Sorcerer/Wizard Spells Level 0: Difference between revisions

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| [[Acid Splash (Sorcerer/Wizard Spell)|Acid Splash]]  
| [[Acid Splash (Sorcerer/Wizard Spell)|Acid Splash]]  
| [[Conjuration]]  
| align=center | [[Conjuration]]  
| <small>''Std''</small>  
| align=center | <small>''Std''</small>  
| Conjure an orb of acid that deals ranged acid damage.
| Conjure an orb of acid that deals ranged acid damage.
|-
|-
| [[Bleed (Sorcerer/Wizard Spell)|Bleed]] | [[Necromancy]] | <small>''Std''</small> | Cause bludgeoning damage and a Bruised condition.
| [[Bleed (Sorcerer/Wizard Spell)|Bleed]]  
| align=center | [[Necromancy]]  
| align=center | <small>''Std''</small>  
| Cause bludgeoning damage and a Bruised condition.
 
|-
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| [[Dancing Lights (Sorcerer/Wizard Spell)|Dancing Lights]] | [[Illusion]] | <small>''Std''</small> | Creates illusory torches or other lights.
| [[Dancing Lights (Sorcerer/Wizard Spell)|Dancing Lights]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Creates illusory torches or other lights.


{{SpellTableAid|Detect Magic|Wiz}}
|-
| [[Detect Magic (Sorcerer/Wizard Spell)|Detect Magic]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects all spells and magic items within a 60 ft cone.


{{SpellTableAid|Detect Poison|Wiz}}
|-
| [[Detect Poison (Sorcerer/Wizard Spell)|Detect Poison]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects poison in a creature or object.


{{SpellTableAid|Disrupt Undead|Wiz}}
|-
| [[Disrupt Undead (Sorcerer/Wizard Spell)|Disrupt Undead]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| [[Ray]] deals Positive Energy Damage to one Undead in range.


{{SpellTableAid|Flare|Wiz}}
|-
| [[Flare (Sorcerer/Wizard Spell)|Flare]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Dazzles one creature.


{{SpellTableAid|Ghost Sound|Wiz}}
|-
| [[Ghost Sound (Sorcerer/Wizard Spell)|Ghost Sound]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Create figment sounds in a location.


{{SpellTableAid|Hand of the Magus|Wiz}}
|-
| [[Hand of the Magus (Sorcerer/Wizard Spell)|Hand of the Magus]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| You can telekinetically move and attack with a modest object.


{{SpellTableAid|Jolt|Wiz}}
{{SpellTableAid|Jolt|Wiz}}

Revision as of 13:49, 5 November 2022

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name School Cast Time Description
Acid Splash Conjuration Std Conjure an orb of acid that deals ranged acid damage.
Bleed Necromancy Std Cause bludgeoning damage and a Bruised condition.
Dancing Lights Illusion Std Creates illusory torches or other lights.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Flare Evocation Std Dazzles one creature.
Ghost Sound Illusion Std Create figment sounds in a location.
Hand of the Magus Transmutation Std You can telekinetically move and attack with a modest object.
Jolt Transmutation Std Deal electricity damage with a ranged touch attack.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Message Enchantment Std Whisper conversation at distance.
Penumbra Evocation Std Protects creature or object touched from bright light.
Prestidigitation Universal Std Performs minor tricks.
Ray of Frost Evocation Std Ray attack deals cold damage.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Root Transmutation Std Reinforces a subjects defense against being moved or tripped.
Scoop Evocation Std Create a scoop of force to pick up or carry liquids.
Spark Abjuration Std Dangerous spark injures your attacker.