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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (731 words) - 13:19, 27 March 2019

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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (731 words) - 13:19, 27 March 2019
  • ...on]] to cast a [[Battering Blast (Sorcerer/Wizard Spell)|Battering Blast]] spell, using up one charge from the rod. ...less. This spell cannot move creatures or objects beyond your range. This spell does not inflict Sunders or do Siege Damage.
    5 KB (573 words) - 18:15, 18 September 2019
  • | [[Accursed Glare (Sorcerer/Wizard Spell)|Accursed Glare]] | [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]]
    11 KB (1,443 words) - 19:16, 20 May 2023
  • ...e used to show the heroes sallying forth to try and disable or destroy the Ram before it tears down the gates. ...each DC's for actions in the Abstract Action system. This allows a mighty spell-caster to stand on the deck of a ship working their terrible magics for hou
    17 KB (3,038 words) - 19:45, 24 August 2020
  • ...o matter how high your Str or Dex, it does not help you to aim a battering ram. Similarly, Feats and magical bonuses applied to the Siege Gunner do not co ...as Trebuchets, Catapults, and Tornado Mills. Melee Siege Weapons, such as Battering Rams, Screws, and Lava Looms, can only target at Close range, and often act
    40 KB (6,913 words) - 20:24, 22 January 2022