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  • ...ence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardle :* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can
    5 KB (868 words) - 18:52, 28 May 2021
  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...[[Glossary_of_Terms#Total_Party_Kill | disaster]], all of the players are dead or defeated.
    43 KB (7,341 words) - 09:18, 27 October 2022
  • ...tack that targeted more than one enemy creature, such as an area of effect spell or a multi-target melee attack of some kind, the bonus damage from formatio :* a +1 [[martial bonus]] to-hit with all attacks (melee, ranged, or spell-based)
    115 KB (17,881 words) - 00:16, 9 August 2023
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...Scro are Orcs with the Robust template, and they always expend 4 points to raise their intelligence. Suddenly, a race of stereotypical brutes are positively ...aster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a parago
    25 KB (4,065 words) - 15:33, 29 July 2020
  • ...ot bonus to any move score they have, whether innate or gained by an item, spell, magic, etc. This tactic may only be taken once. This bonus will stack wi ...against the Fighter's Maneuver Defense whenever they wish to use a spell, spell-like or supernatural ability, or else lose that use of the ability. Note t
    77 KB (12,055 words) - 21:09, 20 April 2024
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...be their preferred food, zombies are happy to eat any living (or recently dead) flesh. Most zombies are shambling undead horrors which mindlessly seek the
    74 KB (8,340 words) - 15:02, 13 April 2024
  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...eak the baseline numbers for the monster in relation to its CR. You could raise or lower it's Fortitude Saving Throw value by +2 or -2, for example, just t === Monsters With Spell Resistance ===
    30 KB (4,729 words) - 10:50, 1 January 2021
  • ...our bailiwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unle ...e spells that were selected at level up with a different spell of the same spell level.
    46 KB (7,371 words) - 01:06, 18 October 2023
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...ing, which is themselves. Frost Giants are capable of working together to raise mighty works, create vast fortresses and cities, and march in terrible armi
    78 KB (9,397 words) - 21:38, 11 February 2023
  • ''Note:'' It is possible to Raise Dead or Resurrect the various bits left over by Division Mites as if it were the | Ability-4-Name = Spell Resistance
    66 KB (7,439 words) - 21:21, 4 February 2023
  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
    72 KB (8,070 words) - 21:35, 11 February 2023
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...e XP and treasure when slain just like normal monsters. Because this is a spell, it provokes attacks of opportunity.
    67 KB (7,425 words) - 22:17, 7 January 2023
  • * Circle - Permamently links spell casters together to enhance magical effects ...ead wood into a soft metallic substance that can be shaped then reverts to dead wood.
    131 KB (22,630 words) - 14:49, 16 October 2021
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...e XP and treasure when slain just like normal monsters. Because this is a spell, it provokes attacks of opportunity.
    70 KB (7,875 words) - 21:41, 4 February 2023
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...ach of all Ossengral. There is no save against this condition, which makes spell-casting very difficult indeed. Luckily, this does not stack. Being afflicte
    71 KB (7,944 words) - 19:25, 18 October 2023
  • ...ing, which is themselves. Frost Giants are capable of working together to raise mighty works, create vast fortresses and cities, and march in terrible armi ...--Replace-Rez-Power--Description = When a Resurrecting Frost Giant is made dead the first time in a given encounter, they do not die. Instead, they fall t
    68 KB (8,025 words) - 21:37, 4 February 2023
  • ...ing, which is themselves. Frost Giants are capable of working together to raise mighty works, create vast fortresses and cities, and march in terrible armi ...iately by any 'dispersing' effect, such as [[Gust of Wind (Sorcerer/Wizard Spell)]].
    68 KB (7,960 words) - 21:23, 9 May 2022
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...ibed in the condition, and requires the application of a Neutralize Poison spell.
    78 KB (9,100 words) - 19:06, 29 July 2023

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