Search results
Jump to navigation
Jump to search
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (504 words) - 16:32, 25 June 2019
- | Benefit=Whenever you use a healing spell to heal a PC ally, any points of healing which would raise their hit point total ab1 KB (154 words) - 16:28, 13 December 2020
- ...effect which inflicted it, all ability scores which have been ''diluted'' heal completely at the end of the encounter, regardless of the number of points ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,2 KB (296 words) - 19:20, 1 April 2023
- ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m ...s by the armor's enhancement bonus and gain [[Cure Moderate Wounds (Cleric Spell)|Cure Light Wounds]] once per day.2 KB (221 words) - 18:58, 22 December 2020
- ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,2 KB (318 words) - 19:20, 1 April 2023
- ...a character takes a full day of complete rest (24 consecutive hours), they heal 2 points of ''ability damage'' to each ability score which was damaged. ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,2 KB (320 words) - 19:19, 1 April 2023
- ...ints recover back to their normal amount at a rate equal to the amount you heal during a full-night's rest (typically this is equal to your character level ...hit point maximum to its normal amount. However, this must be a different spell than the one that was used to clear the ''Maimed'' condition (if applicable3 KB (515 words) - 19:15, 1 April 2023
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (493 words) - 13:56, 6 June 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (418 words) - 19:21, 29 June 2019
- ...on a hit, and that damage is doubled for some secondary reason (such as a spell effect), the total multiple is x5, not x6. It's still going to hurt a LOT. ...want to know the precise amount of hit points a creature has lost that a [[Heal]] or [[Divinity]] check is necessary.12 KB (1,921 words) - 04:39, 12 May 2021
- ...ints recover back to their normal amount at a rate equal to the amount you heal during a full-night's rest (typically this is equal to your character level ...hit point maximum to its normal amount. However, this must be a different spell than the one that was used to clear the ''Crippled'' condition (if applicab3 KB (531 words) - 19:15, 1 April 2023
- Template:Spell <!-- Spell Level -->4 KB (409 words) - 16:59, 8 October 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not3 KB (381 words) - 16:34, 7 June 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->4 KB (525 words) - 16:14, 25 March 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (424 words) - 13:31, 23 February 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (424 words) - 22:54, 26 March 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (424 words) - 14:20, 23 March 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (424 words) - 21:08, 19 March 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (506 words) - 20:27, 2 April 2019
- <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not4 KB (441 words) - 19:04, 8 April 2023