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  • ...utsiders, bypassing their inherent immunities. Magical effects that negate poisons still apply. If a creature fails its save, the poison acts as normal, but m | ShortDesc|Your poisons can affect undead and evil outsiders (who are normally immune to poison)
    1 KB (145 words) - 15:25, 20 November 2019

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  • ...utsiders, bypassing their inherent immunities. Magical effects that negate poisons still apply. If a creature fails its save, the poison acts as normal, but m | ShortDesc|Your poisons can affect undead and evil outsiders (who are normally immune to poison)
    1 KB (145 words) - 15:25, 20 November 2019
  • {{DiscoveryTableAid|Celestial Poisons}}
    3 KB (298 words) - 15:49, 31 August 2020
  • ...lchemist gains a +4 [[training bonus]] to all saving throws made to resist poisons. At 11th level, the alchemist learns to use poisons with a greater degree of confidence than most people. The alchemist can no
    152 KB (23,479 words) - 20:43, 13 August 2023
  • ...sm is vulnerable to toxins, and they take a -8 to all saving throws versus poisons. Thus, bad food can make a destrier very sick very easily. Destriers prefer ...the rare paladin who calls a mount in the Empire will usually be granted a celestial destrier once their level warrants such a beast. Cavaliers, Swift Riders, D
    27 KB (4,536 words) - 11:23, 3 June 2020
  • ...eon of Gods. These deities are intended to be somewhat 'abstract', and the Celestial Bureaucracy is offered as a way for GM's to add as much or as little of the ...r grandson is going to be a terrible murderer, so a Destroyer shows up and poisons your wife, because obviously, that's the only way to be certain. Teb's vast
    143 KB (23,569 words) - 23:09, 22 March 2024
  • At 20th level, the druid becomes immune to all poisons and their effects. ...+4 bonus to its Fortitude saving throws. In addition, it is immune to all poisons and diseases.
    122 KB (18,719 words) - 18:12, 22 January 2022
  • ...at all during an encounter, rendering them immune to asphyxiation, inhaled poisons, harmful cloud effects, such as [[Stinking Cloud (Sorcerer/Wizard Spell)|St ...d creatures. Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenva
    68 KB (10,131 words) - 02:18, 5 March 2024
  • | Languages = Common, Terran, Sylvan, Undercommon, Aklo, Celestial, F'thaghu'fhalma, Jakrakt, Phlethegor, Tenebri, Yastermine, Druidic ...unds, minutes, hours, days, moons, years. Skip to use defaults (rounds for poisons, days for diseases).
    78 KB (9,100 words) - 19:06, 29 July 2023
  • At 3rd level, the warlord may treat the ravaging effects of many poisons, diseases and debilitating abilities. To do so, the warlord spends an [[att ...d creatures. Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenva
    115 KB (17,881 words) - 00:16, 9 August 2023
  • At 20th level, a monk gains immunity to poisons of all kinds. ...d creatures. Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenva
    115 KB (17,252 words) - 17:58, 27 August 2022
  • ...of Fire, stupendous masses of migrating insects, the Tide Of Souls in the Celestial Cascade, all these things and many more can be modelled as Wind effects. ...n-old wind made of air might also be carrying smoke, allergenic pollen, or poisons, along with scents that may give warning or give the players away. The wind
    53 KB (8,978 words) - 15:10, 16 August 2023