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  • | Choose one magic item you own. That item no longer occupies a magic item slot (it becomes slotless). Once selected, you cannot change which ite ...magic properties your weapon may otherwise have. Can also be applied to an implement, rod, staff, or wand, if you aren't wielding a weapon. You can change what
    22 KB (3,359 words) - 16:00, 27 September 2021
  • | Choose either a weapon, armor, shield, or implement you possess. That item adds +1 to the [[Enhancement Bonus]] it already poss ...wearing. This costs nothing, and does not reduce the total number of magic properties your armor may otherwise have. This ability can also be applied to clothin
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...)|Monkey Lunge]]), or from weapon properties (like [[Shadowy (Melee Weapon Magic Property)|Shadowy]]). If you add up a lot of sources of reach, you can reac ...more ammunition, if you want to keep attacking. There are magic items and properties which can alleviate all of these problems...for money.
    43 KB (7,341 words) - 09:18, 27 October 2022
  • ...r spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus damage is only applied once. ...hering]], and [[Vorpal (Melee Weapon Magic Property)|Vorpal]] melee weapon properties. They are now very much focused on being highly beneficial to crit builds.
    87 KB (14,486 words) - 19:31, 6 April 2024
  • === Activate Magic Item === ...ns, scrolls, wands, rods, and staves. Unless otherwise noted, activating a magic item is a [[standard action]].
    125 KB (21,167 words) - 16:12, 2 March 2024
  • ..., feat bonuses, weapon enhancement bonuses, bonus damage from magic weapon properties, etc.). This is instead of the damage normally dealt by combat maneuvers ( ...). Allies must either be adjacent to you, or adjacent to a rope or similar implement you are using to climb. If there is not enough room, they cannot assist.
    46 KB (7,646 words) - 20:05, 20 September 2022
  • ...l degree by no less than eight character classes, and if you buy the right magic items, anyone can use spells to at least some degree. For these rules, when ...ells are still 'just a class feature'. They're not the end-all, be-all of 'magic' in this game, After all, everybody likes to be awesome!
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...is a heavily armored warrior who augments their battle prowess with divine magic, allowing them to smite their foes, and bless their allies. ...| CHA, DEX, INT || Moderate || Moderate || align="left" | A sorcerer casts magic through a combination of their inherited bloodline, their intuition, and th
    94 KB (15,577 words) - 17:19, 16 March 2024