Search results

Jump to navigation Jump to search
  • {{Template:Feats ...Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Cleric Feats]]
    1 KB (168 words) - 14:37, 17 August 2021
  • ...have faster riders, to knit together the Empire. Over thousands of years, mounted prowess was revered, honored, and improved. This trend reached its peak in 3 +3 +3 +1 +1 Mounted Combat
    10 KB (1,638 words) - 17:39, 10 March 2016
  • While mounted, you are considered to be merged into the upper spaces of your mount. You | Assist = Yes (up to 1 ally). Assisting ally must already be mounted on your mount.
    23 KB (3,896 words) - 15:01, 26 May 2021
  • ...of opportunity from foes adjacent to you. A Long Whip cannot be used while mounted. The Cavalry Whip is a Long Whip designed for mounted use. The Cavalry Whip can perform trip attacks. The Cavalry Whip deals leth
    25 KB (4,496 words) - 16:15, 16 January 2020
  • ...ons in Epic Path can be very simple, or very subtle. There are many, many feats and qualities that stack together. A weapon that looks only 'ok' almost alw ...e characters wish to use those classes of weapons with proficiency. These feats grant proficiency in all simple weapons or martial weapons, respectively, s
    24 KB (3,932 words) - 01:09, 18 October 2023
  • ...ns you cannot use directly. As with all Abstract Encounters, the stats and feats a character uses to fight in normal combat have little to no effect upon si ...h your Str or Dex, it does not help you to aim a battering ram. Similarly, Feats and magical bonuses applied to the Siege Gunner do not count either. Unli
    40 KB (6,913 words) - 20:24, 22 January 2022
  • ...o use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, ea For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow. The composite lon
    14 KB (2,056 words) - 18:26, 29 December 2020
  • ...se any bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, ea For purposes of Weapon Proficiency and similar feats, a composite shortbow is treated as if it were a shortbow. The composite s
    14 KB (2,056 words) - 18:26, 29 December 2020
  • ...customers for Swift-trained Destriers. In Celegia, a Cavalier receives his mounted weapon bonus with the lance as normal, but may choose any one melee weapon ...Adamantine armor with a single blow, are only the beginning of the martial feats usable by these masters of arms. As a note, in Celegia, all whips are treat
    20 KB (3,362 words) - 10:45, 20 April 2019
  • Feats: Alertness, Endurance, Run Feats: Alertness, Endurance, Run
    27 KB (4,536 words) - 11:23, 3 June 2020
  • ...n. Paladins are advised, however, to consider at least ''some'' metamagic feats, in order to make use of their higher level spells slots, especially at hig * [[Feats]]
    144 KB (22,632 words) - 01:11, 5 March 2024
  • ...more potent, it will often have an origin space in which the controls are mounted, and an emitter space from which the damage comes (the emitter crystal for ...al weapon damage, siege damage has access to very few modifiers. Very few feats, weapon qualities, or magic weapon properties exist that increase the amoun
    20 KB (3,251 words) - 21:09, 12 February 2022
  • ...a result of a natural 20 on the die, and adds +5 to the final result (some feats may alter your crit range and crit bonus, if you have them). ...Lances and Charge Attacks:''' A lance deals double damage if employed by a mounted character in a charge. The weapon's [[base weapon damage]] dice are double
    46 KB (7,646 words) - 20:05, 20 September 2022
  • | Move-Type-Custom-Text = (while mounted) <!-- FEATS -->
    58 KB (6,159 words) - 22:24, 7 January 2023
  • ...aces and classes entirely. Instead, everyone will just be a collection of feats that they get at every odd level. Even levels now grant +2 to each ability * As part of the ongoing Epic Path 1.1 updates, added three new feats for the Prowler.
    87 KB (14,486 words) - 19:31, 6 April 2024
  • ...cool thing. Average and Easy DC's for the encounter level are the best for feats of derring-do. If there are story implications for an action, THEN you can :* '''Mounted:''' If the party is mounted (or has pack animals), increase the number of required successes by half th
    76 KB (13,193 words) - 16:51, 29 August 2023
  • <!-- FEATS --> ...en do reconstitute themselves inside the space of their enemies(especially Mounted ones), bypassing the need to Clamber and inflicting normal penalties for be
    60 KB (6,516 words) - 22:27, 7 January 2023
  • ...features, or any of the [[Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] feats ...'s next turn. This -2 penalty to all attacks does not stack with any other feats or class features that also inflict a -2 penalty to all attacks in exchange
    104 KB (16,515 words) - 01:09, 5 March 2024
  • * '''Mounted Movement:''' [[Mounts]] tend to have better move speeds than characters tra This system makes it much easier to accommodate feats of derring-do. For example, how high up is a Huge Elephant's back? Fiftee
    38 KB (6,236 words) - 15:02, 2 March 2021
  • <!-- FEATS --> ...en do reconstitute themselves inside the space of their enemies(especially Mounted ones), bypassing the need to Clamber and inflicting normal penalties for be
    63 KB (7,066 words) - 01:41, 22 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)