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  • ...r themselves and their families. Of course this means that their neighbors wind up giving them a lot of favors, over time. ...s would consider this trade off to be more than worth it, even though they wind up helping the Changelings re-thatch their roofs every now and then....
    20 KB (3,358 words) - 15:09, 2 March 2024
  • ...income far outstrips their expenses fairly early in their lives, and they wind up quite well off. A sizeable minority of Deathgrooms wind up leaving the Arborian forests, to serve as mercenaries and skilled labor
    21 KB (3,530 words) - 16:16, 4 August 2021
  • ...t it. It's that lack of thought which keeps Gnomes rare, as a lot of them wind up spectacularly dead when they realize their new Sunshine Maker (so you ca Another major Gnome custom is the idea of the Tinker's Walk. At some point in their lives, even the most settled down and sedentary of
    19 KB (3,214 words) - 16:14, 7 April 2024
  • ...s have fire around their skulls, like some mockery of hair, blowing in the wind. They are heavily encrusted with black volcanic rock, the lava which kille | Move-Type-Walk-Speed = 30
    72 KB (8,179 words) - 21:47, 11 February 2023
  • ...n employ oars when no wind is present, or when running into the eye of the wind. As with all ocean-travel, passengers can have a high mortality rate, as t ...[[Magic_Scrolls#Scroll_Costs_By_creator_Level|cost of the scroll]] for the spell in question
    32 KB (5,562 words) - 19:24, 21 September 2019
  • | Move-Type-Walk-Speed = 30 ...s inside the area are buffeted by high winds, forcing all creatures in the spell's area of effect to treat every square as rough terrain.
    64 KB (7,215 words) - 21:26, 4 February 2023
  • ...s have fire around their skulls, like some mockery of hair, blowing in the wind. While in combat, Inferno Skeletons are completely enshrouded in flames, t | Move-Type-Walk-Speed = 30
    65 KB (7,344 words) - 21:49, 4 February 2023
  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with
    94 KB (15,577 words) - 17:19, 16 March 2024
  • * Circle - Permamently links spell casters together to enhance magical effects * Lesser Sumptum Calorum - This spell allows the caster to channel varying amounts of the element of fire, either
    131 KB (22,630 words) - 14:49, 16 October 2021
  • | WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|fire}}; no Spell Resistance (SR) vs. Fire spells. | Move-Type-Walk-Speed = 10
    65 KB (7,115 words) - 05:27, 9 October 2022
  • ...ted the trees which give us beauty and wood and sap, and you have given us wind to cool our brows, but I have taken these marvelous creations and used them * '''Base Speed:''' Tengu have a [[Walk]] speed of 30 feet.
    25 KB (4,247 words) - 16:18, 7 April 2024
  • ...down the part where the bartender was waiting for his 1,000th customers to walk in, to give them all the wealth he accumulated as an epic adventurer. All ...ple monsters for the GM to run. Losing one of them to that 'Hold Monster' spell doesn't just end the encounter.
    76 KB (13,193 words) - 16:51, 29 August 2023
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • | MoveTypes = [[Walk]] 30 ft. | Move-Type-Walk-Speed =
    72 KB (8,129 words) - 21:33, 4 February 2023
  • ...e size, susceptible to high winds, such as those created by a gust of wind spell. Takes 1d3 squares of forced movement from such effects, as adjudicated by | Move-Type-Walk-Speed = 30
    62 KB (6,870 words) - 21:34, 4 February 2023
  • | Move-Type-Walk-Speed = 60 ...ounter, and it can only be cleared by magical means, such as a Restoration spell or a Paladin's Cleanse ability.
    70 KB (8,083 words) - 21:43, 11 February 2023
  • | Move-Type-Walk-Speed = 30 [[Gust of Wind (Sorcerer/Wizard Spell)]] or any other 'dispersing' effect will immediately dispel a Thunderguts c
    65 KB (7,581 words) - 03:27, 9 June 2022
  • | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 5 ...iately by any 'dispersing' effect, such as [[Gust of Wind (Sorcerer/Wizard Spell)]].
    68 KB (7,960 words) - 21:23, 9 May 2022
  • | Move-Type-Walk-Speed = 30 ...may stand tall and proclaim the magesties of their Dark Beliefs. This is a spell-like ability and is subject to disruption if attempted while threatened, bu
    74 KB (8,613 words) - 21:20, 11 February 2023
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024

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