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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (465 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (467 words) - 02:54, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021

Page text matches

  • ...er/Wizard Spell)|Haste]] or [[Divine Power (Cleric Spell) | Divine Power]] spell. ...ortDesc|Once per encounter, when you perform a full-attack action, you can make one bonus attack.
    717 bytes (88 words) - 12:53, 13 October 2020
  • ...d even applies if they make a saving throw against the base effects of the spell, as long as there is at least some effect remaining after a save. ...nclude> (A cutting spell uses up a spell slot three levels higher than the spell's actual level.)
    1 KB (157 words) - 15:47, 8 April 2020
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -2 penalty.
    1 KB (171 words) - 18:54, 21 May 2019
  • make into a hand item ...r/Wizard Spell)|Dispel Magic]] or [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]].
    1 KB (136 words) - 21:35, 13 February 2020
  • ...one or more supernatural, spell, or spell-like abilities. That enemy must make a Fort save vs. a DC of 12 + half your barbarian level + your WIS modifier ...two enemies you can perceive that have one or more supernatural, spell, or spell-like abilities.
    2 KB (241 words) - 14:31, 31 December 2019
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -4 penalty.
    1 KB (177 words) - 22:12, 24 June 2017
  • ...tion allows you to do something, most commonly to make an attack or cast a spell. Using a standard action to attack is sometimes also called an attack actio Some combat options are standard actions that allow you to make an attack. These options can't be combined with other actions requiring a s
    1 KB (220 words) - 17:12, 27 March 2020
  • ...misses, or if you fail to make an attack against a creature with a spell, spell-like or supernatural ability before the start of your next turn, the activa ...times in the same round with this ability. If all of a creature's spell, spell-like and supernatural abilities are already suppressed when you attack it w
    2 KB (320 words) - 20:00, 31 December 2019
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -6 penalty. | Ended-By = You may take a full-round action to make a saving throw against the Cowering condition. The DC for this saving throw
    2 KB (253 words) - 14:37, 3 January 2018
  • ...a free action, you gain a +2 bonus on all saving throws against any spell, spell-like or supernatural ability until the start of your next turn. ...6 points of {{dmg|psychic}} damage against the creature that caused you to make the save. This psychic damage increases by +1d6 per experience tier of the
    1 KB (212 words) - 15:13, 1 January 2020
  • | Flavor=You can make your spells last twice as long. ...ion becomes one decade and a day. This effect can only be applied once per spell.
    1 KB (210 words) - 01:12, 14 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (465 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (467 words) - 02:54, 2 February 2021
  • ...ower before you make an attack roll against a qualifying target. You must make the attack before the end of your current turn, and the attack must hit the | Prog1 = When you activate Magic Bane, it augments all attacks you make before the end of your current turn.
    1 KB (215 words) - 19:58, 31 December 2019
  • A ritual is the act of casting a spell or using a spell-like or supernatural ability which requires a very long time, much longer t ...pically measured in hours, with the specific casting time described in the spell or ability write-up.
    2 KB (399 words) - 16:23, 17 February 2018
  • ...half character level + DEX modifier, instead of whatever is listed for the spell. ...f the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolv
    2 KB (356 words) - 00:51, 9 March 2021
  • ...judicates all unusual circumstances. Before you make these checks, you may make a [[Sense Motive]] check (against an [[Skill DC|Easy DC]] based on the camp ...s other than you, and it suffers a 10% spell failure chance on all spells, spell-like, or supernatural abilities that do not target you or fail to include y
    3 KB (492 words) - 15:52, 17 August 2020
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • | Flavor=You can use your arcane skill to make your magics nearly impossible to resist | Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]]
    1 KB (173 words) - 08:10, 3 December 2023
  • | Flavor=You are able to make your magics resonate through your magical skill, so that creatures affected | Prerequisites|Caster Level 16, [[Coaxing Spell (Feat)]]
    1 KB (212 words) - 18:29, 15 August 2020
  • Make into a headband slot item? | Prerequisites|[[Spell Focus (Feat)]]: Illusion
    1 KB (135 words) - 00:45, 14 February 2020
  • | Flavor=You can make additional attacks of opportunity. [[Pin Down (Feat)]], [[Reactive Countersong (Feat)]], [[Spell Opportunity (Feat)]],
    3 KB (343 words) - 20:05, 18 March 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 19:41, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 11:54, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (424 words) - 19:41, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 11:55, 20 April 2019
  • ...ck bonus against '''''each opponent''''' within your melee reach. You must make a separate attack roll against each opponent. You then roll your normal me ...ction, such as that granted by the [[Haste (Sorcerer/Wizard Spell)|Haste]] spell. Remember that a full-attack action replaces your Standard Action and Move
    2 KB (235 words) - 18:31, 30 March 2024
  • | Unlocks| [[Linked Spell (Feat)]] ...usions or non-damaging spells. Any damaging synergies laid by the original spell serve to break the condition if they are triggered. The GM adjudicates all
    2 KB (229 words) - 19:25, 10 April 2020
  • ===Spell Resistance=== ...ordinary ability to avoid being affected by spells. Some spells also grant spell resistance.
    5 KB (889 words) - 14:39, 11 September 2022
  • ...ficulty of resisting your spells tied to your caster level, instead of the spell's level. | Unlocks| [[Heighten Spell, Improved (Feat)]]
    3 KB (398 words) - 13:44, 26 September 2020
  • ...Focus (Feat)]], [[Stealth Spell (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]] ...it=An unseen spell gains all the benefits of [[Stealth Spell (Feat)]]. The spell is not only invisible, but when it goes off it blankets the entire area of
    2 KB (307 words) - 16:08, 8 April 2020
  • ...list, usable twice per day, and a 0th level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day. ...f the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolv
    2 KB (266 words) - 13:31, 29 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:53, 2 February 2021
  • ...or projectile weapons, magic items, or casting a Ray spell, but NOT an AOE spell) at any point during your movement, as long as you chose that weapon type w | ShortDesc|Make ranged attack at any point during movement
    1 KB (193 words) - 20:40, 16 July 2022
  • ...rd Spell)|Haste]] spell, or [[Divine Power (Cleric Spell) | Divine Power]] spell. ...erefore, actions requiring a standard action to perform (such as casting a spell) cannot be performed with the bonus action provided by the ''Velocity'' mag
    1 KB (173 words) - 17:59, 21 November 2020
  • ...r/Wizard Spell)|Dispel Magic]] OR [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]]> ...t, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or be [[Rattled]] until the start of your next turn. If the
    1 KB (200 words) - 19:56, 12 February 2023
  • ...cast a [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell, using up one charge from the rod. ...are damaged or [[broken]]. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per ca
    5 KB (566 words) - 02:52, 2 February 2021
  • |Flavor=You can convert any spell into a defense. ...ng sacrificed does not affect the dodge bonus granted; it is always +1 per spell sacrificed. 0th-level spells (cantrips or orisons) provide no benefit and
    1 KB (212 words) - 17:12, 12 December 2020
  • | Flavor=You can convert a spell to interfere with an enemy's attack. ...enalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. The affected enemy takes this s
    1 KB (198 words) - 14:35, 9 April 2020
  • ...y. They also learn one additional 0th-level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day. ...f the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolv
    2 KB (260 words) - 13:30, 29 August 2020
  • ...be healed through spells such as [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]]. A construct with the fast healing special quality still benefits from th ...)|Make Whole]], [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat, or <effect>.
    3 KB (371 words) - 15:38, 29 March 2019
  • ...ting defensively. If you do so, you take a -4 penalty on all d20 rolls you make until the start of your next turn other than saving throws, but you consequ ...at requires an action to use but does not require an attack roll, you must make a [[Maneuver Offense]] check, or a [[Caster Check]] (your choice), versus a
    2 KB (320 words) - 17:08, 9 April 2023
  • ...alculate damage, saving throws, or other variable effects of that spell or spell-like effect. ...mely double the spell level of the spell on the item minus one (i.e., (2 * spell level) - 1).
    2 KB (314 words) - 22:19, 13 September 2019
  • ...xt to-hit roll equal to the number of enemy creatures with supernatural or spell-like abilities that you are adjacent to. Your next attack must occur before ...The to-hit bonus granted by ''Desperate Rage'' applies to all attacks you make before the start of your next turn.
    1 KB (202 words) - 14:53, 31 December 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (352 words) - 13:34, 23 February 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (405 words) - 17:52, 26 March 2020
  • ...creature targets you (or includes you in the area of effect) with a spell, spell-like, or supernatural ability, you can roll the saving throw twice against ...fects on a successful saving throw. This does not negate the ability as a whole; only that portion of the ability that is targeting you.
    2 KB (270 words) - 17:58, 31 December 2019
  • ...rd Spell)|Haste]] spell, or [[Divine Power (Cleric Spell) | Divine Power]] spell, nor can you gain its benefit a second time by applying the property to a s ...erefore, actions requiring a standard action to perform (such as casting a spell) cannot be performed with the bonus action provided by the ''Velocity'' mag
    1 KB (198 words) - 15:34, 12 December 2020
  • ...used spell slots and gain a [[dodge bonus]] to AC equal to +1 per spell or spell slot you sacrifice. This dodge bonus lasts until the start of your next tu ...slots you can sacrifice with this feat is equal to the number of tiers of spell-casting classes you possess (1 to 7).
    1 KB (216 words) - 01:46, 11 April 2020

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