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  • ! style="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source.
    5 KB (818 words) - 20:27, 4 February 2023
  • <h3>[[Double_Charge_Damage_(Quality)|Double Charge Damage]]<span class=plainlinks style="font-size:80%; font-weight:normal; padding-r {{:Double Charge Damage (Quality)}}
    18 KB (2,218 words) - 18:43, 5 February 2022
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...once per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
    1 KB (197 words) - 16:35, 16 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:34, 25 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:35, 25 June 2019
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
    2 KB (334 words) - 18:08, 10 October 2020
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (174 words) - 14:35, 25 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (174 words) - 14:36, 25 June 2019
  • ...attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
    825 bytes (114 words) - 19:54, 31 July 2018
  • ...ther game play aspects, the Shuriken is treated as it it inflicts Piercing damage. The Shuriken belongs to the "Thrown" weapon group.
    1 KB (145 words) - 03:39, 22 August 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:56, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:52, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:55, 15 August 2020
  • ...ediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit ...ou have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.
    2 KB (233 words) - 18:30, 27 May 2023
  • ...ls and [[base weapon damage]] made against any creature that has inflicted damage on you in the current combat. In any round in which you use the bonus provi | ShortDesc|Gain a bonus to attack and damage on a creature that has damaged you
    1 KB (186 words) - 14:26, 5 September 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...times per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
    2 KB (224 words) - 16:38, 16 June 2019
  • ...damage does not inflict additional damage to the target of the direct hit damage, even if the creature targeted is large enough to be in both the directly-h ...t succeed. However, any creature that has an ability that further reduces damage on a successful reflex save, such as the Evasion class feature, may apply t
    5 KB (871 words) - 20:21, 17 September 2022
  • ...es, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Re | Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still
    2 KB (253 words) - 21:05, 21 October 2020
  • ...hless Frenzy now includes your WIS modifier as part of the attack's normal damage.
    1 KB (165 words) - 16:40, 20 December 2019
  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
    2 KB (280 words) - 18:42, 1 January 2020

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