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  • ...characters. Furthermore, a character's fast healing (if any) ceases after death. ...cause you to become undead. Becoming undead requires a different sort of spell entirely — typically one which animates the corpse through the introd
    1 KB (220 words) - 14:38, 5 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (480 words) - 13:48, 30 March 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (425 words) - 16:53, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    8 KB (1,090 words) - 10:30, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (421 words) - 00:14, 28 June 2019
  • Template:Spell <!-- Spell Level -->
    3 KB (374 words) - 16:51, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (433 words) - 21:17, 22 March 2020
  • Template:Spell <!-- Spell Level -->
    4 KB (435 words) - 18:01, 13 February 2019
  • | Flavor = What is death, after all, but a cessation of motion? And motion is just energy. And energ ...tores life to a dead creature as per the spell [[True Resurrection (Cleric Spell)|True Resurrection]].
    1 KB (201 words) - 11:52, 22 November 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (450 words) - 21:27, 30 November 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (461 words) - 14:44, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (451 words) - 16:22, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (450 words) - 18:16, 13 February 2019
  • | Flavor = You have seen your death reflected in the eyes of this enemy. He is best avoided. ...ell)]], [[Wish, Limited (Sorcerer/Wizard Spell)]], [[Wish (Sorcerer/Wizard Spell)]], or an ability which emulates the effects of one of these spells.
    2 KB (240 words) - 14:26, 29 March 2019
  • ...Diseases with an intensity of ''plagued'' have the following differences from other diseases: ...s can be pure damage, or a status condition with a duration, or even cause death. Some diseases even transform the diseased creature if the fruition is all
    5 KB (765 words) - 19:38, 16 January 2020
  • ...Diseases with an intensity of ''diseased'' have the following differences from other diseases: ...s can be pure damage, or a status condition with a duration, or even cause death. Some diseases even transform the diseased creature if the fruition is all
    5 KB (812 words) - 19:54, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (588 words) - 20:57, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (510 words) - 16:43, 6 June 2019
  • :* Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning ...Whole]]. A construct with the fast healing special quality still benefits from that quality.
    3 KB (371 words) - 15:38, 29 March 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (565 words) - 17:51, 13 February 2019
  • Template:Spell <!-- Spell Level -->
    3 KB (344 words) - 14:42, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    8 KB (986 words) - 11:28, 20 April 2019
  • ...Diseases with an intensity of ''infected'' have the following differences from stronger diseases: ...s can be pure damage, or a status condition with a duration, or even cause death. Some diseases even transform the diseased creature if the fruition is all
    5 KB (789 words) - 19:42, 16 January 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (221 words) - 18:58, 22 December 2020
  • Template:Spell <!-- Spell Level -->
    4 KB (393 words) - 18:05, 13 February 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (397 words) - 16:49, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (396 words) - 17:50, 13 February 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (620 words) - 15:22, 7 February 2020
  • Template:Spell <!-- Spell Level -->
    5 KB (637 words) - 18:10, 5 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (348 words) - 23:09, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (348 words) - 19:27, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (390 words) - 22:53, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (390 words) - 21:07, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (475 words) - 18:59, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (548 words) - 18:01, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (548 words) - 18:28, 2 April 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (409 words) - 16:59, 8 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (570 words) - 17:43, 2 April 2019
  • ...s go below 0, your character is no longer able to fight. And is at risk of death. ...urrent hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character's temporary hit
    12 KB (1,921 words) - 04:39, 12 May 2021
  • Template:Spell <!-- Spell Level -->
    5 KB (568 words) - 13:49, 30 March 2019
  • Template:Spell <!-- Spell Level -->
    3 KB (380 words) - 20:48, 5 March 2019
  • ...vimort is supposed to be present at every birth and should attend at every death. His temples are called Vaults, and are always constructed in a style calcu ...he Knowers of Darkness are those Vivimorts who make a study of the Land of Death, and who devote themselves to learning the secrets of the terrain. They ten
    7 KB (1,156 words) - 08:34, 24 December 2019
  • ...le destructive spirits that exist to use the remains of life as vessels of death. You give them a home, and unleash their destructive urges to the full. ...to keep note of the location of all corpses they wish to affect with this spell, and the GM adjudicates all unusual circumstances, as always.
    5 KB (710 words) - 14:48, 14 April 2023
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (315 words) - 18:57, 22 December 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:57, 22 December 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Critical Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:48, 22 December 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (528 words) - 19:13, 11 September 2022
  • ...Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL) --> ...death. These wands are not for the subtle-minded, nor those who shy away from causing massive destruction in their wake.
    5 KB (594 words) - 15:12, 5 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (701 words) - 21:01, 28 January 2023
  • ...Poisons with an intensity of ''poisoned'' have the following differences from other poisons: ::* All effects and fruitions must be cured separately from curing the poison itself, though existing effects can be cured prior to the
    5 KB (723 words) - 15:54, 16 January 2020

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