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  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (394 words) - 12:30, 13 July 2020
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (394 words) - 09:17, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (394 words) - 09:24, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (403 words) - 14:59, 18 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (404 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (404 words) - 09:04, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (404 words) - 09:27, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...ice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physical Damage
    3 KB (404 words) - 12:32, 13 July 2020
  • ...erful Mage may choose one of the effects listed below. Note that this is a spell-like ability, and thus, will provoke attacks of opportunity if performed wh ...of magic. Blast of Magic inflicts any type of Common damage (physical or energy) the GM wishes, and the GM should choose a type of damage that is a themati
    28 KB (2,818 words) - 18:21, 14 May 2022
  • ...The Divinities take this as proof of their theory, saying that the Powers resist mankind meddling in their business too far. This debate is still going vigo ...a quantity of mana into their auras for use in powering a full first ring spell, rather than the tiny cantrips available to most. These new students are kn
    27 KB (4,891 words) - 14:05, 17 September 2022
  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover. ...ak allows the wearer to transform his body in a flash of light (as per the spell Elemental Body, SC 78). The wearer can transform his body into a particular
    32 KB (5,287 words) - 17:58, 22 January 2022
  • :* '''''Wisdom:''''' low priority. It is rare for pariahs to have a high wisdom, since wise people generally avoid making ...ffinities that directly or indirectly target creatures, are not subject to Spell Resistance.
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...yphers and magic are two aspects of a deeper understanding of the flows of energy in the world, an underlying Science that governs everything. This is obviou ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po
    152 KB (23,479 words) - 20:43, 13 August 2023
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024

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