard 2 || || Black particles extinguish light sources within area.
{{SpellTableAid|Dust of Twilight|Wiz}}
|-
 
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Cha for 1 min/lvl.
{{SpellTableAid|Eagle's Splendor|Wiz}}
|-
 
| [[Eldritch Conduit (Spell)|Eldritch Conduit]] || Transmutation || Sorcerer/Wizard 2 || || Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
{{SpellTableAid|Eldritch Conduit|Wiz}}
|-
 
| [[Elemental Speech (Spell)|Elemental Speech]] || Divination || Sorcerer/Wizard 2 || || Enables you to speak to elementals and some creatures.
{{SpellTableAid|Elemental Speech|Wiz}}
|-
 
| [[Elemental Touch (Spell)|Elemental Touch]] || Evocation || Sorcerer/Wizard 2 || || Gain energy damage touch attack.
{{SpellTableAid|Elemental Touch|Wiz}}
|-
 
| [[Embrace Destiny (Spell)|Embrace Destiny]] || Divination || Sorcerer/Wizard 2 || || Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
{{SpellTableAid|Embrace Destiny|Wiz}}
|-
 
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As endure elements, but you may divide the duration among creatures touched.
{{SpellTableAid|Endure Elements, Communal|Wiz}}
|-
 
| [[Escaping Ward (Spell)|Escaping Ward]] || Abjuration || Sorcerer/Wizard 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
{{SpellTableAid|Escaping Ward|Wiz}}
|-
 
| [[Euphoric Cloud (Spell)|Euphoric Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision and fascinates living creatures.
{{SpellTableAid|Euphoric Cloud|Wiz}}
|-
 
| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || Transmutation || Sorcerer/Wizard 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
{{SpellTableAid|Extreme Flexibility|Wiz}}
|-
 
| [[False Life (Spell)|False Life]] || Necromancy || Sorcerer/Wizard 2 || || Gain 1d10 temporary hp + 1/lvl (max +10).
{{SpellTableAid|False Life|Wiz}}
|-
 
{{SpellTableAid|Familiar Figment|Wiz}}
|-
 
| [[Fiery Runes (Spell)|Fiery Runes]] || Evocation || Sorcerer/Wizard 2 || || You charge a weapon with a magic rune of fire.
{{SpellTableAid|Fiery Runes|Wiz}}
|-
 
| [[Fiery Shuriken (Spell)|Fiery Shuriken]] || Conjuration || Sorcerer/Wizard 2 || || Calls forth several fiery projectiles ready to be flung at opponents.
{{SpellTableAid|Fiery Shuriken|Wiz}}
|-
 
| [[Fire Breath (Spell)|Fire Breath]] || Evocation || Sorcerer/Wizard 2 || || Exhale a cone of flame at will.
{{SpellTableAid|Fire Breath|Wiz}}
|-
 
| [[Fire Sneeze (Spell)|Fire Sneeze]] || Evocation || Sorcerer/Wizard 2 || || Launch flaming, forceful phlegm at your enemies.
{{SpellTableAid|Fire Sneeze|Wiz}}
|-
 
| [[Flaming Sphere (Spell)|Flaming Sphere]] || Evocation || Sorcerer/Wizard 2 || || Rolling ball of fire deals 3d6 fire damage.
{{SpellTableAid|Flaming Sphere|Wiz}}
|-
 
| [[Fleshcurdle (Spell)|Fleshcurdle]] || Transmutation || Sorcerer/Wizard 2 || || Cause target's limbs to mutate to hamper attacks, defense, or movement.
{{SpellTableAid|Fleshcurdle|Wiz}}
|-
 
| [[Fog Cloud (Spell)|Fog Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision.
{{SpellTableAid|Fog Cloud|Wiz}}
|-
 
| [[Fox's Cunning (Spell)|Fox's Cunning]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Int for 1 min/lvl.
{{SpellTableAid|Fox's Cunning|Wiz}}
|-
 
| [[Frigid Touch (Spell)|Frigid Touch]] || Evocation || Sorcerer/Wizard 2 || || Target takes cold damage and is staggered.
{{SpellTableAid|Frigid Touch|Wiz}}
|-
 
| [[Frost Fall (Spell)|Frost Fall]] || Evocation || Sorcerer/Wizard 2 || || The area is covered in a chilling frost.
{{SpellTableAid|Frost Fall|Wiz}}
|-
 
| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || Illusion || Sorcerer/Wizard 2 || || You look like a ghost of yourself.
{{SpellTableAid|Ghostly Disguise|Wiz}}
|-
 
| [[Ghoul Touch (Spell)|Ghoul Touch]] || Necromancy || Sorcerer/Wizard 2 || || Paralyzes one subject, which exudes stench that makes those nearby sickened.
{{SpellTableAid|Ghoul Touch|Wiz}}
|-
 
| [[Gird Ally (Spell)|Gird Ally]] || Abjuration || Sorcerer/Wizard 2 || || You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
{{SpellTableAid|Gird Ally|Wiz}}
|-
 
| [[Glide (Spell)|Glide]] || Transmutation || Sorcerer/Wizard 2 || || You take no falling damage, move 60 ft./round while falling.
{{SpellTableAid|Glide|Wiz}}
|-
 
| [[Glitterdust (Spell)|Glitterdust]] || Conjuration || Sorcerer/Wizard 2 || || Blinds creatures, outlines invisible creatures.
{{SpellTableAid|Glitterdust|Wiz}}
|-
 
| [[Greensight (Spell)|Greensight]] || Transmutation || Sorcerer/Wizard 2 || || You can see through thick plant matter as though it were transparent.
{{SpellTableAid|Greensight|Wiz}}
|-
 
| [[Gust of Wind (Spell)|Gust of Wind]] || Evocation || Sorcerer/Wizard 2 || || Blows away or knocks down smaller creatures.
{{SpellTableAid|Gust of Wind|Wiz}}
|-
 
| [[Gusting Sphere (Spell)|Gusting Sphere]] || Evocation || Sorcerer/Wizard 2 || || Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
{{SpellTableAid|Gusting Sphere|Wiz}}
|-
 
| [[Harmless Form (Spell)|Harmless Form]] || || Sorcerer/Wizard 2 || || You transform the target into a harmless animal of the same approximate body type.
{{SpellTableAid|Harmless Form|Wiz}}
|-
 
| [[Haunting Mists (Spell)|Haunting Mists]] || Illusion || Sorcerer/Wizard 2 || || Creatures are shaken and take Wis damage.
{{SpellTableAid|Haunting Mists|Wiz}}
|-
 
| [[Hidden Knowledge (Spell)|Hidden Knowledge]] || Transmutation || Sorcerer/Wizard 2 || || You purposely forget some information which is transcribed upon you in the form of a tattoo.
{{SpellTableAid|Hidden Knowledge|Wiz}}
|-
 
| [[Hideous Laughter (Spell)|Hideous Laughter]] || Enchantment || Sorcerer/Wizard 2 || || Subject loses actions for 1 rnd/lvl.
{{SpellTableAid|Hideous Laughter|Wiz}}
|-
 
| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || Illusion || Sorcerer/Wizard 2 || || Fascinates 2d4 + level HD of creatures.
{{SpellTableAid|Hypnotic Pattern|Wiz}}
|-
 
| [[Ice Slick (Spell)|Ice Slick]] || Evocation || Sorcerer/Wizard 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
{{SpellTableAid|Ice Slick|Wiz}}
|-
 
| [[Instant Weapon (Spell)|Instant Weapon]] || Conjuration || Sorcerer/Wizard 2 || || You create a melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
{{SpellTableAid|Instant Weapon|Wiz}}
|-
 
| [[Investigative Mind (Spell)|Investigative Mind]] || Enchantment || Sorcerer/Wizard 2 || || Roll twice and take the higher roll when using certain mental skills.
{{SpellTableAid|Investigative Mind|Wiz}}
|-
 
| [[Invisibility (Spell)|Invisibility]] || Illusion || Sorcerer/Wizard 2 || || Subject is invisible for 1 min/lvl or until it attacks.
{{SpellTableAid|Invisibility|Wiz}}
|-
 
| [[Jitterbugs (Spell)|Jitterbugs]] || Illusion || Sorcerer/Wizard 2 || || Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
{{SpellTableAid|Jitterbugs|Wiz}}
|-
 
| [[Kinetic Reverberation (Spell)|Kinetic Reverberation]] || Transmutation || Sorcerer/Wizard 2 || || Channels the force of an enemy's attack back into its weapon.
{{SpellTableAid|Kinetic Reverberation|Wiz}}
|-
 
| [[Knock (Spell)|Knock]] || Transmutation || Sorcerer/Wizard 2 || || Opens locked or magically sealed door.
{{SpellTableAid|Knock|Wiz}}
|-
 
| [[Levitate (Spell)|Levitate]] || Transmutation || Sorcerer/Wizard 2 || || Subject moves up and down at your direction.
{{SpellTableAid|Levitate|Wiz}}
|-
 
| [[Life Pact (Spell)|Life Pact]] || Necromancy || Sorcerer/Wizard 2 || || Affected creatures automatically donate hp to stabilize fallen ally.
{{SpellTableAid|Life Pact|Wiz}}
|-
 
| [[Limp Lash (Spell)|Limp Lash]] || Necromancy || Sorcerer/Wizard 2 || || Create a magical noose around target's head, possibly paralyzing them.
{{SpellTableAid|Limp Lash|Wiz}}
|-
 
| [[Locate Object (Spell)|Locate Object]] || Divination || Sorcerer/Wizard 2 || || Senses direction toward object (specific or type).
{{SpellTableAid|Locate Object|Wiz}}
|-
 
| [[Mad Hallucination (Spell)|Mad Hallucination]] || Illusion || Sorcerer/Wizard 2 || || Target takes penalties to mental actions.
{{SpellTableAid|Mad Hallucination|Wiz}}
|-
 
| [[Magic Mouth (Spell)|Magic Mouth]] || Illusion || Sorcerer/Wizard 2 || || Object speaks once when triggered.
{{SpellTableAid|Magic Mouth|Wiz}}
|-
 
| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || Transmutation || Sorcerer/Wizard 2 || || Siege gains +1 on targeting and damage rolls.
{{SpellTableAid|Magic Siege Engine|Wiz}}
|-
 
| [[Make Whole (Spell)|Make Whole]] || Transmutation || Sorcerer/Wizard 2 || || Repairs an object.
{{SpellTableAid|Make Whole|Wiz}}
|-
 
| [[Merge with Familiar (Spell)|Merge with Familiar]] || || Sorcerer/Wizard 2 || || Your familiar merges harmlessly into your body.
{{SpellTableAid|Merge with Familiar|Wiz}}
|-
 
| [[Minor Image (Spell)|Minor Image]] || Illusion || Sorcerer/Wizard 2 || || As silent image, plus some sound.
{{SpellTableAid|Minor Image|Wiz}}
|-
 
| [[Mirror Hideaway (Spell)|Mirror Hideaway]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in an extradimensional space.
{{SpellTableAid|Mirror Hideaway|Wiz}}
|-
 
| [[Mirror Image (Spell)|Mirror Image]] || Illusion || Sorcerer/Wizard 2 || || Creates decoy duplicates of you.
{{SpellTableAid|Mirror Image|Wiz}}
|-
 
| [[Misdirection (Spell)|Misdirection]] || Illusion || Sorcerer/Wizard 2 || || Misleads divinations for 1 creature or object.
{{SpellTableAid|Misdirection|Wiz}}
|-
 
| [[Miserable Pity (Spell)|Miserable Pity]] || Abjuration || Sorcerer/Wizard 2 || || Opponents cannot attack a pathetic creature.
{{SpellTableAid|Miserable Pity|Wiz}}
|-
 
| [[Molten Orb (Spell)|Molten Orb]] || Transmutation || Sorcerer/Wizard 2 || || Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
{{SpellTableAid|Molten Orb|Wiz}}
|-
 
| [[Mount, Communal (Spell)|Mount, Communal]] || Conjuration || Sorcerer/Wizard 2 || || As mount, but you may divide the duration among creatures touched.
{{SpellTableAid|Mount, Communal|Wiz}}
|-
 
| [[Mud Buddy (Spell)|Mud Buddy]] || Conjuration || Sorcerer/Wizard 2 || || You create a Small minion out of mud, and it obeys your commands.
{{SpellTableAid|Mud Buddy|Wiz}}
|-
 
| [[Obscure Object (Spell)|Obscure Object]] || Abjuration || Sorcerer/Wizard 2 || || Masks object against scrying.
{{SpellTableAid|Obscure Object|Wiz}}
|-
 
| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || Enchantment || Sorcerer/Wizard 2 || || Target loses its next action.
{{SpellTableAid|Oppressive Boredom|Wiz}}
|-
 
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Wis for 1 min/lvl.
{{SpellTableAid|Owl's Wisdom|Wiz}}
|-
 
| [[Pernicious Poison (Spell)|Pernicious Poison]] || Necromancy || Sorcerer/Wizard 2 || || Target takes a -4 penalty against poison.
{{SpellTableAid|Pernicious Poison|Wiz}}
|-
 
| [[Phantom Trap (Spell)|Phantom Trap]] || Illusion || Sorcerer/Wizard 2 || || Makes item seem trapped.
{{SpellTableAid|Phantom Trap|Wiz}}
|-
 
| [[Pilfering Hand (Spell)|Pilfering Hand]] || Evocation || Sorcerer/Wizard 2 || || You may seize an object or manipulate it from afar.
{{SpellTableAid|Pilfering Hand|Wiz}}
|-
 
| [[Protection from Arrows (Spell)|Protection from Arrows]] || Abjuration || Sorcerer/Wizard 2 || || Subject gains DR 10/magic against ranged attacks.
{{SpellTableAid|Protection from Arrows|Wiz}}
|-
 
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from chaos, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Chaos, Communal|Wiz}}
|-
 
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from evil, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Evil, Communal|Wiz}}
|-
 
| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from good, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Good, Communal|Wiz}}
|-
 
| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from law, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Law, Communal|Wiz}}
|-
 
| [[Protective Penumbra (Spell)|Protective Penumbra]] || Evocation || Sorcerer/Wizard 2 || || Shadow protects the target from light.
{{SpellTableAid|Protective Penumbra|Wiz}}
|-
 
| [[Pyrotechnics (Spell)|Pyrotechnics]] || Transmutation || Sorcerer/Wizard 2 || || Turns fire into blinding light or thick smoke.
{{SpellTableAid|Pyrotechnics|Wiz}}
|-
 
| [[Qualm (Spell)|Qualm]] || Enchantment || Sorcerer/Wizard 2 || || Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
{{SpellTableAid|Qualm|Wiz}}
|-
 
| [[Raven's Flight (Spell)|Raven's Flight]] || Transmutation || Sorcerer/Wizard 2 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
{{SpellTableAid|Raven's Flight|Wiz}}
|-
 
| [[Reinforce Armaments, Communal (Spell)|Reinforce Armaments, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As reinforce armaments, but you may divide the duration among objects touched.
{{SpellTableAid|Reinforce Armaments, Communal|Wiz}}
|-
 
| [[Reloading Hands (Spell)|Reloading Hands]] || Conjuration || Sorcerer/Wizard 2 || || Loads a single shot into your weapon every round.
{{SpellTableAid|Reloading Hands|Wiz}}
|-
 
| [[Resist Energy (Spell)|Resist Energy]] || Abjuration || Sorcerer/Wizard 2 || || Ignores first 10 (or more) points of damage per attack from specified energy type.
{{SpellTableAid|Resist Energy|Wiz}}
|-
 
| [[Retrieve Item (Spell)|Retrieve Item]] || Conjuration || Sorcerer/Wizard 2 || || Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
{{SpellTableAid|Retrieve Item|Wiz}}
|-
 
| [[Returning Weapon (Spell)|Returning Weapon]] || Conjuration || Sorcerer/Wizard 2 || || Grants a weapon the returning special weapon quality.
{{SpellTableAid|Returning Weapon|Wiz}}
|-
 
| [[Ricochet Shot (Spell)|Ricochet Shot]] || Evocation || Sorcerer/Wizard 2 || || Imbues a projectile weapon to give its ammunition the ability to ricochet.
{{SpellTableAid|Ricochet Shot|Wiz}}
|-
 
| [[River Whip (Spell)|River Whip]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip of water that you wield as a weapon.
{{SpellTableAid|River Whip|Wiz}}
|-
 
| [[Rope Trick (Spell)|Rope Trick]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in extradimensional space.
{{SpellTableAid|Rope Trick|Wiz}}
|-
 
| [[Scale Spikes (Spell)|Scale Spikes]] || Transmutation || Sorcerer/Wizard 2 || || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
{{SpellTableAid|Scale Spikes|Wiz}}
|-
 
| [[Scare (Spell)|Scare]] || Necromancy || Sorcerer/Wizard 2 || || Frightens creatures of less than 6 HD.
{{SpellTableAid|Scare|Wiz}}
|-
 
| [[Scorching Ray (Spell)|Scorching Ray]] || Evocation || Sorcerer/Wizard 2 || || Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
{{SpellTableAid|Scorching Ray|Wiz}}
|-
 
| [[Sculpt Simulacrum (Spell)|Sculpt Simulacrum]] || Transmutation || Sorcerer/Wizard 2 || || Alter a simulacrum's appearance.
{{SpellTableAid|Sculpt Simulacrum|Wiz}}
|-
 
| [[Seducer's Eyes (Spell)|Seducer's Eyes]] || Enchantment || Sorcerer/Wizard 2 || || You become more attractive to those around you.
{{SpellTableAid|Seducer's Eyes|Wiz}}
|-
 
| [[See Invisibility (Spell)|See Invisibility]] || Divination || Sorcerer/Wizard 2 || || Reveals invisible creatures or objects.
{{SpellTableAid|See Invisibility|Wiz}}
|-
 
| [[Sentry Skull (Spell)|Sentry Skull]] || Necromancy || Sorcerer/Wizard 2 || || Turn a severed head into a magical sentry.
{{SpellTableAid|Sentry Skull|Wiz}}
|-
 
| [[Shadow Anchor (Spell)|Shadow Anchor]] || Illusion || Sorcerer/Wizard 2 || || Target needs to make a bull rush to move more than 5 feet away from his current square.
{{SpellTableAid|Shadow Anchor|Wiz}}
|-
 
| [[Share Language (Spell)|Share Language]] || Divination || Sorcerer/Wizard 2 || || Subject understands chosen language.
{{SpellTableAid|Share Language|Wiz}}
|-
 
| [[Share Memory (Spell)|Share Memory]] || Divination || Sorcerer/Wizard 2 || || Share one memory with the target.
{{SpellTableAid|Share Memory|Wiz}}
|-
 
| [[Shatter (Spell)|Shatter]] || Evocation || Sorcerer/Wizard 2 || || Sonic energy damages objects or crystalline creatures.
{{SpellTableAid|Shatter|Wiz}}
|-
 
| [[Silent Table (Spell)|Silent Table]] || Illusion || Sorcerer/Wizard 2 || || Give yourself privacy by muffling sound leaving the area.
{{SpellTableAid|Silent Table|Wiz}}
|-
 
| [[Silk To Steel (Spell)|Silk To Steel]] || Transmutation || Sorcerer/Wizard 2 || || Use a scarf as a shield or whip.
{{SpellTableAid|Silk To Steel|Wiz}}
|-
 
| [[Skinsend (Spell)|Skinsend]] || Necromancy || Sorcerer/Wizard 2 || || Animate and possess your own skin as if it were a separate creature.
{{SpellTableAid|Skinsend|Wiz}}
|-
 
| [[Slipstream (Spell)|Slipstream]] || Conjuration || Sorcerer/Wizard 2 || || Wave boosts creature's speed.
{{SpellTableAid|Slipstream|Wiz}}
|-
 
| [[Snow Shape (Spell)|Snow Shape]] || Transmutation || Sorcerer/Wizard 2 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
{{SpellTableAid|Snow Shape|Wiz}}
|-
 
| [[Sonic Scream (Spell)|Sonic Scream]] || Evocation || Sorcerer/Wizard 2 || || Create a cone of damaging sound at will.
{{SpellTableAid|Sonic Scream|Wiz}}
|-
 
| [[Spectral Hand (Spell)|Spectral Hand]] || Necromancy || Sorcerer/Wizard 2 || || Creates disembodied glowing hand to deliver touch attacks.
{{SpellTableAid|Spectral Hand|Wiz}}
|-
 
| [[Spell Gauge (Spell)|Spell Gauge]] || Divination || Sorcerer/Wizard 2 || || You learn the spells known or prepared by the target.
{{SpellTableAid|Spell Gauge|Wiz}}
|-
 
| [[Spider Climb (Spell)|Spider Climb]] || Transmutation || Sorcerer/Wizard 2 || || Grants ability to walk on walls and ceilings.
{{SpellTableAid|Spider Climb|Wiz}}
|-
 
| [[Spontaneous Immolation (Spell)|Spontaneous Immolation]] || Evocation || Sorcerer/Wizard 2 || || Target takes 3d6 points of fire damage and catches on fire.
{{SpellTableAid|Spontaneous Immolation|Wiz}}
|-
 
| [[Staggering Fall (Spell)|Staggering Fall]] || Transmutation || Sorcerer/Wizard 2 || || Cause additional damage to a falling creature.
{{SpellTableAid|Staggering Fall|Wiz}}
|-
 
| [[Steal Breath (Spell)|Steal Breath]] || Transmutation || Sorcerer/Wizard 2 || || You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
{{SpellTableAid|Steal Breath|Wiz}}
|-
 
| [[Steal Size (Spell)|Steal Size]] || Transmutation || Sorcerer/Wizard 2 || || Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category.
{{SpellTableAid|Steal Size|Wiz}}
|-
 
| [[Steal Voice (Spell)|Steal Voice]] || Necromancy || Sorcerer/Wizard 2 || || Target gains the croaking spellblight.
{{SpellTableAid|Steal Voice|Wiz}}
|-
 
| [[Stone Call (Spell)|Stone Call]] || Conjuration || Sorcerer/Wizard 2 || || 2d6 damage to all creatures in area.
{{SpellTableAid|Stone Call|Wiz}}
|-
 
| [[Stone Discus (Spell)|Stone Discus]] || Conjuration || Sorcerer/Wizard 2 || || Flying discus deals bludgeoning or slashing damage.
{{SpellTableAid|Stone Discus|Wiz}}
|-
 
| [[Stone Throwing (Spell)|Stone Throwing]] || Transmutation || Sorcerer/Wizard 2 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
{{SpellTableAid|Stone Throwing|Wiz}}
|-
 
| [[Stricken Heart (Spell)|Stricken Heart]] || Necromancy || Sorcerer/Wizard 2 || || Touch attack deals 2d6 damage and staggers target.
{{SpellTableAid|Stricken Heart|Wiz}}
|-
 
| [[Summon Monster II (Spell)|Summon Monster II]] || Conjuration || Sorcerer/Wizard 2 || || Summons extraplanar creature to fight for you.
{{SpellTableAid|Summon Monster II|Wiz}}
|-
 
| [[Summon Swarm (Spell)|Summon Swarm]] || Conjuration || Sorcerer/Wizard 2 || || Summons swarm of bats, rats, or spiders.
{{SpellTableAid|Summon Swarm|Wiz}}
|-
 
| [[Symbol of Mirroring (Spell)|Symbol of Mirroring]] || Illusion || Sorcerer/Wizard 2 || || Triggered rune creates mirror images.
{{SpellTableAid|Symbol of Mirroring|Wiz}}
|-
 
| [[Tactical Acumen (Spell)|Tactical Acumen]] || Enchantment || Sorcerer/Wizard 2 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
{{SpellTableAid|Tactical Acumen|Wiz}}
|-
 
| [[Tattoo Potion (Spell)|Tattoo Potion]] || Transmutation || Sorcerer/Wizard 2 || || Cause a potion to turn into a spell tattoo when it is drunk.
{{SpellTableAid|Tattoo Potion|Wiz}}
|-
 
| [[Telekinetic Assembly (Spell)|Telekinetic Assembly]] || Transmutation || Sorcerer/Wizard 2 || || Assembles a siege engine using 1 fewer worker for every two caster levels.
{{SpellTableAid|Telekinetic Assembly|Wiz}}
|-
 
| [[Telekinetic Volley (Spell)|Telekinetic Volley]] || Transmutation || Sorcerer/Wizard 2 || || Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them.
{{SpellTableAid|Telekinetic Volley|Wiz}}
|-
 
| [[Time Shudder (Spell)|Time Shudder]] || Transmutation || Sorcerer/Wizard 2 || || Nearby creatures are affected by haste or slow each round.
{{SpellTableAid|Time Shudder|Wiz}}
|-
 
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || Necromancy || Sorcerer/Wizard 2 || || This spell causes existing wounds on a target to bleed profusely.
{{SpellTableAid|Touch of Bloodletting|Wiz}}
|-
 
| [[Touch of Idiocy (Spell)|Touch of Idiocy]] || Enchantment || Sorcerer/Wizard 2 || || Subject takes 1d6 penalty to Int, Wis, and Cha.
{{SpellTableAid|Touch of Idiocy|Wiz}}
|-
 
| [[Touch of Mercy (Spell)|Touch of Mercy]] || Enchantment || Sorcerer/Wizard 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
{{SpellTableAid|Touch of Mercy|Wiz}}
|-
 
| [[Track Ship (Spell)|Track Ship]] || Divination || Sorcerer/Wizard 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
{{SpellTableAid|Track Ship|Wiz}}
|-
 
| [[Tremor Blast (Spell)|Tremor Blast]] || Transmutation || Sorcerer/Wizard 2 || || You create a minor earthquake that can trip creatures.
{{SpellTableAid|Tremor Blast|Wiz}}
|-
 
| [[Twilight Haze (Spell)|Twilight Haze]] || Illusion || Sorcerer/Wizard 2 || || Illusory fog obscures vision.
{{SpellTableAid|Twilight Haze|Wiz}}
|-
 
| [[Twisted Futures (Spell)|Twisted Futures]] || Divination || Sorcerer/Wizard 2 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
{{SpellTableAid|Twisted Futures|Wiz}}
|-
 
| [[Twisted Space (Spell)|Twisted Space]] || Transmutation || Sorcerer/Wizard 2 || || Targeted creature's attacks target a random square instead of the intended target.
{{SpellTableAid|Twisted Space|Wiz}}
|-
 
| [[Umbral Weapon (Spell)|Umbral Weapon]] || Illusion || Sorcerer/Wizard 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
{{SpellTableAid|Umbral Weapon|Wiz}}
|-
 
| [[Unnatural Lust (Spell)|Unnatural Lust]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to kiss or caress another creature.
{{SpellTableAid|Unnatural Lust|Wiz}}
|-
 
| [[Unshakable Chill (Spell)|Unshakable Chill]] || Necromancy || Sorcerer/Wizard 2 || || Target is afflicted with severe cold.
{{SpellTableAid|Unshakable Chill|Wiz}}
|-
 
| [[Vine Strike (Spell)|Vine Strike]] || Conjuration || Sorcerer/Wizard 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
{{SpellTableAid|Vine Strike|Wiz}}
|-
 
| [[Warding Weapon (Spell)|Warding Weapon]] || Abjuration || Sorcerer/Wizard 2 || || The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
{{SpellTableAid|Warding Weapon|Wiz}}
|-
 
| [[Web (Spell)|Web]] || Conjuration || Sorcerer/Wizard 2 || || Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
{{SpellTableAid|Web|Wiz}}
|-
 
| [[Web Shelter (Spell)|Web Shelter]] || Conjuration || Sorcerer/Wizard 2 || || Create a comfortable shelter made of webbing.
{{SpellTableAid|Web Shelter|Wiz}}
|-
 
| [[Whip of Spiders (Spell)|Whip of Spiders]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip made of poisonous spiders.
{{SpellTableAid|Whip of Spiders|Wiz}}
|-
 
| [[Whispering Wind (Spell)|Whispering Wind]] || Transmutation || Sorcerer/Wizard 2 || || Sends a short message 1 mile/lvl.
{{SpellTableAid|Whispering Wind|Wiz}}
 
|}
|}



Revision as of 19:45, 7 March 2018