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  • ...ility does not require line of sight or line of effect, and is non-magical in nature.
    1 KB (144 words) - 14:01, 24 April 2020

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  • ...openings where ankles should be. When activated, the shoes tap their toes in a jaunty fashion. | Item-Abilities| When the rod is activated, it taps the toes of its shoes. You can then touch yourself or another willing target and impart upon you
    5 KB (662 words) - 15:20, 19 September 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    5 KB (535 words) - 16:32, 2 July 2019
  • ...date]], and [[Sense Motive]]. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians ...your gang like to solve mysteries). It might feature tall leather boots, shoes with thick soles and a reinforced toe, or a pair of wooden platform clogs f
    3 KB (420 words) - 17:57, 7 August 2019
  • ..., but they are sturdily built, with reinforced seams and additional fabric in high-wear areas. GMs using the [[Environmental Effects]] rules and running campaigns in which hot-weather is a near-constant element should permit players to have
    3 KB (430 words) - 20:22, 16 January 2020
  • | Target|{{targets|2}}, creatures you choose to target with your [[ray]] attack(s), all of whom must be within 30 feet of each other ...your working, you flick your freshly-decorated digits dismissively towards your target(s).
    4 KB (543 words) - 17:33, 28 April 2024
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    5 KB (534 words) - 13:46, 8 August 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    5 KB (604 words) - 18:58, 11 August 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    5 KB (642 words) - 19:09, 11 August 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    6 KB (747 words) - 16:00, 11 August 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    6 KB (742 words) - 15:41, 11 August 2019
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This page should be the FIRST item in the set, NOT the family page.
    6 KB (771 words) - 16:58, 11 August 2019
  • In Epic Path, any character who has the skills, talents, and resources may cre *The Fighter crisping at an anvil as he welds honest steel to dragon claws in a fire fueled by an elemental? He can use his Warfare for this job.
    14 KB (2,280 words) - 20:58, 30 November 2019
  • Return to [[Life in Celegia]] ...ly worshiped within the Empire. Many other gods and powers exist, but only in minor or fragmentary ways.
    23 KB (4,022 words) - 08:34, 24 December 2019
  • ...o the profession, as well as the general knowledge of how to earn a living in that profession. :* '''Cobbler''' &mdash; Crafting of shoes and boots, skis and snowshoes as well as other non-humanoid foot/hoof/pod-w
    27 KB (4,030 words) - 15:20, 26 May 2021
  • Lifestyles are entirely optional. Players can live day to day in town, knowing that they'll be moving on as soon as the next back-stabbed me ...gs with, or by buying and maintaining the appropriate level of lifestyle. In addition to giving the character a place to actually keep his nice wardrobe
    27 KB (4,732 words) - 08:44, 12 May 2021
  • <!-- Prevent this monster from being assigned certain roles in MMM --> ...re a cruel race of serpentine humanoids who practice an ancient dark magic in worship to their wicked gods. They have a cult-like devotion to their soci
    63 KB (7,029 words) - 21:44, 4 February 2023
  • <!-- Prevent this monster from being assigned certain roles in MMM --> ...ultitude of deities able to interact with one another and their worshipers in a way that allows the greatest harmony.
    67 KB (7,721 words) - 21:39, 4 February 2023
  • <!-- Prevent this monster from being assigned certain roles in MMM --> ...ultitude of deities able to interact with one another and their worshipers in a way that allows the greatest harmony.
    67 KB (7,831 words) - 21:53, 4 February 2023
  • <!-- Use to define the range of CR's this monster may be moved up and down in the Million Monster Machine. <!-- Prevent this monster from being assigned certain roles in MMM -->
    73 KB (8,158 words) - 20:17, 14 January 2023
  • [[Category:Windward Marches]][[Category:Epic Path]][[Category:Life in Celegia]] ...ly worshiped within the Empire. Many other gods and powers exist, but only in minor or fragmentary ways.
    143 KB (23,569 words) - 23:09, 22 March 2024

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