Sorcerer/Wizard Spells: Difference between revisions
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==0th Level Sorcerer/Wizard Spells (Cantrips)== | ==0th Level Sorcerer/Wizard Spells (Cantrips)== | ||
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" | {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" | ||
! | ! Spell Name || School || Spell Level || Components || Description | ||
|- | |- | ||
| [[Acid Splash (Spell)|Acid Splash]] || Conjuration || Sorcerer/Wizard 0 || Orb deals 1d3 acid damage. | | [[Acid Splash (Spell)|Acid Splash]] || Conjuration || Sorcerer/Wizard 0 || || Orb deals 1d3 acid damage. | ||
|- | |- | ||
| [[Arcane Mark (Spell)|Arcane Mark]] || Universal || Sorcerer/Wizard 0 || Inscribes a personal rune on an object or creature (visible or invisible). | | [[Arcane Mark (Spell)|Arcane Mark]] || Universal || Sorcerer/Wizard 0 || || Inscribes a personal rune on an object or creature (visible or invisible). | ||
|- | |- | ||
| [[Bleed (Spell)|Bleed]] || Necromancy || Sorcerer/Wizard 0 || Cause a stabilized creature to resume dying. | | [[Bleed (Spell)|Bleed]] || Necromancy || Sorcerer/Wizard 0 || || Cause a stabilized creature to resume dying. | ||
|- | |- | ||
| [[Breeze (Spell)|Breeze]] || Evocation || Sorcerer/Wizard 0 || Create a light wind that blows against target from direction of your choice. | | [[Breeze (Spell)|Breeze]] || Evocation || Sorcerer/Wizard 0 || || Create a light wind that blows against target from direction of your choice. | ||
|- | |- | ||
| [[Dancing Lights (Spell)|Dancing Lights]] || Evocation || Sorcerer/Wizard 0 || Creates torches or other lights. | | [[Dancing Lights (Spell)|Dancing Lights]] || Evocation || Sorcerer/Wizard 0 || || Creates torches or other lights. | ||
|- | |- | ||
| [[Daze (Spell)|Daze]] || Enchantment || Sorcerer/Wizard 0 || A single humanoid creature with 4 HD or less loses its next action. | | [[Daze (Spell)|Daze]] || Enchantment || Sorcerer/Wizard 0 || || A single humanoid creature with 4 HD or less loses its next action. | ||
|- | |- | ||
| [[Detect Magic (Spell)|Detect Magic]] || Divination || Sorcerer/Wizard 0 || Detects all spells and magic items within 60 ft. | | [[Detect Magic (Spell)|Detect Magic]] || Divination || Sorcerer/Wizard 0 || || Detects all spells and magic items within 60 ft. | ||
|- | |- | ||
| [[Detect Poison (Spell)|Detect Poison]] || Divination || Sorcerer/Wizard 0 || Detects poison in one creature or small object. | | [[Detect Poison (Spell)|Detect Poison]] || Divination || Sorcerer/Wizard 0 || || Detects poison in one creature or small object. | ||
|- | |- | ||
| [[Disrupt Undead (Spell)|Disrupt Undead]] || Necromancy || Sorcerer/Wizard 0 || Deals 1d6 damage to one undead. | | [[Disrupt Undead (Spell)|Disrupt Undead]] || Necromancy || Sorcerer/Wizard 0 || || Deals 1d6 damage to one undead. | ||
|- | |- | ||
| [[Drench (Spell)|Drench]] || Conjuration || Sorcerer/Wizard 0 || A sudden downpour soaks a target creature or object. | | [[Drench (Spell)|Drench]] || Conjuration || Sorcerer/Wizard 0 || || A sudden downpour soaks a target creature or object. | ||
|- | |- | ||
| [[Flare (Spell)|Flare]] || Evocation || Sorcerer/Wizard 0 || Dazzles one creature (–1 on attack rolls). | | [[Flare (Spell)|Flare]] || Evocation || Sorcerer/Wizard 0 || || Dazzles one creature (–1 on attack rolls). | ||
|- | |- | ||
| [[Ghost Sound (Spell)|Ghost Sound]] || Illusion || Sorcerer/Wizard 0 || Figment sounds. | | [[Ghost Sound (Spell)|Ghost Sound]] || Illusion || Sorcerer/Wizard 0 || || Figment sounds. | ||
|- | |- | ||
| [[Haunted Fey Aspect (Spell)|Haunted Fey Aspect]] || Illusion || Sorcerer/Wizard 0 || You surround yourself with disturbing illusions. | | [[Haunted Fey Aspect (Spell)|Haunted Fey Aspect]] || Illusion || Sorcerer/Wizard 0 || || You surround yourself with disturbing illusions. | ||
|- | |- | ||
| [[Jolt (Spell)|Jolt]] || Transmutation || Sorcerer/Wizard 0 || Deal 1d3 electrical damage with a ranged touch attack. | | [[Jolt (Spell)|Jolt]] || Transmutation || Sorcerer/Wizard 0 || || Deal 1d3 electrical damage with a ranged touch attack. | ||
|- | |- | ||
| [[Light (Spell)|Light]] || Evocation || Sorcerer/Wizard 0 || Object shines like a torch. | | [[Light (Spell)|Light]] || Evocation || Sorcerer/Wizard 0 || || Object shines like a torch. | ||
|- | |- | ||
| [[Mage Hand (Spell)|Mage Hand]] || Transmutation || Sorcerer/Wizard 0 || 5-pound telekinesis. | | [[Mage Hand (Spell)|Mage Hand]] || Transmutation || Sorcerer/Wizard 0 || || 5-pound telekinesis. | ||
|- | |- | ||
| [[Mending (Spell)|Mending]] || Transmutation || Sorcerer/Wizard 0 || Makes minor repairs on an object. | | [[Mending (Spell)|Mending]] || Transmutation || Sorcerer/Wizard 0 || || Makes minor repairs on an object. | ||
|- | |- | ||
| [[Message (Spell)|Message]] || Transmutation || Sorcerer/Wizard 0 || Whisper conversation at distance. | | [[Message (Spell)|Message]] || Transmutation || Sorcerer/Wizard 0 || || Whisper conversation at distance. | ||
|- | |- | ||
| [[Open/Close (Spell)|Open/Close]] || Transmutation || Sorcerer/Wizard 0 || Opens or closes small or light things. | | [[Open/Close (Spell)|Open/Close]] || Transmutation || Sorcerer/Wizard 0 || || Opens or closes small or light things. | ||
|- | |- | ||
| [[Penumbra (Spell)|Penumbra]] || Evocation || Sorcerer/Wizard 0 || Protects creature or object touched from bright light. | | [[Penumbra (Spell)|Penumbra]] || Evocation || Sorcerer/Wizard 0 || || Protects creature or object touched from bright light. | ||
|- | |- | ||
| [[Prestidigitation (Spell)|Prestidigitation]] || Universal || Sorcerer/Wizard 0 || Performs minor tricks. | | [[Prestidigitation (Spell)|Prestidigitation]] || Universal || Sorcerer/Wizard 0 || || Performs minor tricks. | ||
|- | |- | ||
| [[Ray of Frost (Spell)|Ray of Frost]] || Evocation || Sorcerer/Wizard 0 || Ray deals 1d3 cold damage. | | [[Ray of Frost (Spell)|Ray of Frost]] || Evocation || Sorcerer/Wizard 0 || || Ray deals 1d3 cold damage. | ||
|- | |- | ||
| [[Read Magic (Spell)|Read Magic]] || Divination || Sorcerer/Wizard 0 || Read scrolls and spellbooks. | | [[Read Magic (Spell)|Read Magic]] || Divination || Sorcerer/Wizard 0 || || Read scrolls and spellbooks. | ||
|- | |- | ||
| [[Resistance (Spell)|Resistance]] || Abjuration || Sorcerer/Wizard 0 || Subject gains +1 on saving throws. | | [[Resistance (Spell)|Resistance]] || Abjuration || Sorcerer/Wizard 0 || || Subject gains +1 on saving throws. | ||
|- | |- | ||
| [[Root (Spell)|Root]] || Transmutation || Sorcerer/Wizard 0 || Reinforces a subjects defense against being moved or tripped. | | [[Root (Spell)|Root]] || Transmutation || Sorcerer/Wizard 0 || || Reinforces a subjects defense against being moved or tripped. | ||
|- | |- | ||
| [[Scoop (Spell)|Scoop]] || Evocation || Sorcerer/Wizard 0 || Create a scoop of force to pick up or carry liquids. | | [[Scoop (Spell)|Scoop]] || Evocation || Sorcerer/Wizard 0 || || Create a scoop of force to pick up or carry liquids. | ||
|- | |- | ||
| [[Spark (Spell)|Spark]] || Evocation || Sorcerer/Wizard 0 || Ignites flammable objects. | | [[Spark (Spell)|Spark]] || Evocation || Sorcerer/Wizard 0 || || Ignites flammable objects. | ||
|- | |- | ||
| [[Touch of Fatigue (Spell)|Touch of Fatigue]] || Necromancy || Sorcerer/Wizard 0 || Touch attack fatigues target. | | [[Touch of Fatigue (Spell)|Touch of Fatigue]] || Necromancy || Sorcerer/Wizard 0 || || Touch attack fatigues target. | ||
|} | |} | ||
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==1st Level Sorcerer/Wizard Spells== | ==1st Level Sorcerer/Wizard Spells== | ||
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" | {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" | ||
! | ! Spell Name || School || Spell Level || Components || Description | ||
|- | |- | ||
| | | |
Revision as of 23:12, 22 October 2015
- Go back to the Epic Path page.
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0th Level Sorcerer/Wizard Spells (Cantrips)
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Acid Splash | Conjuration | Sorcerer/Wizard 0 | Orb deals 1d3 acid damage. | |
Arcane Mark | Universal | Sorcerer/Wizard 0 | Inscribes a personal rune on an object or creature (visible or invisible). | |
Bleed | Necromancy | Sorcerer/Wizard 0 | Cause a stabilized creature to resume dying. | |
Breeze | Evocation | Sorcerer/Wizard 0 | Create a light wind that blows against target from direction of your choice. | |
Dancing Lights | Evocation | Sorcerer/Wizard 0 | Creates torches or other lights. | |
Daze | Enchantment | Sorcerer/Wizard 0 | A single humanoid creature with 4 HD or less loses its next action. | |
Detect Magic | Divination | Sorcerer/Wizard 0 | Detects all spells and magic items within 60 ft. | |
Detect Poison | Divination | Sorcerer/Wizard 0 | Detects poison in one creature or small object. | |
Disrupt Undead | Necromancy | Sorcerer/Wizard 0 | Deals 1d6 damage to one undead. | |
Drench | Conjuration | Sorcerer/Wizard 0 | A sudden downpour soaks a target creature or object. | |
Flare | Evocation | Sorcerer/Wizard 0 | Dazzles one creature (–1 on attack rolls). | |
Ghost Sound | Illusion | Sorcerer/Wizard 0 | Figment sounds. | |
Haunted Fey Aspect | Illusion | Sorcerer/Wizard 0 | You surround yourself with disturbing illusions. | |
Jolt | Transmutation | Sorcerer/Wizard 0 | Deal 1d3 electrical damage with a ranged touch attack. | |
Light | Evocation | Sorcerer/Wizard 0 | Object shines like a torch. | |
Mage Hand | Transmutation | Sorcerer/Wizard 0 | 5-pound telekinesis. | |
Mending | Transmutation | Sorcerer/Wizard 0 | Makes minor repairs on an object. | |
Message | Transmutation | Sorcerer/Wizard 0 | Whisper conversation at distance. | |
Open/Close | Transmutation | Sorcerer/Wizard 0 | Opens or closes small or light things. | |
Penumbra | Evocation | Sorcerer/Wizard 0 | Protects creature or object touched from bright light. | |
Prestidigitation | Universal | Sorcerer/Wizard 0 | Performs minor tricks. | |
Ray of Frost | Evocation | Sorcerer/Wizard 0 | Ray deals 1d3 cold damage. | |
Read Magic | Divination | Sorcerer/Wizard 0 | Read scrolls and spellbooks. | |
Resistance | Abjuration | Sorcerer/Wizard 0 | Subject gains +1 on saving throws. | |
Root | Transmutation | Sorcerer/Wizard 0 | Reinforces a subjects defense against being moved or tripped. | |
Scoop | Evocation | Sorcerer/Wizard 0 | Create a scoop of force to pick up or carry liquids. | |
Spark | Evocation | Sorcerer/Wizard 0 | Ignites flammable objects. | |
Touch of Fatigue | Necromancy | Sorcerer/Wizard 0 | Touch attack fatigues target. |
1st Level Sorcerer/Wizard Spells
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2nd Level Sorcerer/Wizard Spells
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3rd Level Sorcerer/Wizard Spells
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4th Level Sorcerer/Wizard Spells
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5th Level Sorcerer/Wizard Spells
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6th Level Sorcerer/Wizard Spells
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7th Level Sorcerer/Wizard Spells
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8th Level Sorcerer/Wizard Spells
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9th Level Sorcerer/Wizard Spells
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