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  • | You gain many scaling bonuses to force your way into enemy lines. | [[Targeted Bomb Admixture (Alchemist Extract)|Targeted Bomb Admixture]]
    12 KB (1,415 words) - 13:15, 6 November 2022
  • | Ranged-Atk-Dmg-Type = force ...anged Touch Attack]]. If it hits, it deals {{Ranged-Dmg}} points of {{dmg|force}} damage, and pushes the target 1d4 squares.
    68 KB (7,484 words) - 22:26, 7 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    65 KB (7,320 words) - 21:48, 4 February 2023
  • ...any leatherleaf may activate their Hitchhiker power to transfer their life force from their current body and grow a new body from a seed clinging to another When a leatherleaf uses Hitchhiker, it also steals a small amount of life force from its target, to help fuel its regrowth. Foes targeted by Hitchhiker suf
    65 KB (7,115 words) - 05:27, 9 October 2022
  • The golem shambles drunkenly when it moves, unable to force itself into a comfortable gait due to its uneven legs. Furthermore, pieces ...golem moves, this belt rotates around the golem's waist quickly enough to force the whip-like blades to lash out at nearby targets. This appears to be a p
    68 KB (7,628 words) - 22:18, 7 January 2023
  • ...s and undeveloped breath weapons. EVERY dragon is a terrible, destructive force, and if you think a 'Common' White Dragon is anything less than a deadly th ...ated that dragons are deliberately wretched in their behavior, in order to force would-be dragon-slayers into action 'before they're ready', and so increase
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ...a hypnotic effect. Once per encounter as a standard action, the Allip can force all sane creatures within 60 feet of its space to roll a DC {{Save-DC}} Wil <!-- REPLACE "FLASH BOMB!" POWER
    58 KB (6,312 words) - 21:20, 10 May 2021
  • ...ide dim light around corners or even through walls. It is only stopped by force effects. <!-- REPLACE "FLASH BOMB!" POWER
    59 KB (6,403 words) - 22:54, 11 January 2023
  • ...ated that dragons are deliberately wretched in their behavior, in order to force would-be dragon-slayers into action 'before they're ready', and so increase ...as the earth dragons (brown, gray, yellow, and ocher), the spirit dragons (force, prismatic, empyrean, and tellurian) the gem dragons (crystal, onyx, jade,
    72 KB (8,641 words) - 21:46, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,652 words) - 21:39, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    59 KB (6,547 words) - 20:58, 10 May 2021
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,636 words) - 20:22, 14 January 2023
  • ...lace of origin for their re-birth, they may 'catch themselves', and will a force of will, push themselves back into the reality they were nearly dislodged f <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,770 words) - 23:22, 9 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    72 KB (8,070 words) - 21:35, 11 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    60 KB (6,516 words) - 22:27, 7 January 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    70 KB (8,300 words) - 09:56, 3 May 2022
  • ...ggernauts of freakish insanity and murder. Madness Fanatics are a terrible force in the world, although they are thankfully rare. When Fanatics are discover <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (8,093 words) - 18:55, 10 September 2022
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    60 KB (6,621 words) - 21:20, 4 February 2023
  • ...condition. Rhapsody Wasps will do their best to move in such a way as to force their enemies to move to engage them, and thus trigger Startled enemies to ...n effect while the Wasps are flying. There is, sadly, no convenient way to force them to stop flying, but they are so erratic in their behavior they will so
    72 KB (8,203 words) - 21:47, 11 February 2023
  • ...them natural champions for the Glaciers, or the powerful core of a raiding force. ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a
    79 KB (9,393 words) - 21:51, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,811 words) - 21:43, 4 February 2023
  • ...damage from other incorporeal creatures and effects, as well as all {{dmg|force}} effects. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,726 words) - 19:17, 10 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,545 words) - 12:47, 4 October 2022
  • ...lated areas to ambush the unsuspecting. When confronted with overwhelming force, they will run, often abandoning their comrades in the process. They will <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,644 words) - 01:11, 8 February 2023
  • ...shields are the normal exception to this. A creature may always elect to force any sunder attack to be made against their shield, if they are wielding one <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,661 words) - 21:21, 11 February 2023
  • ...ess impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll ma <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,893 words) - 00:58, 17 May 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,983 words) - 21:46, 11 February 2023
  • ...ie horde consists of at least 16 to 20 zombies acting as a single fighting force, and can number much, much more. <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,868 words) - 21:48, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,809 words) - 09:35, 3 May 2022
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,069 words) - 21:25, 11 February 2023
  • * force an enemy within 50 feet to make a Reflex save, DC {{Save-DC}}, or fall [[pr <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,988 words) - 01:43, 22 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,942 words) - 01:53, 22 January 2023
  • ...ns, they still possess an evil cunning imparted to them by their animating force -- a cunning that allows them to wield weapons and wear armor. Skeletons a <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...e full damage from other incorporeal creatures and effects, as well as all force effects. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,880 words) - 03:53, 12 January 2023
  • ...ctably, and use them to unexpectedly dash a foe to the ground with killing force. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,801 words) - 19:16, 6 April 2024
  • ...at maneuver and use Giggling Charge. As part of the Charge, the Gnoll may force the victim of the Giggling Charge to make a Will Save against a DC of {{Sav <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,081 words) - 21:32, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (7,139 words) - 21:35, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...f the leaders of the Great Houses. Finally, a male with enough sheer brute force to stand up to the neighbors! Unfortunately for the Great Houses that back <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,996 words) - 21:25, 11 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,158 words) - 21:32, 4 February 2023
  • ...arred door, desirous of the flesh within. If the Skeleton Soldiers cannot force the door, and they have no masters to fetch, they will simply stand guard o <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,165 words) - 23:43, 11 January 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    79 KB (9,513 words) - 21:48, 11 February 2023
  • ...f sight to that victim (line of effect is not required, this works through force walls!). This ability inflicts {{Special-Swift-Dmg}} points of damage as {{ <!-- REPLACE "FLASH BOMB!" POWER
    75 KB (8,763 words) - 03:37, 12 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    65 KB (7,392 words) - 03:31, 9 August 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,600 words) - 22:27, 7 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,142 words) - 03:27, 9 June 2022
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,236 words) - 21:48, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    67 KB (7,466 words) - 22:12, 7 January 2023
  • ...16 to 20 town guardsmen who have been trained to act as a single fighting force in combat. Because of this coordination, town guard squadrons are actually <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,436 words) - 21:37, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (7,274 words) - 19:19, 10 September 2022
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,233 words) - 21:21, 11 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,318 words) - 21:39, 11 February 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,253 words) - 21:44, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,616 words) - 22:19, 7 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,880 words) - 21:57, 11 February 2023
  • | Ability-2-Description = As a [[swift action]], a Pustulith may force anyone within range of their Mindsense who is infected with Corrupting Sore <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,320 words) - 21:26, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,804 words) - 21:57, 11 February 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,255 words) - 21:52, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,809 words) - 21:58, 11 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,690 words) - 21:45, 11 February 2023
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    66 KB (7,645 words) - 19:07, 6 April 2024
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,784 words) - 20:08, 11 September 2022
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    66 KB (7,553 words) - 19:08, 6 April 2024
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,581 words) - 03:27, 9 June 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    72 KB (8,152 words) - 21:43, 11 February 2023
  • ...ually uncomfortably good at what they do. Madness Assassins are a terrible force in the world, although they are thankfully rare. When Assassins are discove <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (7,934 words) - 21:38, 4 February 2023
  • ...tacks, impose penalties on some skill checks, and by far the worst of all, force spell-casters to make rolls to successfully cast their spells, which can be ! align="left" | Wind Force || Wind Speed || Careful Physical Actions Penalty<sup>1</sup> || Powerful P
    53 KB (8,978 words) - 15:10, 16 August 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (8,054 words) - 21:30, 4 February 2023
  • ...re actually fairly capable at what they do. Madness Dabblers are a notable force in the world, although they are thankfully unorganized and have difficulty <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (7,999 words) - 20:23, 14 January 2023
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,774 words) - 19:02, 6 April 2024
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    70 KB (7,947 words) - 20:07, 11 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    67 KB (7,625 words) - 21:42, 4 February 2023
  • ...ctually uncomfortably good at what they do. Madness Reavers are a terrible force in the world, although they are thankfully rare. When Reavers are discovere <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (8,041 words) - 21:44, 4 February 2023
  • ...rends are extremely good at what they do. Madness Reverends are a terrible force in the world, although they are thankfully rare. When Reverends are discove <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,122 words) - 21:25, 11 February 2023
  • ...tually uncomfortably good at what they do. Madness Speakers are a terrible force in the world, although they are thankfully rare. When Speakers are discover <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,129 words) - 21:33, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    70 KB (8,083 words) - 21:43, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,190 words) - 20:08, 11 September 2022
  • ...e close on their wooden 'legs' and then smash the ground below with deadly force. They are terribly poisonous, the merest brush of their leaves or bark rais <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,397 words) - 19:13, 10 September 2022
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,334 words) - 20:08, 11 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,158 words) - 20:17, 14 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,352 words) - 21:47, 11 February 2023
  • ...-Description = Up to once per enemy creature per round, the Hellknight can force any creature successfully struck by their melee attacks to make a Fort savi <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,316 words) - 11:23, 10 October 2022
  • ...o dust as easily as rending flesh off bones. Red dragons are a calamitous force of nature, and if one decides to inhabit a spot near your town, you would b <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,283 words) - 01:41, 13 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,411 words) - 21:48, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    74 KB (8,582 words) - 20:07, 11 September 2022
  • ...ed, Mages are extremely good at what they do. Madness Mages are a terrible force in the world, although they are thankfully rare. When Mages are discovered, <!-- REPLACE "FLASH BOMB!" POWER
    74 KB (8,613 words) - 21:20, 11 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    76 KB (8,635 words) - 20:59, 15 May 2023
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    76 KB (8,936 words) - 19:10, 10 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    77 KB (9,193 words) - 15:44, 6 May 2024
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    75 KB (8,797 words) - 20:03, 11 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    78 KB (9,170 words) - 19:07, 10 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    78 KB (9,295 words) - 04:38, 2 October 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    77 KB (9,019 words) - 20:04, 11 September 2022
  • ...e has taught the world to expunge these affronts to reality as fast as the force to do so can be mustered. <!-- REPLACE "FLASH BOMB!" POWER
    77 KB (9,060 words) - 20:05, 11 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    79 KB (9,488 words) - 19:00, 10 September 2022
  • :* [[Inescapable Force (Feat)]] ...Annihilation (Melee Weapon Magic Property)|Annihilation]] weapons. Removed Force Majeure, Foeslayer, and Calamity properties.
    87 KB (14,486 words) - 19:31, 6 April 2024
  • ...ts the process of getting past something that cannot be handled with brute force and ignorance. Group skill checks are extremely useful if you don't want t ...llow a trained character to avoid or attract a random encounter. GMs can force this check daily for each day of overland travel, if they want, or less fre
    76 KB (13,193 words) - 16:51, 29 August 2023