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  • ...irect target is healed. A healing bomb damages undead creatures instead of healing them. ...If they miss, the creature is healed half the amount. In this case, the bomb cannot scatter on a miss against the primary target (since there isn't real
    2 KB (284 words) - 13:34, 21 November 2019

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  • ...(*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 {{DiscoveryTableAid|Blinding Bomb}}
    3 KB (298 words) - 15:49, 31 August 2020
  • ...irect target is healed. A healing bomb damages undead creatures instead of healing them. ...If they miss, the creature is healed half the amount. In this case, the bomb cannot scatter on a miss against the primary target (since there isn't real
    2 KB (284 words) - 13:34, 21 November 2019
  • '''Ranged '''bomb +7 (2d6+3 Fire/x2) and<br> '''Special Attacks '''bomb<br>
    6 KB (794 words) - 19:47, 20 April 2019
  • ...l a number of hit points equal to two times your character level. Once the healing is applied, this mutation has no further effect.}} (was: heal equal to your ...ngly well. Until the start of your next turn, the range increment for any Bomb you throw is doubled. '''Requires:''' [[Greater Mutagen (Discovery)]]
    9 KB (1,445 words) - 20:06, 12 November 2019
  • ...tantly heal a number of hit points equal to your character level. Once the healing is applied, this mutation has no further effect. ...ngly well. Until the start of your next turn, the range increment for any Bomb you throw is doubled. '''Requires:''' [[Greater Mutagen (Discovery)]]
    9 KB (1,426 words) - 20:02, 12 November 2019
  • ...l a number of hit points equal to two times your character level. Once the healing is applied, this mutation has no further effect. ...singly well. Until the start of your next turn, the maximum range for any Bomb you throw is doubled, and you suffer no range penalties for any target with
    10 KB (1,526 words) - 20:10, 12 November 2019
  • ...l a number of hit points equal to two times your character level. Once the healing is applied, this mutation has no further effect. ...singly well. Until the start of your next turn, the maximum range for any Bomb you throw is doubled, and you suffer no range penalties for any target with
    10 KB (1,596 words) - 20:13, 12 November 2019
  • ...ling, so reductions due to successful saves and ER lower the amount of the healing. <!-- REPLACE "FLASH BOMB!" POWER
    61 KB (6,809 words) - 09:35, 3 May 2022
  • | SpecialDefenses = Fast Healing {{Hit-Dice}} points per round | Ability-3-Name = Fast Healing
    62 KB (6,878 words) - 21:52, 4 February 2023
  • ...action, instantly assuming the form of the fallen creature, and instantly healing the doppelganger an amount of hit points equal to half the impersonated cre <!-- REPLACE "FLASH BOMB!" POWER
    68 KB (7,633 words) - 21:50, 11 February 2023
  • ...dow can only restore hit points it is actually missing. Any hit points of healing above its maximum hit points are wasted. <!-- REPLACE "FLASH BOMB!" POWER
    72 KB (8,152 words) - 21:43, 11 February 2023
  • ::* Fast Healing {{Hit-Points|n=0.1|op=mult}} ...R {{CR|n=2|op=mult}}/- and ER {{Hit-Dice|n=2|op=mult}}/- and it gains Fast Healing {{Hit-Points|n=0.1|op=mult}}. It loses use of all senses except [[tremorse
    62 KB (6,768 words) - 21:31, 4 February 2023
  • ...the bloody bones heals {{Hit-Points |n=8 |op=div}} points of damage. The healing aspect of this ability may not occur more than once per round, though the S ...get it (such as a fireball spell, or the splash damage from an alchemist's bomb), still trigger this effect. This is a spell-like ability and thus can be r
    64 KB (7,164 words) - 02:00, 22 January 2023
  • ::* Fast Healing 10 <!-- REPLACE "FLASH BOMB!" POWER
    65 KB (7,320 words) - 21:26, 11 February 2023
  • ...with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops the dam <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (6,927 words) - 21:20, 4 February 2023
  • ...action, instantly assuming the form of the fallen creature, and instantly healing the doppelganger an amount of hit points equal to half the impersonated cre <!-- REPLACE "FLASH BOMB!" POWER
    64 KB (7,171 words) - 07:31, 13 January 2023
  • ...with any healing effect or application of temporary hit points, though the healing provided does not restore any health to the victim; it merely stops ends th <!-- REPLACE "FLASH BOMB!" POWER
    62 KB (6,851 words) - 21:55, 4 February 2023
  • ...action, instantly assuming the form of the fallen creature, and instantly healing the doppelganger an amount of hit points equal to half the impersonated cre <!-- REPLACE "FLASH BOMB!" POWER
    69 KB (8,054 words) - 21:30, 4 February 2023
  • ...aming the skin, which inflicts the [[Bruised]] condition. Bruised prevents healing until the condition is removed. <!-- REPLACE "FLASH BOMB!" POWER
    63 KB (7,099 words) - 09:32, 3 May 2022
  • ...ing the piercing damage for being rejected. As with any Bleed effect, the healing, temporary hit points, or Heal check provide no benefit, other than to end <!-- REPLACE "FLASH BOMB!" POWER
    66 KB (7,439 words) - 21:21, 4 February 2023

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