Search results

Jump to navigation Jump to search
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,811 words) - 21:43, 4 February 2023
  • ...damage from other incorporeal creatures and effects, as well as all {{dmg|force}} effects. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,726 words) - 19:17, 10 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,545 words) - 12:47, 4 October 2022
  • ...lated areas to ambush the unsuspecting. When confronted with overwhelming force, they will run, often abandoning their comrades in the process. They will <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,644 words) - 01:11, 8 February 2023
  • ...shields are the normal exception to this. A creature may always elect to force any sunder attack to be made against their shield, if they are wielding one <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,661 words) - 21:21, 11 February 2023
  • ...ess impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll ma <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,893 words) - 00:58, 17 May 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,983 words) - 21:46, 11 February 2023
  • ...ie horde consists of at least 16 to 20 zombies acting as a single fighting force, and can number much, much more. <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,868 words) - 21:48, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    61 KB (6,809 words) - 09:35, 3 May 2022
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,069 words) - 21:25, 11 February 2023
  • * force an enemy within 50 feet to make a Reflex save, DC {{Save-DC}}, or fall [[pr <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,988 words) - 01:43, 22 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,942 words) - 01:53, 22 January 2023
  • ...ns, they still possess an evil cunning imparted to them by their animating force -- a cunning that allows them to wield weapons and wear armor. Skeletons a <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...e full damage from other incorporeal creatures and effects, as well as all force effects. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,880 words) - 03:53, 12 January 2023
  • ...ctably, and use them to unexpectedly dash a foe to the ground with killing force. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,801 words) - 19:16, 6 April 2024
  • ...at maneuver and use Giggling Charge. As part of the Charge, the Gnoll may force the victim of the Giggling Charge to make a Will Save against a DC of {{Sav <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,081 words) - 21:32, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (7,139 words) - 21:35, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...f the leaders of the Great Houses. Finally, a male with enough sheer brute force to stand up to the neighbors! Unfortunately for the Great Houses that back <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,996 words) - 21:25, 11 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,158 words) - 21:32, 4 February 2023
  • ...arred door, desirous of the flesh within. If the Skeleton Soldiers cannot force the door, and they have no masters to fetch, they will simply stand guard o <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,165 words) - 23:43, 11 January 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    79 KB (9,513 words) - 21:48, 11 February 2023
  • ...f sight to that victim (line of effect is not required, this works through force walls!). This ability inflicts {{Special-Swift-Dmg}} points of damage as {{ <!-- REPLACE "FLASH BOMB!" POWER
    75 KB (8,763 words) - 03:37, 12 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    65 KB (7,392 words) - 03:31, 9 August 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,600 words) - 22:27, 7 January 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,142 words) - 03:27, 9 June 2022
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,236 words) - 21:48, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    67 KB (7,466 words) - 22:12, 7 January 2023
  • ...16 to 20 town guardsmen who have been trained to act as a single fighting force in combat. Because of this coordination, town guard squadrons are actually <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,436 words) - 21:37, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    64 KB (7,274 words) - 19:19, 10 September 2022
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,233 words) - 21:21, 11 February 2023
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,318 words) - 21:39, 11 February 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,253 words) - 21:44, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,616 words) - 22:19, 7 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,880 words) - 21:57, 11 February 2023
  • | Ability-2-Description = As a [[swift action]], a Pustulith may force anyone within range of their Mindsense who is infected with Corrupting Sore <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,320 words) - 21:26, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,804 words) - 21:57, 11 February 2023
  • ...catches the attack, it is interrupted and lost unless it is an alchemical bomb or effect, in which case it effects the giant which caught it. Using this a <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,255 words) - 21:52, 11 February 2023
  • ...Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,809 words) - 21:58, 11 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (7,690 words) - 21:45, 11 February 2023
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    66 KB (7,645 words) - 19:07, 6 April 2024
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (7,784 words) - 20:08, 11 September 2022
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    66 KB (7,553 words) - 19:08, 6 April 2024
  • ...ility to fight. No one tries to enslave a Hill giant with simple physical force, by the way. No chain will hold them and no punishment will deter them, so <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,581 words) - 03:27, 9 June 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    72 KB (8,152 words) - 21:43, 11 February 2023
  • ...ually uncomfortably good at what they do. Madness Assassins are a terrible force in the world, although they are thankfully rare. When Assassins are discove <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (7,934 words) - 21:38, 4 February 2023
  • ...tacks, impose penalties on some skill checks, and by far the worst of all, force spell-casters to make rolls to successfully cast their spells, which can be ! align="left" | Wind Force || Wind Speed || Careful Physical Actions Penalty<sup>1</sup> || Powerful P
    53 KB (8,978 words) - 15:10, 16 August 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    69 KB (8,054 words) - 21:30, 4 February 2023
  • ...re actually fairly capable at what they do. Madness Dabblers are a notable force in the world, although they are thankfully unorganized and have difficulty <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (7,999 words) - 20:23, 14 January 2023
  • ...driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,774 words) - 19:02, 6 April 2024
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    70 KB (7,947 words) - 20:07, 11 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    67 KB (7,625 words) - 21:42, 4 February 2023
  • ...ctually uncomfortably good at what they do. Madness Reavers are a terrible force in the world, although they are thankfully rare. When Reavers are discovere <!-- REPLACE "FLASH BOMB!" POWER
    71 KB (8,041 words) - 21:44, 4 February 2023
  • ...rends are extremely good at what they do. Madness Reverends are a terrible force in the world, although they are thankfully rare. When Reverends are discove <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,122 words) - 21:25, 11 February 2023
  • ...tually uncomfortably good at what they do. Madness Speakers are a terrible force in the world, although they are thankfully rare. When Speakers are discover <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,129 words) - 21:33, 4 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    70 KB (8,083 words) - 21:43, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,190 words) - 20:08, 11 September 2022
  • ...e close on their wooden 'legs' and then smash the ground below with deadly force. They are terribly poisonous, the merest brush of their leaves or bark rais <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,397 words) - 19:13, 10 September 2022
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,334 words) - 20:08, 11 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,158 words) - 20:17, 14 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,352 words) - 21:47, 11 February 2023
  • ...-Description = Up to once per enemy creature per round, the Hellknight can force any creature successfully struck by their melee attacks to make a Fort savi <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,316 words) - 11:23, 10 October 2022
  • ...o dust as easily as rending flesh off bones. Red dragons are a calamitous force of nature, and if one decides to inhabit a spot near your town, you would b <!-- REPLACE "FLASH BOMB!" POWER
    73 KB (8,283 words) - 01:41, 13 January 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    73 KB (8,411 words) - 21:48, 11 February 2023
  • ...peculated they live in the Ether, and after sensing prey in the Prime they force their way into our world to feed. <!-- REPLACE "FLASH BOMB!" POWER
    74 KB (8,582 words) - 20:07, 11 September 2022
  • ...ed, Mages are extremely good at what they do. Madness Mages are a terrible force in the world, although they are thankfully rare. When Mages are discovered, <!-- REPLACE "FLASH BOMB!" POWER
    74 KB (8,613 words) - 21:20, 11 February 2023
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    76 KB (8,635 words) - 20:59, 15 May 2023
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    76 KB (8,936 words) - 19:10, 10 September 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    77 KB (9,193 words) - 15:44, 6 May 2024
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    75 KB (8,797 words) - 20:03, 11 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    78 KB (9,170 words) - 19:07, 10 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    78 KB (9,295 words) - 04:38, 2 October 2022
  • <!-- REPLACE "FLASH BOMB!" POWER is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows
    77 KB (9,019 words) - 20:04, 11 September 2022
  • ...e has taught the world to expunge these affronts to reality as fast as the force to do so can be mustered. <!-- REPLACE "FLASH BOMB!" POWER
    77 KB (9,060 words) - 20:05, 11 September 2022
  • ...lthough they are highly resistant to such attacks, they will usually still force the monster to leave their victim. <!-- REPLACE "FLASH BOMB!" POWER
    79 KB (9,488 words) - 19:00, 10 September 2022
  • :* [[Inescapable Force (Feat)]] ...Annihilation (Melee Weapon Magic Property)|Annihilation]] weapons. Removed Force Majeure, Foeslayer, and Calamity properties.
    87 KB (14,486 words) - 19:31, 6 April 2024
  • ...ts the process of getting past something that cannot be handled with brute force and ignorance. Group skill checks are extremely useful if you don't want t ...llow a trained character to avoid or attract a random encounter. GMs can force this check daily for each day of overland travel, if they want, or less fre
    76 KB (13,193 words) - 16:51, 29 August 2023

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)