Sorcerer/Wizard Spells: Difference between revisions

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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
 
| [[Ablative Barrier (Spell)|Ablative Barrier]] || Conjuration || Sorcerer/Wizard 3 || || Surrounds the target with layers of force.
{{SpellTableAid|Ablative Barrier|Wiz}}
|-
 
| [[Ablative Sphere (Spell)|Ablative Sphere]] || Abjuration || Sorcerer/Wizard 3 || || An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect.
{{SpellTableAid|Ablative Sphere|Wiz}}
|-
 
| [[Accursed Glare (Spell)|Accursed Glare]] || Necromancy || Sorcerer/Wizard 3 || || Cause one creature to reroll attacks and saving throws, taking the worse result
{{SpellTableAid|Accursed Glare|Wiz}}
|-
 
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || Illusion || Sorcerer/Wizard 3 || || As disguise self, but you can change the disguise as a swift action.
{{SpellTableAid|Adjustable Disguise|Wiz}}
|-
 
| [[Air Breathing (Spell)|Air Breathing]] || Transmutation || Sorcerer/Wizard 3 || || The transmuted creatures can breathe air freely.
{{SpellTableAid|Air Breathing|Wiz}}
|-
 
| [[Air Geyser (Spell)|Air Geyser]] || Evocation || Sorcerer/Wizard 3 || || Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
{{SpellTableAid|Air Geyser|Wiz}}
|-
 
| [[Anchored Step (Spell)|Anchored Step]] || Transmutation || Sorcerer/Wizard 3 || || Vines beneath your feet stabilize you but slow you down.
{{SpellTableAid|Anchored Step|Wiz}}
|-
 
| [[Animate Dead, Lesser (Spell)|Animate Dead, Lesser]] || Necromancy || Sorcerer/Wizard 3 || || Create one skeleton or zombie.
{{SpellTableAid|Animate Dead, Lesser|Wiz}}
|-
 
| [[Anthropomorphic Animal (Spell)|Anthropomorphic Animal]] || Transmutation || Sorcerer/Wizard 3 || || Animal becomes bipedal.
{{SpellTableAid|Anthropomorphic Animal|Wiz}}
|-
 
| [[Ape Walk (Spell)|Ape Walk]] || Transmutation || Sorcerer/Wizard 3 || || Target gains climb 30 and +8 racial bonus on Movement skill checks made to climb.
{{SpellTableAid|Ape Walk|Wiz}}
|-
 
| [[Apport Animal (Spell)|Apport Animal]] || || Sorcerer/Wizard 3 || || Send or receive a Tiny or smaller animal via teleportation.
{{SpellTableAid|Apport Animal|Wiz}}
|-
 
| [[Aqueous Orb (Spell)|Aqueous Orb]] || Conjuration || Sorcerer/Wizard 3 || || Creates rolling sphere of water.
{{SpellTableAid|Aqueous Orb|Wiz}}
|-
 
| [[Arcane Sight (Spell)|Arcane Sight]] || Divination || Sorcerer/Wizard 3 || || Magical auras become visible to you.
{{SpellTableAid|Arcane Sight|Wiz}}
|-
 
| [[Armor Lock (Spell)|Armor Lock]] || Transmutation || Sorcerer/Wizard 3 || || You lock up an opponent in their own armor, entangling or staggering them.
{{SpellTableAid|Armor Lock|Wiz}}
|-
 
| [[Ash Storm (Spell)|Ash Storm]] || Conjuration || Sorcerer/Wizard 3 || || Hamper vision and movement.
{{SpellTableAid|Ash Storm|Wiz}}
|-
 
| [[Aura of Cannibalism (Spell)|Aura of Cannibalism]] || Necromancy || Sorcerer/Wizard 3 || || You emanate an aura that saps the strength of others of your kind and channels their energy into you.
{{SpellTableAid|Aura of Cannibalism|Wiz}}
|-
 
| [[Aura Sight (Spell)|Aura Sight]] || Divination || Sorcerer/Wizard 3 || || Alignment auras become visible to you.
{{SpellTableAid|Aura Sight|Wiz}}
|-
 
| [[Aversion (Spell)|Aversion]] || || Sorcerer/Wizard 3 || || Cause the target to avoid an object or location.
{{SpellTableAid|Aversion|Wiz}}
|-
 
| [[Babble (Spell)|Babble]] || || Sorcerer/Wizard 3 || || Target becomes nauseated and causes nearby creatures to become fascinated.
{{SpellTableAid|Babble|Wiz}}
|-
 
| [[Barrow Haze (Spell)|Barrow Haze]] || Necromancy || Sorcerer/Wizard 3 || || Fog obscures the vision of others and extends the range of your hexes.
{{SpellTableAid|Barrow Haze|Wiz}}
|-
 
| [[Battering Blast (Spell)|Battering Blast]] || Evocation || Sorcerer/Wizard 3 || || You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object.
{{SpellTableAid|Battering Blast|Wiz}}
|-
 
| [[Beast Shape I (Spell)|Beast Shape I]] || Transmutation || Sorcerer/Wizard 3 || || You take the form and some of the powers of a Small or Medium animal.
{{SpellTableAid|Beast Shape I|Wiz}}
|-
 
| [[BlackLight (Spell)|BlackLight]] || Evocation || Sorcerer/Wizard 3 || || You create an area of darkness impenetrable even to darkvision, but you can see normally within it.
{{SpellTableAid|BlackLight|Wiz}}
|-
 
| [[Blade Snare (Spell)|Blade Snare]] || Abjuration || Sorcerer/Wizard 3 || || This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
{{SpellTableAid|Blade Snare|Wiz}}
|-
 
| [[Blast Barrier (Spell)|Blast Barrier]] || Transmutation || Sorcerer/Wizard 3 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
{{SpellTableAid|Blast Barrier|Wiz}}
|-
 
| [[Bleed for Your Master (Spell)|Bleed for Your Master]] || || Sorcerer/Wizard 3 || || When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
{{SpellTableAid|Bleed for Your Master|Wiz}}
|-
 
| [[Blink (Spell)|Blink]] || Transmutation || Sorcerer/Wizard 3 || || You randomly vanish and reappear for 1 round per level.
{{SpellTableAid|Blink|Wiz}}
|-
 
| [[Blood Biography (Spell)|Blood Biography]] || Divination || Sorcerer/Wizard 3 || || Learn about a creature with its blood.
{{SpellTableAid|Blood Biography|Wiz}}
|-
 
| [[Blood Scent (Spell)|Blood Scent]] || Transmutation || Sorcerer/Wizard 3 || || Gain scent ability against injured creatures.
{{SpellTableAid|Blood Scent|Wiz}}
|-
 
| [[Blood Sentinel (Spell)|Blood Sentinel]] || || Sorcerer/Wizard 3 || || Bond an animal to you as if were a Familiar.
{{SpellTableAid|Blood Sentinel|Wiz}}
|-
 
| [[Blot (Spell)|Blot]] || Transmutation || Sorcerer/Wizard 3 || || Ruins writing.
{{SpellTableAid|Blot|Wiz}}
|-
 
| [[Burdened Thoughts (Spell)|Burdened Thoughts]] || Enchantment || Sorcerer/Wizard 3 || || Target creature gains heavy encumbrance and is cannot fly.
{{SpellTableAid|Burdened Thoughts|Wiz}}
|-
 
| [[Burrow (Spell)|Burrow]] || Transmutation || Sorcerer/Wizard 3 || || Target gains a burrow speed of 15.
{{SpellTableAid|Burrow|Wiz}}
|-
 
| [[Call the Void (Spell)|Call the Void]] || Evocation || Sorcerer/Wizard 3 || || An aura of nothingness damages and suffocates creatures adjacent to you.
{{SpellTableAid|Call the Void|Wiz}}
|-
 
| [[Campfire Wall (Spell)|Campfire Wall]] || Evocation || Sorcerer/Wizard 3 || || Creates a shelter around a campfire.
{{SpellTableAid|Campfire Wall|Wiz}}
|-
 
| [[Catatonia (Spell)|Catatonia]] || || Sorcerer/Wizard 3 || || Make a willing target appear to be dead.
{{SpellTableAid|Catatonia|Wiz}}
|-
 
| [[Chain of Perdition (Spell)|Chain of Perdition]] || Evocation || Sorcerer/Wizard 3 || || Creates a floating chain of force.
{{SpellTableAid|Chain of Perdition|Wiz}}
|-
 
| [[Channel the Gift (Spell)|Channel the Gift]] || Evocation || Sorcerer/Wizard 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
{{SpellTableAid|Channel the Gift|Wiz}}
|-
 
| [[Charitable Impulse (Spell)|Charitable Impulse]] || Enchantment || Sorcerer/Wizard 3 || || Affected creature practices nonviolent combat behaviors according to a list of priorities.
{{SpellTableAid|Charitable Impulse|Wiz}}
|-
 
| [[Clairaudience/Clairvoyance (Spell)|Clairaudience / Clairvoyance]] || Divination || Sorcerer/Wizard 3 || || Hear or see at a distance for 1 min/lvl.
{{SpellTableAid|Clairaudience / Clairvoyance|Wiz}}
|-
 
| [[Cloak of Winds (Spell)|Cloak of Winds]] || Abjuration || Sorcerer/Wizard 3 || || Creates a screen of wind around you.
{{SpellTableAid|Cloak of Winds|Wiz}}
|-
 
| [[Contagious Zeal (Spell)|Contagious Zeal]] || Enchantment || Sorcerer/Wizard 3 || || Grant bonuses and temporary hit points that spread from creature to creature.
{{SpellTableAid|Contagious Zeal|Wiz}}
|-
 
| [[Contingent Action (Spell)|Contingent Action]] || Evocation || Sorcerer/Wizard 3 || || Set the condition for triggering a target's readied standard, move, or swift action.
{{SpellTableAid|Contingent Action|Wiz}}
|-
 
| [[Control Vermin (Spell)|Control Vermin]] || Transmutation || Sorcerer/Wizard 3 || || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
{{SpellTableAid|Control Vermin|Wiz}}
|-
 
| [[Countless Eyes (Spell)|Countless Eyes]] || Transmutation || Sorcerer/Wizard 3 || || Extra eyes give all-around vision.
{{SpellTableAid|Countless Eyes|Wiz}}
|-
 
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || Transmutation || Sorcerer/Wizard 3 || || As darkvision, but you may divide the duration among creatures touched.
{{SpellTableAid|Darkvision, Communal|Wiz}}
|-
 
| [[Daylight (Spell)|Daylight]] || Evocation || Sorcerer/Wizard 3 || || 60-ft. radius of bright light.
{{SpellTableAid|Daylight|Wiz}}
|-
 
| [[Dazzling Blade, Mass (Spell)|Dazzling Blade, Mass]] || Illusion || Sorcerer/Wizard 3 || || Multiple weapons become shiny, granting bonuses to combat maneuvers.
{{SpellTableAid|Dazzling Blade, Mass|Wiz}}
|-
 
| [[Deathwine (Spell)|Deathwine]] || Necromancy || Sorcerer/Wizard 3 || || Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute.
{{SpellTableAid|Deathwine|Wiz}}
|-
 
| [[Deep Slumber (Spell)|Deep Slumber]] || Enchantment || Sorcerer/Wizard 3 || || Puts 10 HD of creatures to sleep.
{{SpellTableAid|Deep Slumber|Wiz}}
|-
 
| [[Diamond Spray (Spell)|Diamond Spray]] || Evocation || Sorcerer/Wizard 3 || || A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed.
{{SpellTableAid|Diamond Spray|Wiz}}
|-
 
| [[Disable Construct (Spell)|Disable Construct]] || Transmutation || Sorcerer/Wizard 3 || || Touch attack makes a construct helpless for 1 rnd/lvl.
{{SpellTableAid|Disable Construct|Wiz}}
|-
 
| [[Discern Value (Spell)|Discern Value]] || Divination || Sorcerer/Wizard 3 || || You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
{{SpellTableAid|Discern Value|Wiz}}
|-
 
| [[Dispel Magic (Spell)|Dispel Magic]] || Abjuration || Sorcerer/Wizard 3 || || Cancels one magical spell or effect.
{{SpellTableAid|Dispel Magic|Wiz}}
|-
 
| [[Displacement (Spell)|Displacement]] || Illusion || Sorcerer/Wizard 3 || || Attacks miss subject 50% of the time.
{{SpellTableAid|Displacement|Wiz}}
|-
 
| [[Distracting Cacophony (Spell)|Distracting Cacophony]] || Evocation || Sorcerer/Wizard 3 || || Noise makes it difficult to cast.
{{SpellTableAid|Distracting Cacophony|Wiz}}
|-
 
| [[Draconic Reservoir (Spell)|Draconic Reservoir]] || Evocation || Sorcerer/Wizard 3 || || Subject can absorb energy damage and enhance melee attacks with it.
{{SpellTableAid|Draconic Reservoir|Wiz}}
|-
 
| [[Eldritch Fever (Spell)|Eldritch Fever]] || Necromancy || Sorcerer/Wizard 3 || || Target gains the eldritch ague spellblight.
{{SpellTableAid|Eldritch Fever|Wiz}}
|-
 
| [[Elemental Aura (Spell)|Elemental Aura]] || Evocation || Sorcerer/Wizard 3 || || Creates an aura of energy around you.
{{SpellTableAid|Elemental Aura|Wiz}}
|-
 
| [[Enter Image (Spell)|Enter Image]] || Transmutation || Sorcerer/Wizard 3 || || Transfers your consciousness to an object bearing your likeness.
{{SpellTableAid|Enter Image|Wiz}}
|-
 
| [[Eruptive Pustules (Spell)|Eruptive Pustules]] || Transmutation || Sorcerer/Wizard 3 || || Acid boils burst when you are attacked.
{{SpellTableAid|Eruptive Pustules|Wiz}}
|-
 
| [[Excruciating Deformation (Spell)|Excruciating Deformation]] || Transmutation || Sorcerer/Wizard 3 || || Target takes Dex and Con damage.
{{SpellTableAid|Excruciating Deformation|Wiz}}
|-
 
| [[Explosive Runes (Spell)|Explosive Runes]] || Abjuration || Sorcerer/Wizard 3 || || Deals 6d6 damage when read.
{{SpellTableAid|Explosive Runes|Wiz}}
|-
 
| [[Fearsome Duplicate (Spell)|Fearsome Duplicate]] || Illusion || Sorcerer/Wizard 3 || || Make a monstrously distorted duplicate of you and control it.
{{SpellTableAid|Fearsome Duplicate|Wiz}}
|-
 
| [[Final Sacrifice (Spell)|Final Sacrifice]] || Evocation || Sorcerer/Wizard 3 || || You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
{{SpellTableAid|Final Sacrifice|Wiz}}
|-
 
| [[Fire Trail (Spell)|Fire Trail]] || Transmutation || Sorcerer/Wizard 3 || || Trail of flame that follows your movements and deal 1d6+1 per CL (max +10).
{{SpellTableAid|Fire Trail|Wiz}}
|-
 
| [[Fireball (Spell)|Fireball]] || Evocation || Sorcerer/Wizard 3 || || 1d6 damage per level, 20-ft. radius.
{{SpellTableAid|Fireball|Wiz}}
|-
 
| [[Firestream (Spell)|Firestream]] || Evocation || Sorcerer/Wizard 3 || || 2d6 points of fire damage in a 20-ft. line, that can change each round.
{{SpellTableAid|Firestream|Wiz}}
|-
 
| [[Flame Arrow (Spell)|Flame Arrow]] || Transmutation || Sorcerer/Wizard 3 || || Arrows deal +1d6 fire damage.
{{SpellTableAid|Flame Arrow|Wiz}}
|-
 
| [[Fly (Spell)|Fly]] || Transmutation || Sorcerer/Wizard 3 || || Subject flies at speed of 60 ft.
{{SpellTableAid|Fly|Wiz}}
|-
 
| [[Force Anchor (Spell)|Force Anchor]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement.
{{SpellTableAid|Force Anchor|Wiz}}
|-
 
| [[Force Punch (Spell)|Force Punch]] || Evocation || Sorcerer/Wizard 3 || || Target takes force damage and is pushed away.
{{SpellTableAid|Force Punch|Wiz}}
|-
 
| [[Fractions of Heal and Harm (Spell)|Fractions of Heal and Harm]] || Transmutation || Sorcerer/Wizard 3 || || Heal yourself when you cast your next damaging spell.
{{SpellTableAid|Fractions of Heal and Harm|Wiz}}
|-
 
| [[Gaseous Form (Spell)|Gaseous Form]] || Transmutation || Sorcerer/Wizard 3 || || Subject becomes insubstantial and can fly slowly.
{{SpellTableAid|Gaseous Form|Wiz}}
|-
 
| [[Gentle Repose (Spell)|Gentle Repose]] || Necromancy || Sorcerer/Wizard 3 || || Preserves one corpse.
{{SpellTableAid|Gentle Repose|Wiz}}
|-
 
| [[Gloomblind Bolts (Spell)|Gloomblind Bolts]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).
{{SpellTableAid|Gloomblind Bolts|Wiz}}
|-
 
| [[Halt Undead (Spell)|Halt Undead]] || Necromancy || Sorcerer/Wizard 3 || || Immobilizes undead for 1 rnd/lvl.
{{SpellTableAid|Halt Undead|Wiz}}
|-
 
| [[Harrowing (Spell)|Harrowing]] || Divination || Sorcerer/Wizard 3 || || You use a Harrow deck to tell a fortune for yourself or someone else.
{{SpellTableAid|Harrowing|Wiz}}
|-
 
| [[Haste (Spell)|Haste]] || Transmutation || Sorcerer/Wizard 3 || || One creature/lvl moves faster, +1 on attack rolls, AC, and Reflex saves.
{{SpellTableAid|Haste|Wiz}}
|-
 
| [[Healing Thief (Spell)|Healing Thief]] || Necromancy || Sorcerer/Wizard 3 || || You siphon half of all magical healing that the targeted creature receives.
{{SpellTableAid|Healing Thief|Wiz}}
|-
 
| [[Heart of the Metal (Spell)|Heart of the Metal]] || Transmutation || Sorcerer/Wizard 3 || || Enable weapons to overcome DR like adamantine, cold iron, or silver.
{{SpellTableAid|Heart of the Metal|Wiz}}
|-
 
| [[Heatstroke (Spell)|Heatstroke]] || Evocation || Sorcerer/Wizard 3 || || As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves.
{{SpellTableAid|Heatstroke|Wiz}}
|-
 
| [[Heroism (Spell)|Heroism]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
{{SpellTableAid|Heroism|Wiz}}
|-
 
| [[Hold Person (Spell)|Hold Person]] || Enchantment || Sorcerer/Wizard 3 || || Paralyzes one humanoid for 1 rnd/lvl.
{{SpellTableAid|Hold Person|Wiz}}
|-
 
| [[Hollow Blades (Spell)|Hollow Blades]] || Transmutation || Sorcerer/Wizard 3 || || Target creature's melee and natural attacks deal damage as if it were one size category smaller.
{{SpellTableAid|Hollow Blades|Wiz}}
|-
 
| [[Hostile Levitation (Spell)|Hostile Levitation]] || Transmutation || Sorcerer/Wizard 3 || || Levitates the targeted creature up off the ground.
{{SpellTableAid|Hostile Levitation|Wiz}}
|-
 
| [[Howling Agony (Spell)|Howling Agony]] || Necromancy || Sorcerer/Wizard 3 || || Screaming pain limits the target's actions.
{{SpellTableAid|Howling Agony|Wiz}}
|-
 
| [[Hydraulic Torrent (Spell)|Hydraulic Torrent]] || Evocation || Sorcerer/Wizard 3 || || Creates torrent of water that bull rushes any creature in its path.
{{SpellTableAid|Hydraulic Torrent|Wiz}}
|-
 
| [[Hydrophobia (Spell)|Hydrophobia]] || Necromancy || Sorcerer/Wizard 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
{{SpellTableAid|Hydrophobia|Wiz}}
|-
 
| [[Ice Spears (Spell)|Ice Spears]] || Conjuration || Sorcerer/Wizard 3 || || Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
{{SpellTableAid|Ice Spears|Wiz}}
|-
 
| [[Illusory Poison (Spell)|Illusory Poison]] || Illusion || Sorcerer/Wizard 3 || || Coat a weapon with phantasmal poison.
{{SpellTableAid|Illusory Poison|Wiz}}
|-
 
| [[Illusory Script (Spell)|Illusory Script]] || Illusion || Sorcerer/Wizard 3 || || Only select creatures can read text.
{{SpellTableAid|Illusory Script|Wiz}}
|-
 
| [[Improve Trap (Spell)|Improve Trap]] || Transmutation || Sorcerer/Wizard 3 || || Improve one specific element of a trap.
{{SpellTableAid|Improve Trap|Wiz}}
|-
 
| [[Invisibility Sphere (Spell)|Invisibility Sphere]] || Illusion || Sorcerer/Wizard 3 || || Makes everyone within 10 ft. invisible.
{{SpellTableAid|Invisibility Sphere|Wiz}}
|-
 
| [[Isolate (Spell)|Isolate]] || Illusion || Sorcerer/Wizard 3 || || You cause the target to become invisible and silent, but only to his allies.
{{SpellTableAid|Isolate|Wiz}}
|-
 
| [[Keen Edge (Spell)|Keen Edge]] || Transmutation || Sorcerer/Wizard 3 || || Doubles normal weapon's threat range.
{{SpellTableAid|Keen Edge|Wiz}}
|-
 
| [[Ki Leech (Spell)|Ki Leech]] || Necromancy || Sorcerer/Wizard 3 || || Add to your ki pool when you critically hit.
{{SpellTableAid|Ki Leech|Wiz}}
|-
 
| [[Lightning Bolt (Spell)|Lightning Bolt]] || Evocation || Sorcerer/Wizard 3 || || Electricity deals 1d6/lvl damage.
{{SpellTableAid|Lightning Bolt|Wiz}}
|-
 
| [[Loathsome Veil (Spell)|Loathsome Veil]] || Illusion || Sorcerer/Wizard 3 || || Nauseate and/or sicken weak creatures.
{{SpellTableAid|Loathsome Veil|Wiz}}
|-
 
| [[Locate Weakness (Spell)|Locate Weakness]] || Divination || Sorcerer/Wizard 3 || || You roll damage twice when you roll damage for a critical hit and take the best damage.
{{SpellTableAid|Locate Weakness|Wiz}}
|-
 
| [[Lover's Vengeance (Spell)|Lover's Vengeance]] || Enchantment || Sorcerer/Wizard 3 || || You inspire yourself or a lover to a vengeful rage against a chosen enemy.
{{SpellTableAid|Lover's Vengeance|Wiz}}
|-
 
| [[Mad Monkeys (Spell)|Mad Monkeys]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of mischievous monkeys.
{{SpellTableAid|Mad Monkeys|Wiz}}
|-
 
| [[Magic Circle against Chaos/Evil/Good/Law (Spell)|Magic Circle against Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 3 || || As protection spells, but 10-ft. radius and 10 min/lvl.
{{SpellTableAid|Magic Circle against Chaos/Evil/Good/Law|Wiz}}
|-
 
| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || Transmutation || Sorcerer/Wizard 3 || || Weapon gains +1 bonus/four levels (max +5).
{{SpellTableAid|Magic Weapon, Greater|Wiz}}
|-
 
| [[Major Image (Spell)|Major Image]] || Illusion || Sorcerer/Wizard 3 || || As silent image, plus sound, smell and thermal effects.
{{SpellTableAid|Major Image|Wiz}}
|-
 
| [[Malediction (Spell)|Malediction]] || Necromancy || Sorcerer/Wizard 3 || || Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was.
{{SpellTableAid|Malediction|Wiz}}
|-
 
| [[Marionette Possession (Spell)|Marionette Possession]] || Necromancy || Sorcerer/Wizard 3 || || As magic jar, but limited to line of sight.
{{SpellTableAid|Marionette Possession|Wiz}}
|-
 
| [[Mindlocked Messenger (Spell)|Mindlocked Messenger]] || Enchantment || Sorcerer/Wizard 3 || || Target gains a message that can be given only to its intended recipient.
{{SpellTableAid|Mindlocked Messenger|Wiz}}
|-
 
| [[Minor Dream (Spell)|Minor Dream]] || Illusion || Sorcerer/Wizard 3 || || As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
{{SpellTableAid|Minor Dream|Wiz}}
|-
 
| [[Monstrous Extremities (Spell)|Monstrous Extremities]] || Transmutation || Sorcerer/Wizard 3 || || You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing.
{{SpellTableAid|Monstrous Extremities|Wiz}}
|-
 
| [[Monstrous Physique I (Spell)|Monstrous Physique I]] || Transmutation || Sorcerer/Wizard 3 || || Take the form and some of the powers of a Small or Medium monstrous humanoid.
{{SpellTableAid|Monstrous Physique I|Wiz}}
|-
 
| [[Nauseating Trail (Spell)|Nauseating Trail]] || Conjuration || Sorcerer/Wizard 3 || || Creature leaves a trail of stinking cloud squares.
{{SpellTableAid|Nauseating Trail|Wiz}}
|-
 
| [[Nondetection (Spell)|Nondetection]] || Abjuration || Sorcerer/Wizard 3 || || Hides subject from divination, scrying.
{{SpellTableAid|Nondetection|Wiz}}
|-
 
| [[Pain Strike (Spell)|Pain Strike]] || Evocation || Sorcerer/Wizard 3 || || Inflicts 1d6 nonlethal damage 1 rnd/lvl.
{{SpellTableAid|Pain Strike|Wiz}}
|-
 
| [[Pellet Blast (Spell)|Pellet Blast]] || Conjuration || Sorcerer/Wizard 3 || || Creates an explosion of conjured metal pellets.
{{SpellTableAid|Pellet Blast|Wiz}}
|-
 
| [[Phantom Driver (Spell)|Phantom Driver]] || Conjuration || Sorcerer/Wizard 3 || || Conjures a phantom to drive vehicles.
{{SpellTableAid|Phantom Driver|Wiz}}
|-
 
| [[Phantom Steed (Spell)|Phantom Steed]] || Conjuration || Sorcerer/Wizard 3 || || Magic horse appears for 1 hour/lvl.
{{SpellTableAid|Phantom Steed|Wiz}}
|-
 
| [[Pierce Disguise (Spell)|Pierce Disguise]] || Divination || Sorcerer/Wizard 3 || || See through low-level magical disguises.
{{SpellTableAid|Pierce Disguise|Wiz}}
|-
 
| [[Polymorph Familiar (Spell)|Polymorph Familiar]] || Transmutation || Sorcerer/Wizard 3 || || This spell functions as beast shape I, except it grants your familiar the form of any Small animal.
{{SpellTableAid|Polymorph Familiar|Wiz}}
|-
 
| [[Prehensile Pilfer (Spell)|Prehensile Pilfer]] || Transmutation || Sorcerer/Wizard 3 || || Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
{{SpellTableAid|Prehensile Pilfer|Wiz}}
|-
 
| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || Abjuration || Sorcerer/Wizard 3 || || As protection from arrows, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Arrows, Communal|Wiz}}
|-
 
| [[Protection from Energy (Spell)|Protection from Energy]] || Abjuration || Sorcerer/Wizard 3 || || Absorbs 12 points/lvl of damage from one kind of energy.
{{SpellTableAid|Protection from Energy|Wiz}}
|-
 
| [[Pugwampi's Grace (Spell)|Pugwampi's Grace]] || Enchantment || Sorcerer/Wizard 3 || || One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
{{SpellTableAid|Pugwampi's Grace|Wiz}}
|-
 
| [[Pup Shape (Spell)|Pup Shape]] || Transmutation || Sorcerer/Wizard 3 || || Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
{{SpellTableAid|Pup Shape|Wiz}}
|-
 
| [[Rage (Spell)|Rage]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
{{SpellTableAid|Rage|Wiz}}
|-
 
| [[Rain of Frogs (Spell)|Rain of Frogs]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of poisonous frogs.
{{SpellTableAid|Rain of Frogs|Wiz}}
|-
 
| [[Ray of Exhaustion (Spell)|Ray of Exhaustion]] || Necromancy || Sorcerer/Wizard 3 || || Ray makes subject exhausted.
{{SpellTableAid|Ray of Exhaustion|Wiz}}
|-
 
| [[Reckless Infatuation (Spell)|Reckless Infatuation]] || Enchantment || Sorcerer/Wizard 3 || || Target is compelled to stay near another.
{{SpellTableAid|Reckless Infatuation|Wiz}}
|-
 
| [[Resinous Skin (Spell)|Resinous Skin]] || Transmutation || Sorcerer/Wizard 3 || || You gain DR 5/piercing and +4 to Maneuver Defense against disarm attempts.
{{SpellTableAid|Resinous Skin|Wiz}}
|-
 
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || Abjuration || Sorcerer/Wizard 3 || || As resist energy, but you may divide the duration among creatures touched.
{{SpellTableAid|Resist Energy, Communal|Wiz}}
|-
 
| [[Returning Weapon, Communal (Spell)|Returning Weapon, Communal]] || Conjuration || Sorcerer/Wizard 3 || || As returning weapon, but you may divide the duration among weapons touched.
{{SpellTableAid|Returning Weapon, Communal|Wiz}}
|-
 
| [[Sands of Time (Spell)|Sands of Time]] || Necromancy || Sorcerer/Wizard 3 || || Target temporarily ages.
{{SpellTableAid|Sands of Time|Wiz}}
|-
 
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || Transmutation || Sorcerer/Wizard 3 || || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
{{SpellTableAid|Scale Spikes, Greater|Wiz}}
|-
 
| [[Secret Page (Spell)|Secret Page]] || Transmutation || Sorcerer/Wizard 3 || || Changes one page to hide its real content.
{{SpellTableAid|Secret Page|Wiz}}
|-
 
| [[Seek Thoughts (Spell)|Seek Thoughts]] || Divination || Sorcerer/Wizard 3 || || Detects thinking creatures' thoughts.
{{SpellTableAid|Seek Thoughts|Wiz}}
|-
 
| [[Sepia Snake Sigil (Spell)|Sepia Snake Sigil]] || Conjuration || Sorcerer/Wizard 3 || || Creates text symbol that immobilizes reader.
{{SpellTableAid|Sepia Snake Sigil|Wiz}}
|-
 
| [[Share Language, Communal (Spell)|Share Language, Communal]] || Divination || Sorcerer/Wizard 3 || || As share language, but you may divide the duration among creatures touched.
{{SpellTableAid|Share Language, Communal|Wiz}}
|-
 
| [[Sheet Lightning (Spell)|Sheet Lightning]] || Evocation || Sorcerer/Wizard 3 || || Deal electricity damage and daze creatures in a 20-foot spread.
{{SpellTableAid|Sheet Lightning|Wiz}}
|-
 
| [[Shifting Sand (Spell)|Shifting Sand]] || Transmutation || Sorcerer/Wizard 3 || || Creates difficult terrain and erases tracks, can carry along some creatures and objects.
{{SpellTableAid|Shifting Sand|Wiz}}
|-
 
| [[Shrink Item (Spell)|Shrink Item]] || Transmutation || Sorcerer/Wizard 3 || || Object shrinks to one-sixteenth size.
{{SpellTableAid|Shrink Item|Wiz}}
|-
 
| [[Silver Darts (Spell)|Silver Darts]] || Conjuration || Sorcerer/Wizard 3 || || Cone of silver darts deals 1d6 piercing damage/lvl, less against armored targets.
{{SpellTableAid|Silver Darts|Wiz}}
|-
 
| [[Sleet Storm (Spell)|Sleet Storm]] || Conjuration || Sorcerer/Wizard 3 || || Hampers vision and movement.
{{SpellTableAid|Sleet Storm|Wiz}}
|-
 
| [[Slow (Spell)|Slow]] || Transmutation || Sorcerer/Wizard 3 || || One subject/lvl takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
{{SpellTableAid|Slow|Wiz}}
|-
 
| [[Spherescry (Spell)|Spherescry]] || Divination || Sorcerer/Wizard 3 || || Remotely view through spheres that have consumed some portion of the caster's body.
{{SpellTableAid|Spherescry|Wiz}}
|-
 
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || Transmutation || Sorcerer/Wizard 3 || || As spider climb, but you may divide the duration among creatures touched.
{{SpellTableAid|Spider Climb, Communal|Wiz}}
|-
 
| [[Spiked Pit (Spell)|Spiked Pit]] || Conjuration || Sorcerer/Wizard 3 || || As create pit, but filled with spikes.
{{SpellTableAid|Spiked Pit|Wiz}}
|-
 
| [[Stinking Cloud (Spell)|Stinking Cloud]] || Conjuration || Sorcerer/Wizard 3 || || Nauseating vapors, 1 rnd/lvl.
{{SpellTableAid|Stinking Cloud|Wiz}}
|-
 
| [[Storm Step (Spell)|Storm Step]] || Conjuration || Sorcerer/Wizard 3 || || You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity.
{{SpellTableAid|Storm Step|Wiz}}
|-
 
| [[Strangling Hair (Spell)|Strangling Hair]] || Transmutation || Sorcerer/Wizard 3 || || Your hair animates and grapples.
{{SpellTableAid|Strangling Hair|Wiz}}
|-
 
| [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || Abjuration || Sorcerer/Wizard 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
{{SpellTableAid|Stunning Barrier, Greater|Wiz}}
|-
 
| [[Suggestion (Spell)|Suggestion]] || Enchantment || Sorcerer/Wizard 3 || || Compels a subject to follow stated course of action.
{{SpellTableAid|Suggestion|Wiz}}
|-
 
| [[Summon Monster III (Spell)|Summon Monster III]] || Conjuration || Sorcerer/Wizard 3 || || Summons extraplanar creature to fight for you.
{{SpellTableAid|Summon Monster III|Wiz}}
|-
 
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || Conjuration || Sorcerer/Wizard 3 || || As summon nature's ally III except for different creatures as options.
{{SpellTableAid|Summon Totem Creature|Wiz}}
|-
 
| [[Swarm of Fangs (Spell)|Swarm of Fangs]] || Conjuration || Sorcerer/Wizard 3 || || You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
{{SpellTableAid|Swarm of Fangs|Wiz}}
|-
 
| [[Thunderstomp, Greater (Spell)|Thunderstomp, Greater]] || Evocation || Sorcerer/Wizard 3 || || Trip multiple creatures within range.
{{SpellTableAid|Thunderstomp, Greater|Wiz}}
|-
 
| [[Tiny Hut (Spell)|Tiny Hut]] || Evocation || Sorcerer/Wizard 3 || || Creates shelter for 10 creatures.
{{SpellTableAid|Tiny Hut|Wiz}}
|-
 
| [[Tongues (Spell)|Tongues]] || Divination || Sorcerer/Wizard 3 || || Speak and understand any language.
{{SpellTableAid|Tongues|Wiz}}
|-
 
| [[Touch Injection (Spell)|Touch Injection]] || Transmutation || Sorcerer/Wizard 3 || || You can deliver an infusion, elixir, poison, or potion as a touch attack.
{{SpellTableAid|Touch Injection|Wiz}}
|-
 
| [[Toxic Gift (Spell)|Toxic Gift]] || Necromancy || Sorcerer/Wizard 3 || || Target suffers the effect of the poison in you.
{{SpellTableAid|Toxic Gift|Wiz}}
|-
 
| [[Trial of Fire and Acid (Spell)|Trial of Fire and Acid]] || Evocation || Sorcerer/Wizard 3 || || The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
{{SpellTableAid|Trial of Fire and Acid|Wiz}}
|-
 
| [[Twilight Knife (Spell)|Twilight Knife]] || Evocation || Sorcerer/Wizard 3 || || Floating knife attacks with you.
{{SpellTableAid|Twilight Knife|Wiz}}
|-
 
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || Enchantment || Sorcerer/Wizard 3 || || Target is compelled to avoid another creature.
{{SpellTableAid|Unadulterated Loathing|Wiz}}
|-
 
| [[Undead Anatomy I (Spell)|Undead Anatomy I]] || Transmutation || Sorcerer/Wizard 3 || || Take the form and some of the powers of a Small or Medium undead.
{{SpellTableAid|Undead Anatomy I|Wiz}}
|-
 
| [[Unliving Rage (Spell)|Unliving Rage]] || Necromancy || Sorcerer/Wizard 3 || || As rage, except affecting only undead.
{{SpellTableAid|Unliving Rage|Wiz}}
|-
 
| [[Unravel Destiny (Spell)|Unravel Destiny]] || Divination || Sorcerer/Wizard 3 || || A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
{{SpellTableAid|Unravel Destiny|Wiz}}
|-
 
| [[Vampiric Touch (Spell)|Vampiric Touch]] || Necromancy || Sorcerer/Wizard 3 || || Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
{{SpellTableAid|Vampiric Touch|Wiz}}
|-
 
| [[Vengeful Comets (Spell)|Vengeful Comets]] || Evocation || Sorcerer/Wizard 3 || || Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
{{SpellTableAid|Vengeful Comets|Wiz}}
|-
 
| [[Versatile Weapon (Spell)|Versatile Weapon]] || Transmutation || Sorcerer/Wizard 3 || || Weapon bypasses some DR.
{{SpellTableAid|Versatile Weapon|Wiz}}
|-
 
| [[Vision of Hell (Spell)|Vision of Hell]] || Illusion || Sorcerer/Wizard 3 || || Illusory hellscape makes creatures shaken.
{{SpellTableAid|Vision of Hell|Wiz}}
|-
 
| [[Wall of Nausea (Spell)|Wall of Nausea]] || Illusion || Sorcerer/Wizard 3 || || Creatures that pass through the wall are nauseated and might fall prone.
{{SpellTableAid|Wall of Nausea|Wiz}}
|-
 
| [[Water Breathing (Spell)|Water Breathing]] || Transmutation || Sorcerer/Wizard 3 || || Subjects can breathe underwater.
{{SpellTableAid|Water Breathing|Wiz}}
|-
 
| [[Wind Wall (Spell)|Wind Wall]] || Evocation || Sorcerer/Wizard 3 || || Deflects arrows, smaller creatures, and gases.
{{SpellTableAid|Wind Wall|Wiz}}
 
|}
|}



Revision as of 19:48, 7 March 2018