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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (465 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (467 words) - 02:54, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021

Page text matches

  • ...er/Wizard Spell)|Haste]] or [[Divine Power (Cleric Spell) | Divine Power]] spell. ...ortDesc|Once per encounter, when you perform a full-attack action, you can make one bonus attack.
    717 bytes (88 words) - 12:53, 13 October 2020
  • ...d even applies if they make a saving throw against the base effects of the spell, as long as there is at least some effect remaining after a save. ...nclude> (A cutting spell uses up a spell slot three levels higher than the spell's actual level.)
    1 KB (157 words) - 15:47, 8 April 2020
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -2 penalty.
    1 KB (171 words) - 18:54, 21 May 2019
  • make into a hand item ...r/Wizard Spell)|Dispel Magic]] or [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]].
    1 KB (136 words) - 21:35, 13 February 2020
  • ...one or more supernatural, spell, or spell-like abilities. That enemy must make a Fort save vs. a DC of 12 + half your barbarian level + your WIS modifier ...two enemies you can perceive that have one or more supernatural, spell, or spell-like abilities.
    2 KB (241 words) - 14:31, 31 December 2019
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -4 penalty.
    1 KB (177 words) - 22:12, 24 June 2017
  • ...tion allows you to do something, most commonly to make an attack or cast a spell. Using a standard action to attack is sometimes also called an attack actio Some combat options are standard actions that allow you to make an attack. These options can't be combined with other actions requiring a s
    1 KB (220 words) - 17:12, 27 March 2020
  • ...misses, or if you fail to make an attack against a creature with a spell, spell-like or supernatural ability before the start of your next turn, the activa ...times in the same round with this ability. If all of a creature's spell, spell-like and supernatural abilities are already suppressed when you attack it w
    2 KB (320 words) - 20:00, 31 December 2019
  • ...a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -6 penalty. | Ended-By = You may take a full-round action to make a saving throw against the Cowering condition. The DC for this saving throw
    2 KB (253 words) - 14:37, 3 January 2018
  • ...a free action, you gain a +2 bonus on all saving throws against any spell, spell-like or supernatural ability until the start of your next turn. ...6 points of {{dmg|psychic}} damage against the creature that caused you to make the save. This psychic damage increases by +1d6 per experience tier of the
    1 KB (212 words) - 15:13, 1 January 2020
  • | Flavor=You can make your spells last twice as long. ...ion becomes one decade and a day. This effect can only be applied once per spell.
    1 KB (210 words) - 01:12, 14 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (465 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (467 words) - 02:54, 2 February 2021
  • ...ower before you make an attack roll against a qualifying target. You must make the attack before the end of your current turn, and the attack must hit the | Prog1 = When you activate Magic Bane, it augments all attacks you make before the end of your current turn.
    1 KB (215 words) - 19:58, 31 December 2019
  • A ritual is the act of casting a spell or using a spell-like or supernatural ability which requires a very long time, much longer t ...pically measured in hours, with the specific casting time described in the spell or ability write-up.
    2 KB (399 words) - 16:23, 17 February 2018
  • ...half character level + DEX modifier, instead of whatever is listed for the spell. ...f the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolv
    2 KB (356 words) - 00:51, 9 March 2021
  • ...judicates all unusual circumstances. Before you make these checks, you may make a [[Sense Motive]] check (against an [[Skill DC|Easy DC]] based on the camp ...s other than you, and it suffers a 10% spell failure chance on all spells, spell-like, or supernatural abilities that do not target you or fail to include y
    3 KB (492 words) - 15:52, 17 August 2020
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • | Flavor=You can use your arcane skill to make your magics nearly impossible to resist | Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]]
    1 KB (173 words) - 08:10, 3 December 2023
  • | Flavor=You are able to make your magics resonate through your magical skill, so that creatures affected | Prerequisites|Caster Level 16, [[Coaxing Spell (Feat)]]
    1 KB (212 words) - 18:29, 15 August 2020

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