Souterraine Severer
Souterraine Severer (CR 15)
Souterraine's are weird creatures that can be found deep underground in both natural caves and created passages, as well as occassionally getting cloe to the surface and infesting ruins, surface caves, and even occasionally sewers, dungeons, keeps, and the like. They are earth-natured creatures, their flesh resembling dirt and stone. When they are killed, there is no definate "end" to them below the surface: they instead seems to intimately commingled with whatever the base stone and soil is. They are strongly suspected of being extensions into the prime laterial plane from some plane of Earth, or a demi-plane close to it.
In appearance, they look like low mounds of earth and rock about eight to ten feet across. They are very difficult to spot in natural and rough terrain, and even in finished stone structures are easily mistaken for mounds of debris, trash, and rubble. Until they go active, that is.
When they are active and attacking, the wide, low mound of rubble splits to reveal a gigantic maw that is seemingly inset into the surface they are inhabiting. They always seem to be 'inside' an earth or stone surface, most commonly the floor, frequently a wall, and sometimes even a ceiling, buttress, pier, or other structure.
When they open their maws, they extrude from six to a dozen long, strong, rope-like prehensile tentacles from around the maw that are incredibly long and strong. They typically lash these tentacles around their victims and drag them to their maws to be swallowed. The tentacles are frequently equipped with suckers, razor-sharp claws, scutes, acid-emitting glands, glue-glands, poison glands, and numerous other effects, each more terrible than the last.
Perhaps worst of all is their ability to pull in their tentacles, close their maws, and 'sink into' the surface they inhabit, merely to appear moments later, having used earth glide to move to a new location., seeming to 'surface' in their new location like a massive turtle rising to the surface of a pond.
A souterraine severer is typical of the breed, lurking in dark, stony places and ready to ambush and eat the unwary. Their tentacles are very strong for a souterraine, and are wquipped with razor-sharp blades of bone along their entire lengths. Severer's have weak maws compared to most souterraine's and cannot swallow whole: They make up for this with much stronger tentacle attacks, the ability to grapple, and the ability to shove their victims around the battlefield.
GENERAL
CR 15 Hit Dice 22
XP 51,200
<alignment> <size> <racial keyword>
Init +7; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +23
DEFENSE
AC 37, touch 21, flat-footed 31 (+10 armor, +6 dex, +6 natural, +5 deflection)
hp 328
Fort +18, Ref +14, Will +14 <swap as needed; only one strong save>
Aura: -
SR: - <25, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +24 (3d8+8/19-20x2)
- or: Single Melee Bite +24 (3d8+15/x2)
Full Melee 3x <melee weapon> +24 (3d8+8/19-20x2)
- or: Full Melee Bite +24 (3d8+15/x2), 2x Claws +24 (3d6+3/x2)
Ranged <optional ranged attack> +24 (3d8+8/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +15; CMB +24; CMD 32
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values equal to Perception skill (above) plus or minus 5>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 23>
<special attack damage (standard action): 8d6>
<special attack damage (aoe's, swift actions or inflicting status effects): 4d6>
<Concentration (Primary Caster): d20 + 23 with a DC of 31 (8 needed on the die)>
<Concentration (Casual Caster): d20 + 18 with a DC of 31 (13 needed on the die)>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 18,750 gp
COMBAT TACTICS
<describe typical actions taken during combat here>