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  • ...bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and un ...in two hands for extra damage, but it can be used with the Weapon Finesse feat.
    25 KB (4,496 words) - 16:15, 16 January 2020
  • ...se in a wielded slot. One of the most common examples of this is a buckler shield, which is strapped to the arm, and the same hand can be holding a weapon or ...empty, save for the shield) rather than dropping it, if you are wearing a shield that allows the hand to be used (light shields and bucklers).
    24 KB (3,932 words) - 01:09, 18 October 2023
  • ...idered to be a medium or light suit of armor. The Heavy Armor Optimization feat is also usable with War Plate and Battle Plate, as long as the wearer is pr ...us to AC the armor may possess. This bonus only applies while the rider is mounted and wearing the armor. The movement penalty does not hamper the wearer's ab
    24 KB (3,728 words) - 18:34, 22 June 2019
  • ...nition available. A Stonebow cannot be used with the Rapidshot or Manyshot feat! ...be used in this case as well. A Pullgrip cannot be used with the Manyshot feat!
    15 KB (2,681 words) - 18:33, 25 March 2019
  • ...rather than having to choose the sword. (They must expend an Exotic Weapon Feat if they desire to use such.) Be wary of the Cavalier who has chosen to be a ...ige class. A Fane Dar with this Prestige Class, articulated armor, a tower shield and a War Axe is a defensive beast, and changing to a Heavy Whip and/or a L
    20 KB (3,362 words) - 10:45, 20 April 2019
  • ...adin's base armor class is 10, and they can wear heavy armor and equip any shield, if they wish. In addition, while [[#Smite_Enemy_I_.28Su.29|Smite Enemy]] :* '''Armor Class:''' 10 + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)'
    144 KB (22,632 words) - 01:11, 5 March 2024
  • ...skill doesn't already have an equal or higher bonus of the same type (e.g. feat bonus). Bonuses of the same type never stack (except for Dodge, Circumstan ...Lances and Charge Attacks:''' A lance deals double damage if employed by a mounted character in a charge. The weapon's [[base weapon damage]] dice are double
    46 KB (7,646 words) - 20:05, 20 September 2022
  • | Move-Type-Custom-Text = (while mounted) <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    58 KB (6,159 words) - 22:24, 7 January 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    65 KB (7,344 words) - 21:49, 4 February 2023
  • ...n Focus (Feat)|Weapon Focus]] feat as been renamed to [[April Fool's Day]] feat. :* [[Lost and Alone (Feat)]]
    87 KB (14,486 words) - 19:31, 6 April 2024
  • :* '''Armor Class:''' 10 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)' ...<small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Size Modifier
    104 KB (16,515 words) - 01:09, 5 March 2024
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    60 KB (6,516 words) - 22:27, 7 January 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    63 KB (7,066 words) - 01:41, 22 January 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    64 KB (7,164 words) - 02:00, 22 January 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    65 KB (7,165 words) - 23:43, 11 January 2023
  • ...at shape, are not clumsy. They are ridiculously agile, able to leap as if mounted on springs and dodge blows in combat like the most lissome elf. Their prow <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    65 KB (7,392 words) - 03:31, 9 August 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    67 KB (7,625 words) - 21:42, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    72 KB (8,179 words) - 21:47, 11 February 2023