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  • |Flavor=You know just how to strike to get the most out of your Brutal weapon. | Prerequisites|Level 1, Proficient with a [[Weapon Qualities#Brutal|brutal]] weapon
    2 KB (370 words) - 10:53, 17 August 2020
  • Breaknecks are some the roughest, toughest, most brutal combatants in the Empire, scarfaced brutes who delight in the mad swirling 1st +0 +0 +2 +2 Brutal Scrapper
    5 KB (805 words) - 18:29, 1 January 2020
  • ...eir successes, and practice through life-or-death encounters, honing their brutal craft by taking every opportunity to challenge even stronger foes. :Brawlers primarily use their bare hands (unarmed strike) for their damage, though they can use a few weapons (see [[#Bare_Knuckles_
    85 KB (13,042 words) - 01:27, 5 March 2024
  • ...class, you gain the [[Maneuver Opus (Feat)|Maneuver Opus]] feat as a bonus feat at 1st level. ...unable to defend itself effectively from the rogue's attack, the rogue can strike a vital spot for extra damage.
    104 KB (16,515 words) - 01:09, 5 March 2024
  • ...movement component (e.g., [[Charge]], the Brawler's Jab, [[Spring Attack (Feat)]], etc.), you must have line of sight to your target from your '''initial' ...mbat maneuvers, such as the Cleave [[combat maneuver]] or [[Darting Viper (Feat)]], when it is important to determine what foes, if any, are adjacent to th
    43 KB (7,341 words) - 09:18, 27 October 2022
  • ...additional unholy powers of the Deathknight, the Dark Breath, the Nighted Strike, and of course the Deathless Blade. | RangedAtkName = Nighted Strike
    69 KB (7,589 words) - 21:36, 11 February 2023
  • ...liwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unless tha ...ut may not use retraining to swap out an earlier non-epic feat for an epic feat. Similarly, a high-level rogue may never retrain to have fewer than 4 basi
    46 KB (7,371 words) - 01:06, 18 October 2023
  • ...ombat tactic is one way in which a fighter's focus on battle, warfare, and brutal life-and-death combat is expressed as nigh-superhuman abilities. Despite t ...d with a [[Charge]] maneuver, but it may be used with the [[Spring Attack (Feat)]], any other ability that combines moving and attacking, and indeed, can b
    77 KB (12,055 words) - 21:09, 20 April 2024
  • ...e, Greater Make Whole, [[Field Repair]], or a workshop and the [[Creator]] feat. <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    65 KB (7,519 words) - 09:51, 3 May 2022
  • ...the Green. These intelligent plant beings can be kind or savage, gentle or brutal, much as any other creature of free will can. That said, Treants are plant <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (8,083 words) - 21:43, 11 February 2023
  • ...unfair a fashion as the GM will allow. GM's are encouraged to be fair but brutal. : At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the pl
    125 KB (21,167 words) - 16:12, 2 March 2024