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  • Template:Spell <!-- Spell Level -->
    3 KB (344 words) - 14:42, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    8 KB (986 words) - 11:28, 20 April 2019
  • ...Diseases with an intensity of ''infected'' have the following differences from stronger diseases: ...s can be pure damage, or a status condition with a duration, or even cause death. Some diseases even transform the diseased creature if the fruition is all
    5 KB (789 words) - 19:42, 16 January 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (221 words) - 18:58, 22 December 2020
  • Template:Spell <!-- Spell Level -->
    4 KB (393 words) - 18:05, 13 February 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (397 words) - 16:49, 6 June 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (396 words) - 17:50, 13 February 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (620 words) - 15:22, 7 February 2020
  • Template:Spell <!-- Spell Level -->
    5 KB (637 words) - 18:10, 5 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (348 words) - 23:09, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (348 words) - 19:27, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (390 words) - 22:53, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (390 words) - 21:07, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (475 words) - 18:59, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (548 words) - 18:01, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (548 words) - 18:28, 2 April 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (409 words) - 16:59, 8 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (570 words) - 17:43, 2 April 2019
  • ...s go below 0, your character is no longer able to fight. And is at risk of death. ...urrent hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character's temporary hit
    12 KB (1,921 words) - 04:39, 12 May 2021
  • Template:Spell <!-- Spell Level -->
    5 KB (568 words) - 13:49, 30 March 2019
  • Template:Spell <!-- Spell Level -->
    3 KB (380 words) - 20:48, 5 March 2019
  • ...vimort is supposed to be present at every birth and should attend at every death. His temples are called Vaults, and are always constructed in a style calcu ...he Knowers of Darkness are those Vivimorts who make a study of the Land of Death, and who devote themselves to learning the secrets of the terrain. They ten
    7 KB (1,156 words) - 08:34, 24 December 2019
  • ...le destructive spirits that exist to use the remains of life as vessels of death. You give them a home, and unleash their destructive urges to the full. ...to keep note of the location of all corpses they wish to affect with this spell, and the GM adjudicates all unusual circumstances, as always.
    5 KB (710 words) - 14:48, 14 April 2023
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (315 words) - 18:57, 22 December 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:57, 22 December 2020
  • ...r also adds the armor's enhancement bonus to [[Death Check]]s to stabilize from [[dying]]. ...they are helpless) by an amount equal to a [[Cure Critical Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:48, 22 December 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (528 words) - 19:13, 11 September 2022
  • ...Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL) --> ...death. These wands are not for the subtle-minded, nor those who shy away from causing massive destruction in their wake.
    5 KB (594 words) - 15:12, 5 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (701 words) - 21:01, 28 January 2023
  • ...Poisons with an intensity of ''poisoned'' have the following differences from other poisons: ::* All effects and fruitions must be cured separately from curing the poison itself, though existing effects can be cured prior to the
    5 KB (723 words) - 15:54, 16 January 2020
  • ...Poisons with an intensity of ''blighted'' have the following differences from stronger poisons: ...gainst the ''blighted'' poison is to have a bonus save granted to you by a spell, ability, or effect.
    5 KB (817 words) - 15:59, 16 January 2020
  • ...Poisons with an intensity of ''tainted'' have the following differences from stronger poisons: ...rther effects (though the existing damage and effects linger, as described below).
    5 KB (702 words) - 15:55, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (566 words) - 19:53, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (463 words) - 13:03, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (661 words) - 21:04, 28 January 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (386 words) - 15:25, 2 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (552 words) - 20:25, 17 September 2022
  • ...nd treatment of sorcery for several centuries as they became more isolated from the capital. As the war progressed, the Celegians countered with more mages ...inkage this has detrimental effect, leading to insanity, madness, despair, death, or worse, with a few exceptions. It had long been known that any three com
    6 KB (1,034 words) - 02:54, 31 December 2015
  • ...pic Path, Undead are one of the major 'bad guys'. You can run into undead from the very lowest level to the very highest level. ...dire and terrible intelligence indeed. The Dry undead include skeletons, death knights, liches, demi-liches, and hellknights among many others.
    5 KB (868 words) - 18:52, 28 May 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (835 words) - 20:54, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (834 words) - 10:49, 20 April 2019
  • ...g of arrows and the twang of taut strings fills the air with the melody of death. ...Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]] spell, using up one charge from the rod.
    5 KB (686 words) - 20:33, 26 September 2019
  • ...ndrils of lifeless oxidation in a parody and celebration of the growth and death of all things. It is exalting and unsettling in equal measure, terrible and ...lid, opaque, physical effect equal to one [[Wall of Force (Sorcerer/Wizard Spell) |Wall of Force]], which may only be used to close off or narrow a passage,
    4 KB (542 words) - 14:05, 16 October 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (987 words) - 17:53, 6 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (986 words) - 17:54, 6 September 2019
  • ...iately; failure means it continues. The effects of frenzy stack with those from any rage ability the character may have. ...e action during his round. In addition, if he takes damage from an attack, spell, trap, or any other source, he automatically enters a frenzy state at the s
    6 KB (1,058 words) - 16:15, 16 January 2020
  • <!-- Prevent this monster from being assigned certain roles in MMM --> ...ace that also manages to be extremely useful...as long as you keep it away from bright light.
    59 KB (6,403 words) - 22:54, 11 January 2023
  • <!-- Prevent this monster from being assigned certain roles in MMM --> ...innocents. They lurk in the wilds, attempting to lure the unwary to their death.
    62 KB (6,700 words) - 03:14, 12 January 2023
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • <!-- Prevent this monster from being assigned certain roles in MMM --> That said, because flesh golems are usually built from the corpses of sentient creatures, they have a serious stigma associated wi
    62 KB (6,855 words) - 21:18, 4 February 2023

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