Sorcerer/Wizard Spells: Difference between revisions

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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
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| [[Acid Fog (Spell)|Acid Fog]] || Conjuration || Sorcerer/Wizard 6 || || Fog deals acid damage.
{{SpellTableAid|Acid Fog|Wiz}}
|-
 
| [[Age Resistance (Spell)|Age Resistance]] || Transmutation || Sorcerer/Wizard 6 || || Ignore penalties from old age.
{{SpellTableAid|Age Resistance|Wiz}}
|-
 
| [[Analyze Dweomer (Spell)|Analyze Dweomer]] || Divination || Sorcerer/Wizard 6 || || Reveals magical aspects of subject.
{{SpellTableAid|Analyze Dweomer|Wiz}}
|-
 
| [[Antimagic Field (Spell)|Antimagic Field]] || Abjuration || Sorcerer/Wizard 6 || || Negates magic within 10 ft.
{{SpellTableAid|Antimagic Field|Wiz}}
|-
 
| [[Banshee Blast (Spell)|Banshee Blast]] || Necromancy || Sorcerer/Wizard 6 || || Cone deals 1d4 per level and panics creatures.
{{SpellTableAid|Banshee Blast|Wiz}}
|-
 
| [[Battlemind Link (Spell)|Battlemind Link]] || Divination || Sorcerer/Wizard 6 || || You and an ally gain attack and AC bonuses.
{{SpellTableAid|Battlemind Link|Wiz}}
|-
 
| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As bear's endurance, affects one subject/lvl.
{{SpellTableAid|Bear's Endurance, Mass|Wiz}}
|-
 
| [[Beast Shape IV (Spell)|Beast Shape IV]] || Transmutation || Sorcerer/Wizard 6 || || You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
{{SpellTableAid|Beast Shape IV|Wiz}}
|-
 
| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As bull's strength, affects 1 subject per level.
{{SpellTableAid|Bull's Strength, Mass|Wiz}}
|-
 
| [[Cat's Grace, Mass (Spell)|Cat's Grace, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As cat's grace, affects 1 subject/lvl.
{{SpellTableAid|Cat's Grace, Mass|Wiz}}
|-
 
| [[Chain Lightning (Spell)|Chain Lightning]] || Evocation || Sorcerer/Wizard 6 || || 1d6/lvl damage and 1 secondary bolt/lvl.
{{SpellTableAid|Chain Lightning|Wiz}}
|-
 
| [[Chains of Fire (Spell)|Chains of Fire]] || Evocation || Sorcerer/Wizard 6 || || 1d6/lvl damage and 1 secondary bolt/lvl.
{{SpellTableAid|Chains of Fire|Wiz}}
|-
 
| [[Chains of Light (Spell)|Chains of Light]] || Conjuration || Sorcerer/Wizard 6 || || Target is held immobile by glowing golden chains composed of pure light.
{{SpellTableAid|Chains of Light|Wiz}}
|-
 
| [[Circle of Death (Spell)|Circle of Death]] || Necromancy || Sorcerer/Wizard 6 || || Kills 1d4/lvl HD of creatures.
{{SpellTableAid|Circle of Death|Wiz}}
|-
 
| [[Cloak of Dreams (Spell)|Cloak of Dreams]] || Enchantment || Sorcerer/Wizard 6 || || Creatures within 5 ft. fall asleep.
{{SpellTableAid|Cloak of Dreams|Wiz}}
|-
 
| [[Cold Ice Strike (Spell)|Cold Ice Strike]] || Evocation || Sorcerer/Wizard 6 || || Cone of ice slivers deals 1d6 cold/lvl.
{{SpellTableAid|Cold Ice Strike|Wiz}}
|-
 
| [[Conjure Black Pudding (Spell)|Conjure Black Pudding]] || Conjuration || Sorcerer/Wizard 6 || || Summon a black pudding.
{{SpellTableAid|Conjure Black Pudding|Wiz}}
|-
 
| [[Contagion, Greater (Spell)|Contagion, Greater]] || Necromancy || Sorcerer/Wizard 6 || || Infect a subject with a magical disease.
{{SpellTableAid|Contagion, Greater|Wiz}}
|-
 
| [[Contagious Flame (Spell)|Contagious Flame]] || Evocation || Sorcerer/Wizard 6 || || Scorching rays cause 4d6 fire damage, then move on to new targets.
{{SpellTableAid|Contagious Flame|Wiz}}
|-
 
| [[Contingency (Spell)|Contingency]] || Evocation || Sorcerer/Wizard 6 || || Sets trigger condition for another spell.
{{SpellTableAid|Contingency|Wiz}}
|-
 
| [[Control Water (Spell)|Control Water]] || Transmutation || Sorcerer/Wizard 6 || || Raises or lowers bodies of water.
{{SpellTableAid|Control Water|Wiz}}
|-
 
| [[Create Undead (Spell)|Create Undead]] || Necromancy || Sorcerer/Wizard 6 || || Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
{{SpellTableAid|Create Undead|Wiz}}
|-
 
| [[Curse, Major (Spell)|Curse, Major]] || Necromancy || Sorcerer/Wizard 6 || || As bestow curse, but harder to remove.
{{SpellTableAid|Curse, Major|Wiz}}
|-
 
| [[Dimensional Blade (Spell)|Dimensional Blade]] || Transmutation || Sorcerer/Wizard 6 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
{{SpellTableAid|Dimensional Blade|Wiz}}
|-
 
| [[Disintegrate (Spell)|Disintegrate]] || Transmutation || Sorcerer/Wizard 6 || || Reduces one creature or object to dust.
{{SpellTableAid|Disintegrate|Wiz}}
|-
 
| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || Abjuration || Sorcerer/Wizard 6 || || As dispel magic, but with multiple targets.
{{SpellTableAid|Dispel Magic, Greater|Wiz}}
|-
 
| [[Dust Ward (Spell)|Dust Ward]] || Abjuration || Sorcerer/Wizard 6 || || You ward a magic item against other creatures who try to learn to use or copy it.
{{SpellTableAid|Dust Ward|Wiz}}
|-
 
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As eagle's splendor, 1 subject/lvl.
{{SpellTableAid|Eagle's Splendor, Mass|Wiz}}
|-
 
| [[Eldritch Conduit, Greater (Spell)|Eldritch Conduit, Greater]] || Transmutation || Sorcerer/Wizard 6 || || Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells.
{{SpellTableAid|Eldritch Conduit, Greater|Wiz}}
|-
 
| [[Elemental Assessor (Spell)|Elemental Assessor]] || Evocation || Sorcerer/Wizard 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
{{SpellTableAid|Elemental Assessor|Wiz}}
|-
 
| [[Elemental Body III (Spell)|Elemental Body III]] || Transmutation || Sorcerer/Wizard 6 || || Turns you into a Large elemental.
{{SpellTableAid|Elemental Body III|Wiz}}
|-
 
| [[Enemy Hammer (Spell)|Enemy Hammer]] || Transmutation || Sorcerer/Wizard 6 || || Allows you to telekinetically use a creature as a weapon.
{{SpellTableAid|Enemy Hammer|Wiz}}
|-
 
| [[Energy Siege Shot, Greater (Spell)|Energy Siege Shot, Greater]] || Transmutation || Sorcerer/Wizard 6 || || As energy siege shot, but you can affect any size siege engine.
{{SpellTableAid|Energy Siege Shot, Greater|Wiz}}
|-
 
| [[Envious Urge (Spell)|Envious Urge]] || Enchantment || Sorcerer/Wizard 6 || || Targets steal from or disarm others.
{{SpellTableAid|Envious Urge|Wiz}}
|-
 
| [[Eyebite (Spell)|Eyebite]] || Necromancy || Sorcerer/Wizard 6 || || Target becomes panicked, sickened, and comatose.
{{SpellTableAid|Eyebite|Wiz}}
|-
 
| [[Flesh to Stone (Spell)|Flesh to Stone]] || Transmutation || Sorcerer/Wizard 6 || || Turns subject creature into statue.
{{SpellTableAid|Flesh to Stone|Wiz}}
|-
 
| [[Fluid Form (Spell)|Fluid Form]] || Transmutation || Sorcerer/Wizard 6 || || Gain DR 10/slashing, increases reach 10 ft., and breath water
{{SpellTableAid|Fluid Form|Wiz}}
|-
 
| [[Forceful Hand (Spell)|Forceful Hand]] || Evocation || Sorcerer/Wizard 6 || || Hand pushes creatures away.
{{SpellTableAid|Forceful Hand|Wiz}}
|-
 
| [[Form of the Dragon I (Spell)|Form of the Dragon I]] || Transmutation || Sorcerer/Wizard 6 || || Turns you into a Medium dragon.
{{SpellTableAid|Form of the Dragon I|Wiz}}
|-
 
| [[Fox's Cunning, Mass (Spell)|Fox's Cunning, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As fox's cunning, affects 1 subject/ level.
{{SpellTableAid|Fox's Cunning, Mass|Wiz}}
|-
 
| [[Freezing Sphere (Spell)|Freezing Sphere]] || Evocation || Sorcerer/Wizard 6 || || Freezes water or deals cold damage.
{{SpellTableAid|Freezing Sphere|Wiz}}
|-
 
| [[Geas/Quest (Spell)|Geas/Quest]] || Enchantment || Sorcerer/Wizard 6 || || As lesser geas, but affects any creature.
{{SpellTableAid|Geas/Quest|Wiz}}
|-
 
| [[Getaway (Spell)|Getaway]] || Conjuration || Sorcerer/Wizard 6 || || Teleports you and select creatures to predetermined location.
{{SpellTableAid|Getaway|Wiz}}
|-
 
| [[Globe of Invulnerability (Spell)|Globe of Invulnerability]] || Abjuration || Sorcerer/Wizard 6 || || As lesser globe of invulnerability, plus 4th-level spell effects.
{{SpellTableAid|Globe of Invulnerability|Wiz}}
|-
 
| [[Guards and Wards (Spell)|Guards and Wards]] || Abjuration || Sorcerer/Wizard 6 || || Array of magic effects protect area.
{{SpellTableAid|Guards and Wards|Wiz}}
|-
 
| [[Hardening (Spell)|Hardening]] || Transmutation || Sorcerer/Wizard 6 || || Permanently increases the hardness of materials by 1 point per 2 caster levels.
{{SpellTableAid|Hardening|Wiz}}
|-
 
| [[Hellfire Ray (Spell)|Hellfire Ray]] || Evocation || Sorcerer/Wizard 6 || || A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
{{SpellTableAid|Hellfire Ray|Wiz}}
|-
 
| [[Heroism, Greater (Spell)|Heroism, Greater]] || Enchantment || Sorcerer/Wizard 6 || || Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
{{SpellTableAid|Heroism, Greater|Wiz}}
|-
 
| [[Ice Crystal Teleport (Spell)|Ice Crystal Teleport]] || Conjuration || Sorcerer/Wizard 6 || || Target is frozen, then teleported.
{{SpellTableAid|Ice Crystal Teleport|Wiz}}
|-
 
| [[Impart Mind (Spell)|Impart Mind]] || Transmutation || Sorcerer/Wizard 6 || || Grant temporary intelligence and powers to a magic item.
{{SpellTableAid|Impart Mind|Wiz}}
|-
 
| [[Leashed Shackles (Spell)|Leashed Shackles]] || Evocation || Sorcerer/Wizard 6 || || Target is restricted to a specific location.
{{SpellTableAid|Leashed Shackles|Wiz}}
|-
 
| [[Legend Lore (Spell)|Legend Lore]] || Divination || Sorcerer/Wizard 6 || || Lets you learn tales about a person, place, or thing.
{{SpellTableAid|Legend Lore|Wiz}}
|-
 
| [[Mage's Lucubration (Spell)|Mage's Lucubration]] || Transmutation || Sorcerer/Wizard 6 || || Wizard Only. Recalls spell of 5th level or lower.
{{SpellTableAid|Mage's Lucubration|Wiz}}
|-
 
| [[Mislead (Spell)|Mislead]] || Illusion || Sorcerer/Wizard 6 || || Turns you invisible and creates illusory double.
{{SpellTableAid|Mislead|Wiz}}
|-
 
| [[Monstrous Physique IV (Spell)|Monstrous Physique IV]] || Transmutation || Sorcerer/Wizard 6 || || As monstrous physique III, with more abilities.
{{SpellTableAid|Monstrous Physique IV|Wiz}}
|-
 
| [[Move Earth (Spell)|Move Earth]] || Transmutation || Sorcerer/Wizard 6 || || Digs trenches and builds hills.
{{SpellTableAid|Move Earth|Wiz}}
|-
 
| [[Named Bullet, Greater (Spell)|Named Bullet, Greater]] || Divination || Sorcerer/Wizard 6 || || As named bullet, but deals 2 points of damage for every caster level.
{{SpellTableAid|Named Bullet, Greater|Wiz}}
|-
 
| [[Oasis (Spell)|Oasis]] || Transmutation || Sorcerer/Wizard 6 || || This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
{{SpellTableAid|Oasis|Wiz}}
|-
 
| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || Transmutation || Sorcerer/Wizard 6 || || As owl's wisdom, affects 1 subject/lvl.
{{SpellTableAid|Owl's Wisdom, Mass|Wiz}}
|-
 
| [[Path of the Winds (Spell)|Path of the Winds]] || Evocation || Sorcerer/Wizard 6 || || Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.
{{SpellTableAid|Path of the Winds|Wiz}}
|-
 
| [[Permanent Image (Spell)|Permanent Image]] || Illusion || Sorcerer/Wizard 6 || || Permanent illusion, includes sight, sound, smell, and thermal effects.
{{SpellTableAid|Permanent Image|Wiz}}
|-
 
| [[Planar Binding (Spell)|Planar Binding]] || Conjuration || Sorcerer/Wizard 6 || || As lesser planar binding, but up to 12 HD.
{{SpellTableAid|Planar Binding|Wiz}}
|-
 
| [[Plant Shape II (Spell)|Plant Shape II]] || Transmutation || Sorcerer/Wizard 6 || || Turns you into a Large plant creature.
{{SpellTableAid|Plant Shape II|Wiz}}
|-
 
| [[Programmed Image (Spell)|Programmed Image]] || Illusion || Sorcerer/Wizard 6 || || As major image, but triggered by event.
{{SpellTableAid|Programmed Image|Wiz}}
|-
 
| [[Repulsion (Spell)|Repulsion]] || Abjuration || Sorcerer/Wizard 6 || || Creatures can't approach you.
{{SpellTableAid|Repulsion|Wiz}}
|-
 
| [[Sabotage Construct (Spell)|Sabotage Construct]] || Transmutation || Sorcerer/Wizard 6 || || As confusion, except that it affects only constructs.
{{SpellTableAid|Sabotage Construct|Wiz}}
|-
 
| [[Serenity (Spell)|Serenity]] || Enchantment || Sorcerer/Wizard 6 || || Peaceful feelings harm those attempting violence.
{{SpellTableAid|Serenity|Wiz}}
|-
 
| [[Shadow Walk (Spell)|Shadow Walk]] || Illusion || Sorcerer/Wizard 6 || || Step into shadow to travel rapidly.
{{SpellTableAid|Shadow Walk|Wiz}}
|-
 
| [[Sirocco (Spell)|Sirocco]] || Evocation || Sorcerer/Wizard 6 || || Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
{{SpellTableAid|Sirocco|Wiz}}
|-
 
| [[Sonic Form (Spell)|Sonic Form]] || Transmutation || Sorcerer/Wizard 6 || || Turn yourself into a creature of semisolid sound.
{{SpellTableAid|Sonic Form|Wiz}}
|-
 
| [[Spellcrash (Spell)|Spellcrash]] || Abjuration || Sorcerer/Wizard 6 || || Target loses a 5th-level prepared spell or spell slot.
{{SpellTableAid|Spellcrash|Wiz}}
|-
 
| [[Stone to Flesh (Spell)|Stone to Flesh]] || Transmutation || Sorcerer/Wizard 6 || || Restores petrified creature.
{{SpellTableAid|Stone to Flesh|Wiz}}
|-
 
| [[Suggestion, Mass (Spell)|Suggestion, Mass]] || Enchantment || Sorcerer/Wizard 6 || || As suggestion, affects 1 subject/lvl.
{{SpellTableAid|Suggestion, Mass|Wiz}}
|-
 
| [[Summon Monster VI (Spell)|Summon Monster VI]] || Conjuration || Sorcerer/Wizard 6 || || Summons extraplanar creature to fight for you.
{{SpellTableAid|Summon Monster VI|Wiz}}
|-
 
| [[Summon Vanth (Spell)|Summon Vanth]] || Conjuration || Sorcerer/Wizard 6 || || As summon monster, except summons a single vanth psychopomp.
{{SpellTableAid|Summon Vanth|Wiz}}
|-
 
| [[Symbol of Fear (Spell)|Symbol of Fear]] || Necromancy || Sorcerer/Wizard 6 || || Triggered rune panics nearby creatures.
{{SpellTableAid|Symbol of Fear|Wiz}}
|-
 
| [[Symbol of Persuasion (Spell)|Symbol of Persuasion]] || Enchantment || Sorcerer/Wizard 6 || || Triggered rune charms creatures.
{{SpellTableAid|Symbol of Persuasion|Wiz}}
|-
 
| [[Symbol of Sealing (Spell)|Symbol of Sealing]] || Abjuration || Sorcerer/Wizard 6 || || Create triggered wall of force.
{{SpellTableAid|Symbol of Sealing|Wiz}}
|-
 
| [[Tar Pool (Spell)|Tar Pool]] || Transmutation || Sorcerer/Wizard 6 || || Converts the top layer of the ground into hot tar.
{{SpellTableAid|Tar Pool|Wiz}}
|-
 
| [[Transfer Familiar (Spell)|Transfer Familiar]] || Evocation || Sorcerer/Wizard 6 || || You temporarily grant control of your familiar to another willing creature.
{{SpellTableAid|Transfer Familiar|Wiz}}
|-
 
| [[Transformation (Spell)|Transformation]] || Transmutation || Sorcerer/Wizard 6 || || You gain combat bonuses.
{{SpellTableAid|Transformation|Wiz}}
|-
 
| [[True Seeing (Spell)|True Seeing]] || Divination || Sorcerer/Wizard 6 || || Lets you see all things as they really are.
{{SpellTableAid|True Seeing|Wiz}}
|-
 
| [[Unconscious Agenda (Spell)|Unconscious Agenda]] || Enchantment || Sorcerer/Wizard 6 || || Plant subconscious directive in target creature.
{{SpellTableAid|Unconscious Agenda|Wiz}}
|-
 
| [[Undead Anatomy III (Spell)|Undead Anatomy III]] || Transmutation || Sorcerer/Wizard 6 || || Take the form and some of the powers of a Diminutive or Huge undead.
{{SpellTableAid|Undead Anatomy III|Wiz}}
|-
 
| [[Undeath to Death (Spell)|Undeath to Death]] || Necromancy || Sorcerer/Wizard 6 || || Destroys 1d4/lvl HD of undead (max. 20d4).
{{SpellTableAid|Undeath to Death|Wiz}}
|-
 
| [[Undeath Ward (Spell)|Undeath Ward]] || Abjuration || Sorcerer/Wizard 6 || || You create a pale silver barrier that repels undead.
{{SpellTableAid|Undeath Ward|Wiz}}
|-
 
| [[Unwilling Shield (Spell)|Unwilling Shield]] || Necromancy || Sorcerer/Wizard 6 || || Subject shares wounds you receive.
{{SpellTableAid|Unwilling Shield|Wiz}}
|-
 
| [[Utter Contempt (Spell)|Utter Contempt]] || Enchantment || Sorcerer/Wizard 6 || || Target's attitude worsens by two categories.
{{SpellTableAid|Utter Contempt|Wiz}}
|-
 
| [[Veil (Spell)|Veil]] || Illusion || Sorcerer/Wizard 6 || || Changes appearance of a group of creatures.
{{SpellTableAid|Veil|Wiz}}
|-
 
| [[Vengeful Outrage (Spell)|Vengeful Outrage]] || Enchantment || Sorcerer/Wizard 6 || || Target is compelled to destroy one enemy.
{{SpellTableAid|Vengeful Outrage|Wiz}}
|-
 
| [[Wall of Iron (Spell)|Wall of Iron]] || Conjuration || Sorcerer/Wizard 6 || || 30 hp/four levels; can topple onto foes.
{{SpellTableAid|Wall of Iron|Wiz}}
|-
 
| [[Whip of Ants (Spell)|Whip of Ants]] || Conjuration || Sorcerer/Wizard 6 || || Create a whip made of army ants.
{{SpellTableAid|Whip of Ants|Wiz}}
 
|}
|}



Revision as of 20:29, 7 March 2018